That's one thing. He then go on about problems in other games, like Zelda having weapons that shatter after few hits, etc.
Yeah, that's actually a bit awkward because he's sort of forcing the RDR2 realism debate into something else which doesn't have to be related at all. As he himself identifies, BotW's weapon brittleness is anything
but realistic. That's the epitome of a gameplay-oriented decision. Whether it's a good or bad idea overall is up for debate, but it's there to force the player into varying her weapon choices.
That's to shoehorn the current game into his actual point which is that games should basically be streamlined to be pure conveyors of fun with nothing in the way. Now, it's not like this is a new idea, and it's certainly seems to be a pretty popular recipe for selling copies. Like, he's praising AC. How many games are there in the series already? How many CoD or Medal of Honor? Could DCS be made more "fun" with a War Thunder flight model and complexity level? For the vast majority of the gaming public, it's a resounding yes... It's imho a good thing that studios big and small dare do some things differently sometimes, at the risk of being called indulgent. He might not be receptive to it, but that "indulgence" might just have a purpose. I have no idea what the game is that he showed a few times starring a female-looking android doing chores, but surely the whole point of an annoying, needlessly involved and repetitive control for the dishwashing sequence is to carry the feeling of tedium across from the character to the player. "Brother, A Tale of Two Sons" does something a bit like that in using the controller to carry an emotion and it's actually pretty awesome. Showing/telling something to the player is one thing, having the player physically experience some of it is another. Different regions of the brain get activated when a physical movement is tied to a thought and a game can try and take advantage of that to increase an emotional response.
Imho, not everything in games should necessarily be about what he calls "fun". Fun is a personal thing for a start, and it's not like we lack streamlined games either. But then, there's other stuff: games as a media can be used for other things. They can involve emotionally, they can make one question things, they can teach... As far as I'm concerned, it's cool that some people do things their own way. And at the end of the day, it's
their income that they put on the line.