The Star Citizen Thread v9

Harbinger

Volunteer Moderator
My take:

5EJzsyy.png

Where are they getting the money to pay all their other employees worldwide because that $34.9m is gross earnings? It may not be taxed in the UK* but I'm sure the IRS must be taking their cut which would mean you could probably bump that number by another 10% or so.

* Can't be sure on this one but I don't think they include VAT on the crowdfunding data.
 
so hurston seems to be almost ready..

why they don't upload it in the PTU at least ?

...hmm i fear something in there.

It is very easy to change percentages to complete. Fact 3.3 has even't hit public yet just shows that you can claim progress, but you can't claim that it is ready to be shown to public.
 
Interesting to see that they did not mention legal action being in the key risks at all. Surely the legal action is a massive risk?

Only to the US parent, which is why *I think* F42 has started reporting their income as 'normal' profit/sales in 2017's accounts whereas in previous years it was clearly reported as rounds of funding from the US parent company.

This change is significant if for example you are applying for or paying off a bank loan and the company that funds your operations is embroiled in a law suit.
 
Reposting from SA. Can't be bothered to embed the screenshots.

An accountant said:
EMPLOYEES

Going to start with something straight forward that is easy to interpret but always controversial. No layoffs. CIG dramatically increased their employee count yet again. These figures must include employees based in Germany and any other countries hidden around the world, but not the USA.

Reminder:

Period ended 31 Dec 2014 – Average 52 employees
Year ended 31 Dec 2015 – Averaged 132 employees
Year ended 31 Dec 2016 – Averaged 221 employees
Year ended 31 Dec 2017 – Averaged 318 employees

Total salaries rose and the average rate of £43k per employee (including employer’s National Insurance) is broadly in line with previous years. There is however a hilariously obvious and simple mistake in the notes of the accounts. You really don’t need to be a German auditor to spot this one and yet…

Here’s the origin of the very basic error in the accounts but I cannot explain how it was missed.

2016 FILING. NOTE THE 2015 AMOUNT

2017 FILING. NOTE THE 2016 AMOUNT

THE COUTTS LOAN

Since these accounts cover the year ended 31 Dec 2017 and the Coutts loan was taken out around the middle of 2017, the balance outstanding at the year end was £1.54m. There is a little note in the accounts about it which does not entirely make sense but it’s there.

BEYOND THE UK GROUP

One has to bear in the mind the very obvious and simple mistakes that are often littered in the CIG accounts but I think something fundamental has changed with the Byzantine Empire.

Up until December 2016 the US group acted as a sort of de facto parent company of the UK group. They held all the money and booked expenses, did some sort of expense recharge with the UK group. I always held reservations about how this was supposed to work with regard to actual accounting practices. I think during 2017 a number of things have happened…

Cloud Imperium Rights LTD incorporated on 29 Aug 2017
CIG UK LTD (The UK parent) increased its investment in unlisted companies from £440k to £462k a precise increase of £22,205. Presumably CIR LTD above
The UK group is no longer declaring its income to be related to RSI Corp (et al) in the USA
The note to the accounts which analyses turnover by geographical market, which I pointed out was clearly incorrect, has now changed

CONCLUSION

I would have to assume that the story now is that we are to believe that any cash given to CIG in pledges or subs etc is directly split. Any money given by persons in the USA is given directly to the US group of companies and used there. Any money given by the rest of the world is funneled to the UK/rest of the world group of companies.

It’s a subtle difference but it makes the UK group appear to have actual customers and turnover, rather than handouts from a related company in the USA. It would have been a basic requirement for the Coutts loan and make more sense from a tax credit angle. It gives a plausible reason for the creation of yet another company, though there is no suggestion that the new company is active yet.

It would also mean for example that the US corporate structure would no longer show numbers such as say, $34m income, $17m US expenses, $17m UK expenses and would instead show say $17m income, $17m expenses. Which might be of some interest if your US companies were fighting a lawsuit.

This whole thing is a bit of a tax dodge as well as some shenanigans. Previously one company (US), was booking all the income and receiving most of the cash. Then there is a myriad of “expenses recharged” and such. Which is not normal accountancy language or behavior. Normally it’s just revenue and expenditure. These companies were seemingly listing it as revenue and expenditure but simultaneously making notes about calling it recharged expenses.

This causes some issues when you are looking to take out a loan. If one of the companies at the bottom of the pyramid wants to take out a loan and they only have one customer and that customer is a related party, it raises many questions. Why doesn’t the parent company/related party at the top of the pyramid take out the loan?

Furthermore, there are hoops to jump through when receiving tax credits. In order to qualify for the UK video games tax credit, the company in receipt of those credits (Foundry 42 Ltd) is supposed to be solely in charge of production and distribution of the qualifying video game (Squadron 42? Star Citizen?). Obviously the UK government has repeatedly bent the rules and been flexible to allow it but there’s a certain level of questioning, that the old Roberts empire could not really even come close to fulfilling.

If anything can really be taken away from all of the accounts as a whole, it is the complete lack of consistency. Every year they seem to make up something new. We’ve had a different source of funds from different US companies (CIG Corp and RSI corp). We’ve had a different destination of funds from the US companies (CIG LTD and RSI LTD). We’ve had different methods for calculating how much funds should be transferred, including one year having to restate the previous financial statements to recalculate. Now we have a different method of funds from the US. Transfers covering recharged expenses vs presumably a revenue sharing agreement.
 
It's interesting that the paperwork refers to "Sales" and "Profit" when they will stand up in a court and swear they're not.
Anyone fancy a go at explaining that one?
 
It's interesting that the paperwork refers to "Sales" and "Profit" when they will stand up in a court and swear they're not.
Anyone fancy a go at explaining that one?


Definition of Profit: Profit is a financial benefit that is realized when the amount of revenue gained from a business activity exceeds the expenses, costs and taxes needed to sustain the activity. Any profit that is gained goes to the business's owners, who may or may not decide to spend it on the business. Profit is calculated as total revenue less total expenses. /end quote

CIG is a profit-oriented business, their business is the sale of Video Games (SQ42/SC) and components thereof (virtual Space Ships aka jpegs) thru micro makrotransactions, ofc they have to pay dues in form of sales taxes/VAT and so on. They can call it "pledging" as much as they want, the legal situation is pretty clear.
That pledging bull never had a leg to stand on, except within the circle of "true believers".

I'm pretty sure nobody from CIG/RSI/Crobbers and his cronies will enter the stand and commit a voluntary false testimony while under oath, IMHO, not even they are that kind of stupid. (I might be wrong on that one tho.)
 

At least they acknowledge that their dear leader is not entirely infallible:

As a game developer with, let's say to be charitable, modest programming skill that hasn't been updated since the 90s, [he] tried and miserably failed to make the uber space game with a comprehensive living universe. His product overpromised and vastly underdelivered, as his ego outpaced his ability by a considerable degree. [His] game was forcibly released in a barely-alpha state by [the publisher] after they lost their last shred of patience with his shenanigans and shoved out what they had to try and recover at least a bit of the [money] they spent on him.

Oh, sorry, it turns out they weren't talking about Chris Roberts, my mistake. I should have known because it doesn't mention the failed Hollywood career.
If the people still flushing money into the SC toilet want to pat themselves on the back for enabling Roberts and co to pocket personal fortunes, all the while engaging in sage head-nodding over the reality of mediocre game developer salaries, and trying ever-so hard to convince themselves and each other that a game that's been in development for 6 years and still doesn't have reliable doors or ladders is fun and cutting-edge, at a time when games like Red Dead Redemption 2 exist, well, bless 'em.
 
Let's quote their Lord and Saviour: "3 years and it's stale".

But of course we all know that SC has only ever been in dev for $DATE-2.9 years. [haha]
 
At least they acknowledge that their dear leader is not entirely infallible:

As a game developer with, let's say to be charitable, modest programming skill that hasn't been updated since the 90s, [he] tried and miserably failed to make the uber space game with a comprehensive living universe. His product overpromised and vastly underdelivered, as his ego outpaced his ability by a considerable degree. [His] game was forcibly released in a barely-alpha state by [the publisher] after they lost their last shred of patience with his shenanigans and shoved out what they had to try and recover at least a bit of the [money] they spent on him.

Oh, sorry, it turns out they weren't talking about Chris Roberts, my mistake. I should have known because it doesn't mention the failed Hollywood career.
If the people still flushing money into the SC toilet want to pat themselves on the back for enabling Roberts and co to pocket personal fortunes, all the while engaging in sage head-nodding over the reality of mediocre game developer salaries, and trying ever-so hard to convince themselves and each other that a game that's been in development for 6 years and still doesn't have reliable doors or ladders is fun and cutting-edge, at a time when games like Red Dead Redemption 2 exist, well, bless 'em.

I was thinking the exact same thing when i read those lines.

As for the financial analysis, the maths look similar to what Harbringer wrote, but their conclusion is a bit different since they point of FD42 being around 64% of total staffing, so the numbers from their point of view are ok.
 
It looks and feels more like a Second Life in Space type of game than as a real Space Game, to be honest.
It's also completely missing the Sci-Fi vibe,

I see no problem with them doing something different, as long as its fun.

However, there is a reason why biplanes in space tends to win over more realistic variants in terms of fun, because real space battles will be fought by computers at astronomical distances where the combatants can't even see each other visually.
A video game doesn't need combatants "seeing each other visually". In popular science fiction space ship pilots use view screens to access their situation and make decisions based on the information displayed. Of course, view screens aren't the most futuristic thing, so head-mounted displays might be more fitting for such a setting. So you as a player see the same thing as the pilot: Something rendered by a computer providing you not with a fancy view of the outside, but with valuable information to solve your problem ("someone in weapons range wants to blow up your ship").

As a video game designer doing a space game, you have complete freedom in designing your gameplay loop and how "conflict" looks like. Only if you're really uninspired, you go for glass cockpits providing a useless view into the empty void of space, trying to visually chase another vessel with the "front" of your space ship.

However for persons who lived most of their lives in the 21st century and not the 20th century, biplanes combat is as relatable as medieval sword fights. And how the latter are depicted in video games has nothing to do with how real sword fights work at all.

So it's time to deviate from the over-used formula and come up with something new and interesting. I'm done with biplanes in space and chasing arrows.
 
Back
Top Bottom