Specs for ED VR (Rift)

Hey guys,

I am currently bulding a setup for ED in VR with a rift. Here are the rough specs:

- Ryzen 5 2600X6x 3.6GHz
- GeForce GTX 1070 Ti 8GB
- 16GB DDR4-3200 RAM
- 500GB SSD

Maybe somebody has experience with a similar setup? Or just some general experience on how this would perform in Elite? I don´t need ultra settings (1080 Ti does not really fit the budget ;)) but the plan is to have reliable performance at medium to high.

Thanks in advance for any and all input!

o7
 
I ran with a similar setup for quite a while before upgrading 1070 for a 1080ti. The 1070ti will be fine for the rift. I ran at 1.0 SS and 1.25 HMD …. shadow settings at low or medium.
 
Awesome, thats good to hear. Does the 1080 Ti make a huge difference? I could upgrade to a 1080 - but as far as I have read, the 1070 Ti does nearly reach 1080 levels. Any idea if the CPU could become a bottleneck?
 
Awesome, thats good to hear. Does the 1080 Ti make a huge difference? I could upgrade to a 1080 - but as far as I have read, the 1070 Ti does nearly reach 1080 levels. Any idea if the CPU could become a bottleneck?

I can run 1.0ss and 2.0 HMD on my 1080ti/4790/8 gig ram/Vive. So I would say it makes a big difference.
 
Currently checking on Ebay for a good used 1080ti... :D

These are my settings. As Sweviver says, "Buttery Smooth". lol

t6BhfpS
 
If you can get the 1080ti, I would suggest it. I'm running a regular 1080 and, similar to what Agravar posted above, I'm limited to about 1.0/1.25 SS/HMD settings. I've been getting horrible stuttering while in the services menu screens and finally narrowed it down to the HMD setting. It's fine anywhere else, but my system does NOT like higher HMD while using starport services.
 
If you can get the 1080ti, I would suggest it. I'm running a regular 1080 and, similar to what Agravar posted above, I'm limited to about 1.0/1.25 SS/HMD settings. I've been getting horrible stuttering while in the services menu screens and finally narrowed it down to the HMD setting. It's fine anywhere else, but my system does NOT like higher HMD while using starport services.

I wish I knew what the starport services menu was actually doing, my 1080Ti looses frames when I just glance at it. Frontier support say the problem doesn't exist.
 
I actually got a 1080 Ti from EBay for a really good price (although its obviously still inflated due to the prices for new ones only slowly going back down to normal) and its on its way now. Really looking forward to trying it out. And good to know that if I get issues while looking at the starport menu its probably HMS. Will have to fiddle around with it anyways to get the "buttery smooth" other people are telling me about. :D
 
I wish I knew what the starport services menu was actually doing, my 1080Ti looses frames when I just glance at it. Frontier support say the problem doesn't exist.

Turn ASW off and it probably won't hit FPS. Some games seem to have some things that crush FPS and the devs seem clueless about why (in most games). I'd love it if there was a way to contextually change graphics settings, for example HMDQ 2.0 in space but when within 1Ly of a planet automatically change HMDQ to 1.3.
 
I wish I knew what the starport services menu was actually doing, my 1080Ti looses frames when I just glance at it. Frontier support say the problem doesn't exist.

Interesting. Glad to know I'm not the only one /sarcasm. Well that sucks, thought it would be a system issue on my end I could figure out.

Turn ASW off and it probably won't hit FPS. Some games seem to have some things that crush FPS and the devs seem clueless about why (in most games). I'd love it if there was a way to contextually change graphics settings, for example HMDQ 2.0 in space but when within 1Ly of a planet automatically change HMDQ to 1.3.

I had a similar thought to that last night. Would REALLY help with situations like this.
 
Huh, I run 1.0 ss and 2.0 hmd on OPs rig more or less (1070, 16gb ddr4, i5 7500) and a Lenovo Explorer, which has a higher res than the rift. Shouldnt you guys get a much higher performance with a 1080?
 
Interesting. Glad to know I'm not the only one /sarcasm. Well that sucks, thought it would be a system issue on my end I could figure out.



I had a similar thought to that last night. Would REALLY help with situations like this.

I've given it some more thought and what would be even better and easier to implement is dynamic HMDQ. You set a min HMDQ and the Rift software automatically dials in the highest HMDQ possible (with a bit of headroom) to keep the GPU maxed out or say 90% allowing some headroom.

I wonder if someone has already suggested it... it seems like a no brainer really.
 
Huh, I run 1.0 ss and 2.0 hmd on OPs rig more or less (1070, 16gb ddr4, i5 7500) and a Lenovo Explorer, which has a higher res than the rift. Shouldnt you guys get a much higher performance with a 1080?

Not really; You must be locked hard into ASW or whatever similar software solution at 45FPS and I'd imagine be dropping frames all over the shop to the point it must look a bit like you have had quite a few magic mushrooms!!

I'm on pretty much VR ultra settings (a few things turned down and SS at 1.0 but HMDQ at 1.25) and can just about maintain 90FPS everywhere (with the odd drop below) on a GTX 1080 and i7 8700K and manually disable ASW to stop it kicking looking at menus and the like. I had no chance with my i5 4670K and was often CPU bound.

You must have a cast iron stomach to play with your settings :D
 
Not really; You must be locked hard into ASW or whatever similar software solution at 45FPS and I'd imagine be dropping frames all over the shop to the point it must look a bit like you have had quite a few magic mushrooms!!

I'm on pretty much VR ultra settings (a few things turned down and SS at 1.0 but HMDQ at 1.25) and can just about maintain 90FPS everywhere (with the odd drop below) on a GTX 1080 and i7 8700K and manually disable ASW to stop it kicking looking at menus and the like. I had no chance with my i5 4670K and was often CPU bound.

You must have a cast iron stomach to play with your settings :D

Hmm, is there anywhere I can check the FPS? I cant get the usual in-game counter working in VR? I do seem to be pretty immune to nausea; tried a few things people say is vomit-inducing in VR and I'm perfectly okay with it all. :p
 
I've given it some more thought and what would be even better and easier to implement is dynamic HMDQ. You set a min HMDQ and the Rift software automatically dials in the highest HMDQ possible (with a bit of headroom) to keep the GPU maxed out or say 90% allowing some headroom.

I wonder if someone has already suggested it... it seems like a no brainer really.

That's called dynamic resolution scaling and is present in many VR titles already.
But the cobra engine does not support it.
 
Hmm, is there anywhere I can check the FPS? I cant get the usual in-game counter working in VR? I do seem to be pretty immune to nausea; tried a few things people say is vomit-inducing in VR and I'm perfectly okay with it all. :p

When I was trying to get EVGA precision software to trend the FPS while in game it wouldn't do it.

I had to trick it by starting up another game, once it was tracking the FPS, I closed down the game, started up the Elite and it worked fine.

I'm not sure why I had to do this, it might have been because I was running the Rift.

The ability to trend is very nice and helpful. I found that going over cliffs' in Ultra would drop the framerate from 90 to 70 FPS.

After tuning the settings planet side I took off to a ring had things really nice but the rings were much harder than the planet so I had to back more settings down.

Very seriously looking to possibly buy a Lenovo to play around with it. If It runs better on my GTX 1080 I will likely sell the Rift and possibly pick up the new Odyssey Plus.
 
That's called dynamic resolution scaling and is present in many VR titles already.
But the cobra engine does not support it.

It clearly isn't. If it was then it would be in the Oculus Debug tool as a setting...

EDIT: Hmm it seems that the feature you said about isn't part of the oculus tools and has to be programmed by each developer. Apparently steam has a feature called 'auto-resolution scaling system' that does the same thing. Would be pretty nifty if Oculus got that in the debug tool!
 
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