The Star Citizen Thread v9

That would be a shame. There's a lot of nonsense talked here for sure, but there are also plenty of interesting insights. I follow this thread because I care about the future of Star Citizen, and there was a time when the RSI forum was closed to dissenting voices (that seemed to change after the move to Spectrum, which seems to tolerate more diverse views). The Star Citizen Reddit is unfortunately still somewhat intolerant, in my view.

For what it's worth, I'm seeing signs from the UK part of RSI (Foundry 42) that they're finally getting their game sorted out, and that 3.3 and subsequent releases are beginning to show some of the promise we've been hoping for.

For anyone that feels tribal about these two different games (ED and SC), I'd remind you that (a) Chris Roberts was tremendously supportive of the launch of the Elite: Dangerous Kickstarter, and David Braben has voiced ongoing support for the development of Star Citizen, and (b) you are allowed to own and play more than one game.

I couldn't agree more. It looks like they're on the road to releasing something playable.
 
I honestly wish the ED forum was exclusively reserved for ED discussion, then this thread could be shut for good. Nothing good has ever come of it and it casts the rest of the forum in a negative light

So...general gaming discussion would be what...General Elite Gaming discussion where we can only discuss Elite, Elite+, Elite II, Elite III, Oolite and Elite Dangerous?

Sounds awfully boring.
 
I honestly wish the ED forum was exclusively reserved for ED discussion, then this thread could be shut for good. Nothing good has ever come of it and it casts the rest of the forum in a negative light

I dunno, we did call out the false promises made by Hello Games in the NMS thread, but when the big multiplayer update came out people were more than happy to acknowledge and enjoy the positive changes. So it's not like this forum is just filled with hate for everything but ED. In fact, I'd say that ED has having a hard time on this very forum in the past 6 month ;)
 
But honestly, comparing the old material for the 2014 release as compared to what we are (slowly) getting I rather take the delay - there are plenty of other games in the sea until release.
It's a double-edged sword: sure no one can profess there's no progress being made, but comparing it also indicates how poorly (if not at all) thought out it was from the beginning, how much lies were told about pretended progress, design, planning during all these years, how much money have been burnt on bad choices or practices.

Looking at SC is about the half-full/empty glass. Sure anyone should see what's in, but also what's not. What's worrying me most is that the glass seems to be full of holes.
 
It's a double-edged sword: sure no one can profess there's no progress being made, but comparing it also indicates how poorly (if not at all) thought out it was from the beginning, how much lies were told about pretended progress, design, planning during all these years, how much money have been burnt on bad choices or practices.

Looking at SC is about the half-full/empty glass. Sure anyone should see what's in, but also what's not. What's worrying me most is that the glass seems to be full of holes.

indeed, and it has not helped when CIG has thrown up hints of release years and then pushed it further.

As long as SQ42 becomes a released game i will be content (well, both content and content since I would be in the credits). When SQ42 is done they can focus all they want to patch all the game mechanic holes they need for the online portion.

It feels like a lot of the time has been prototyping and testing and not having a clear goal from day one - something I can on one end understand but on the other hand it's poorly planned.
 
:lol:

how can anyone defend that ?

This why publishers exist. People complain about publishers pushing developers to release too soon. But SC is what happens when devs get money but don't have a publisher harassing them.

I can guarantee you that if Chris Roberts had a publisher we would have S42 by now. If a publisher was harassing them they wouldn't have time to waste of FOIP and fabric dynamics for capes and tarps.

I still believe we'll see something released but this is the most mismanaged project in ...oh wait...Duke Nukem Forever...well the second most mismanaged project in gaming history.
 
The fact, that there is a Star Citizen Thread v9 should you tell anything you need to know about the cult.

Even the most hyped and marketed game of this year won't ever have a v2 thread in this forum.
That might be because people are busy playing those games, 'cause they exist, rather than lamenting them on some forum or other. ;-)
 

Origin — once the powerhouse in making PC gamers upgrade their machines, now the common denominator of so many PC gaming woes. Come to think of it, maybe that whole upgrade pressure should have been a sign…

Also, how are things going for Spector these days?
 
It feels like a lot of the time has been prototyping and testing and not having a clear goal from day one - something I can on one end understand but on the other hand it's poorly planned.
But that's the thing: it was never sold as being "prototyping". It was always sold that the game was to be built in a modular fashion and as more modules were added, the game itself would build. In reality that was ditched somewhere along the way - as, inevitably, it always had to given the nature of the beast - and what we've actually seen is an iterative process that looks something like this:

Design - implement - polish - redesign - reimplement & add new feature - polish - redesign - reimplement & add new feature - polish, etc.

My biggest criticism of this project is that their development process is *incredibly* wasteful of backer money due to that continual rework and polishing. But on the other hand, it's the only way that they could make anything close to the money that they have right now. Without that level of polish, without all that marketing that they've done, they'd be solely reliant on *actual delivery* of a product. By doing it this way, they're constantly able to defer delivery as long as *some* progress is being made and they're able to show off shiny new stuff every now and again.

They still haven't designed and implemented the backbone that their game will run on, and while they're able to throw out buzzwords to make it *sound like* they know what they're doing, the fact that we're 6 years in and the network stack is still being designed is an absolute indictment of the backwards way that they've gone about development. There's very much a feeling that they're crossing their fingers and hoping that what they come up with will be good enough to meet the ever-growing requirements of the project.

I see some positive things when I look at how the game engine is progressing. I also see some things that are taken as wins by the community that are actually just CIG fixing things that should never have been implemented so poorly in the first place -- such as frame rates that are tied to network performance. It's really not a massive technical achievement to decouple your frame tick from your network inputs in 2018, but it's lapped up by the game's ardent followers when CIG release a patch that makes the game run at the sort of frame rates that it always should have had.
 
It feels like a lot of the time has been prototyping and testing and not having a clear goal from day one
That was the first lie: coming to crowdfunding pretending they had a solid design and an advanced prototype.

And this was the first of a long list of reality bending... So yeah, smeg happens, gamedev is hard, everyone has a right to make mistakes, the Vision™ is a big task, but bad faith and shady practices tend to nibble trust. And everyone knows Chris nibbled it like a starving dog against a meaty bone.
 
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Threads like this have provided a measure of response and a dose of reality in direct opposition to years of misleading and unsubstantiated claims from CIG's marketing machinery - and directly from Chris & Erin Roberts.

There seems to have been no desire on the part of backers to hold CIG accountable, or exert pressure, or acknowledge serious technical and organisational issues that have become frankly undeniable.

Instead what I have seen is the emergence of a community which is fearful of criticism and hostile toward critics.

CIG cannot build what was sold, and that's a hard swallow for a community still hanging on to the marketing videos.

One after the other, highly respected and experienced developers have walked away from this project shaking their heads.

It has become a circus in a real sense, the colours and smells and sounds and music tingle the senses, but real horrors await those who know where to look.

It's a spectacle. Wild claims, promises of living out a virtual life in space, leading your own crew of vagabondes out into the black to scratch a living in fully realised spaceships... and the hard reality of a broken 10 year old engine and an inexperienced CEO out of his depth.
 
I see some positive things when I look at how the game engine is progressing. I also see some things that are taken as wins by the community that are actually just CIG fixing things that should never have been implemented so poorly in the first place -- such as frame rates that are tied to network performance. It's really not a massive technical achievement to decouple your frame tick from your network inputs in 2018, but it's lapped up by the game's ardent followers when CIG release a patch that makes the game run at the sort of frame rates that it always should have had.

Yep, it seems as long last that they start to work/plan with more consistency. Yet so much time, money and trust been wasted. I do hope they start refining things and not adding more and more "tier-0 so you shouldn't complain" fluff purposedly for buzz and content creators but end pulling an already drowning project furthermore downward.
 
You should look back on this thread carefully. Most of it is harsh criticisms and ad-hominem attacks on Star Citizen and people leading the project.

It's looks like a really weird obsession for some... and thankfully doesn't tell anything about the Elite Dangerous community as a whole.

In a modern capitalistic society we are nickle and dimed (Shilled and pounded?? 😝 ) at every corner and taken advantage of by every company for profit.

In the past ten years I've watched gaming descend into a black predatory hole. Kids are getting groomed now from a young age to gamble and throw their money away. Stuff that used to be all inclusive to your purchase has been parted out and drip fed to you to maximize profits.

When I found this thread and started learning about star citizen It seemed unbelievable to me the things people were saying. The depper you dig the sicker you feel because its terrible what CIG are getting away with.

The people posting here are brave enough and care enough about their fellows to take the time to post and shine a light on what is going on in the dark.

The more people condone business practices like this you enable predatory gaming, a huge gateway and market that a lot of young people are involved in and it sets president for them going ahead in life. If people rose up together and shunned loot boxes and nickle and dime dlc that should be in the base game amongst other things it wouldn't have set the tone for what people take as ordinary business practices now.

Make no mistake, companies are taking note of the demand for deep space sim games and when they see gulliable people shelling out thousands for jpegs that don't exist with gameplay that don't exist with a game that may very well never come to pass, the future is being prepped accordingly. Every negative post, every ridicule says this isn't acceptable and we won't stand for this as gamers.

I value my money, it doesn't come easy and I sure do expect a company to earn and work for my purchase.

Shame on Chris Roberts, Shame on the Star Citizen community and shame on the enablers. I hope this fails utterly because if this succeeds its going to set gaming back and lower the bar to historic levels of what kind of behavior a company is allowed to get away with.
 
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