Adam says (and pardon me, English is not my native language): " ... so I can fire ?ones? quite quickly, but I can only fire up to three at once ..."
Listening to that, I assumed that the "three at once" wording was meant in the context of firing single probes "quite quickly". Namely, you can spam probes (fire them quite quickly), but only as many as you have in the clip (3 in case of a full clip). And I have a few arguments as to why I still think this is true:
- we can see the clip refreshing new probes before the fired ones hit. I see no point in designing a clip refresh mechanic (even if that's just a simple piece of code) if you can't fire the new probes from the clip until the old ones hit. If you'd have to wait for the probes to hit, you can just automatically refresh the clip the moment they do hit
- we know that it's possible to miss the planet and send the probes flying into the eternity of outer space. So what happens when I just spam all probes from the clip into the black? Am I prohibited from using probes ever again because there are "3 hot ones in the air" and they will never cease to exist (okay, they probably expire at some point like limpets, but you understand the point I'm trying to make)
- waiting for probes to hit the planet's surface would be a massive slap in the face to all the people complaining that stuff takes too much time in Elite. In the video it takes roughly 20s for the probes to hit the dark side of the planet, but there, the ship is really close. I remember a screenshot from some reveal a while ago, where the planet was more than twice the distance away - that would be an easy 40-60s wait for one probe to hit. I just can't imagine FDEV making that mistake
I'd ask a developer to come in and clarify this for us, but I'm getting the feeling that my question would be flooded with "just wait for Tuesday" replies.