I believe you would be pretty disappointed on team members background for most AAA titles out there.
I mean, like zero physics, zero mathematics besides basic vector algebra, etc., etc. Still it doesn’t mean anything as long as the game “feel” is proper and “believable”.
…and SC has neither of those, nor can it ever have until CIG actually attract the competence needed to deliver it, which is another thing they're not capable of. But that's exactly the problem: I'm not talking about the myriad of content creating roles that are usually on a larger team (of which CIG has an abundance) — I'm talking about the software engineers (of which CIG has precious few). The ones whose job it would be to create the engine that sits at the bottom of it all. If you want to push the limits of a system, you will need those, and believe me, if they have no mathematics beyond basic algebra, they are simply not on that team so no barrier busting will ever occur.
And even they cannot actually go beyond the limits we're talking about here — so no, there are limits to what you can do, and no amount of “yay team” or dedication can help that.
No one actually cares. Assasin’s Creed Black Flag isn’t simulated water particles flow around the hull at atom level to deliver, for me, one of the best naval battle experience. Still they used pretty complicated model to make it feel right.
Plenty of people care, especially when the entire rhetoric surrounding the game keep revolving around “fidelity” and “realism” and “immersion” (never mind that the three are actually at odds with each other… but that's just another thing CIG isn't competent enough to figure out). But they key point here is: look at how quickly you trotted it out as an argument and something to care about — that's really the whole problem. They keep trying to make the customer believe they're doing all these fancy things when, in fact, they're not.