Please let our SLF pilot survive destruction

Only if you lose the gunship itself will you lose the pilot. You can lose the little fighter itself as often as you want, that is why they give you over a dozen per bay. Just ignore people who complain without even understanding how the game works.

Oh, ok. Yeah, I was misunderstanding it then. Took it as, if my fighter was destroyed, I lost my pilot.
 
Lorewise,
you could argue that on ship destruction, you are jettisoned in an escape capsule to your last docked station, with a bit of handwavium over instantaneous transfer but that is a different matter.

Why couldn't your pilot be transferred as well.

Increase the costs by all means and allow on the rebuy screen, allow the choice of whether you recover them from escape pod stasis (expensive solution) or leave them to perma-frozen state (the current solution).

I too have stopped running a SLF. I raised a harmless pilot up to deadly, only to lose everything when I went into one battle too far.

It doesn't make sense to me.
 
Losing a ship is at max a 30MCr cost, but losing Elite crew at the same time is around 200MCr (cost of retraining a new).

This is one of the cause for me playing in Mobius.

Suggestion: Add a cost based on crew's level to insurance cost and let them live.
 
Fdev does make some strange decisions. The game protagonist is the pilot and his/her ship. So what does Fdev do for the player to create an emotional bond with their in-game characters?

- First, there was no game character: in external view, the ship seat was empty. It took ages for the character creator to come along.
- Second, you couldn't name your ship. It took ages for that to be corrected.

And now, you can hire a crew member and develop them, but:
- They don't appear in your ship cockpit with you.
- They don't survive ship destruction with you --apparently you can have an escape pod, but they can't.

I mean, ?!? o_O
 
At this point I would put in the usual 'beating a dead horse' and this has been brought up hundreds of times. That said:

This seems to be a topic that that the majority of commanders agree on. I haven't added up the yeah and nay posts or anything but I would guess at least 90 percent of commanders who commented think it would be a change for the better, me included.

Those of us who play mostly lone wolf can get quiet attached to our SLF pilots and we have a huge investment in them if we raise them from mostly harmless. Right now I dont even have a grave that I can place flowers on, Quite sad actually ( I would need a small graveyard to accommodate all the SLF's pilots I have let perish.

Listen to us this once FDEV as real hearts are breaking here.

Caliber
 
Maybe you feel like your only 3.14159256 percent of the population 0 versus the 2.8 that form the actual majority .. <grin>

Caliber
 
What? didn't you all know? Only essential staff get the luxury of escape pods, who cares about the lives of your meaningless underlings? :D

Yeah I agree, this system currently is pretty punishing, it takes forever to actually train them, and when you do finally get them to Elite, you go for a nice cruise in Founders in Open and then...BAM! ganked… looks like you have to start over now and invest ALL THOSE HOURS AGAIN to get another Elite pilot...fun right?


An ideal system would be to have (as NUMEROUS people have suggested) to have a telepresence function, that way they can not only be visible in your ship (and not crammed in the darkest corner of the cargo bay) but also immortal. if ship gets destroyed they will still be available in crew lounge. Genius right?
 
My NPC buddy could buy two fully equipped pythons for money which I paid to her ;) ... current state is imo not good, I really would welcome much more from this part of ED. It would be so great have your NPCs in cockpit ... well, maybe one day it will happen :)

+rep for OP
 
So far, the wolves are howling in harmony.So in the interest more for the sake of variety than any other,No,let them remain at peace,and let their memory serve as a reminder that you too were once human. :D
 
So far, the wolves are howling in harmony.So in the interest more for the sake of variety than any other,No,let them remain at peace,and let their memory serve as a reminder that you too were once human. :D

i just had to rep this. don't ask.
 
yes I made the same suggestion several months ago.

it's true that getting a NPC pilot to Elite takes time and it's true that finding the same face we loved was a stroke of luck.

I also think that the possibility of recovering his pilot is important, for example simply by giving him a rescue value in the rebay sheet.

or in time of recovery, ie to make his favorite pilot unavailable for a few hours (or several days), but always with the hope of seeing him again.
 
And why should it be win/win all the time or even a win/loose?
It's part of the game, you dont wana loose your pilot then dont fight with him/her and put yourself in the slf...your choice, right?

So why do you get to keep you ship then? Why not simply make it so that upon destruction of your ship you loose it, it is your choice to fly with and risk it...



Same could be said about engineered modules, why do we get those back upon ship destruction?
 
So why do you get to keep you ship then? Why not simply make it so that upon destruction of your ship you loose it, it is your choice to fly with and risk it...



Same could be said about engineered modules, why do we get those back upon ship destruction?

True. Elite is not a roguelike.
 
Pilot survival needs to be fixed. I mean you have an escape pod for you but not your crew? But that's not all. Pilots should stop taking your xp once they get elite rank. Also pilots should get a very small retainer when they are not active (like 1-2%) and only get the standard profit share on combat rewards when active. The need to be paid for what they actually do, like everyone else in the universe.

Lastly, a question. I know your pilot takes some of your xp on every kill you make when when they are active. However, do you share in their xp for their kills? it seems like it should go both ways or just let each one keep their own xp.
 
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This is THE most stupid mechanic in the game. Just make so that upon ship destruction the crew member is still alive with you OR let me go pick him up in his escape pod floating in space. Come on FD, seriously.
 
I'd love to be able to keep my self pilot ether by mission, find escape pod, or they just show up. but for now I like to think they survived the ship destruction, but they're done working for you. Ether because they made millions and can now get their own ship or you only had them a day and theyre like "you are a terrible commander"...
 
You don't need an Elite pilot to fly with one.

Perfectly capable pilots are available for hire, and you can dismiss them to save money whenever you turn in something.

Elite is, well, "Elite". They should require work, and death should hold some form of actual consequence for you.
 
no, we do not need it, however a non-elite NPC pilot is destroyed very quickly and does a lot less DPS.

perfectly capable before the elite rank ? I am not convinced.

it is better to put a module or hull reinforcement rather than a Fighter Hangar with a novice or competent NPC, moreover it is much less punitive to destruction and certainly more useful.
 
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