I will answer this post from the other thread which asks reasonable questions
The DDF was only consulted on logical gameplay design i.e. the intended observable behaviour - not on how they were technically implemented, and that is how it should be as implementation is FD's internal concern.
My complaint stems from the fact that the chosen implementation (peer to peer) is so far proving to be significantly inadequate for achieving the intended gameplay mechanics. And yes I know full well that "its a beta" and "its not finished yet" but my position is that this does not wash with me any more. Seeing other players who are in the same game location (instance limit notwithstanding) is a fundamental mechanic of modern multiplayer game and we are now, what, 6 months into the multiplayer testing, plenty of time to demonstrate the viability of their chosen approach.
Hitting the main site page you will be greeted with the browser banner "Epic multiplayer space adventure", well sporadically bumping into 2 or 3 players on a good day is not "epic multiplayer" as far as I'm concerned. Not to mention that most of the mulitplayer scenarios that David Braben has been airing consistently over the last 18 months as his vision for multiplayer interations seem to not be possible. To give a specific example DB described in one interview 'one player may get a mission to escort a VIP to a new station to open it, other would have a mission to assassinate the VIP before they reached the station' - such gameplay would require both players to inhabit a single logical game world and for there to be consistent location based match making.
The thing that concerns me is that I dont have confidence that any significant improvement is possible. The reason I dont have that confidence is not because FD are not capable of solving difficult technical problems (which they clearly are) but simply that I believe this problem is not solvable in the general case given the current state of internet peer to peer connection quality.
Of course I will be happy to be proved wrong ...
Edit ---- mods, merge this with intrudr's thread if you like.
coming from a design decision forum VIP?
Maybe you should have made better decisions
or maybe the multiplayer is not quite finished yet
The DDF was only consulted on logical gameplay design i.e. the intended observable behaviour - not on how they were technically implemented, and that is how it should be as implementation is FD's internal concern.
My complaint stems from the fact that the chosen implementation (peer to peer) is so far proving to be significantly inadequate for achieving the intended gameplay mechanics. And yes I know full well that "its a beta" and "its not finished yet" but my position is that this does not wash with me any more. Seeing other players who are in the same game location (instance limit notwithstanding) is a fundamental mechanic of modern multiplayer game and we are now, what, 6 months into the multiplayer testing, plenty of time to demonstrate the viability of their chosen approach.
Hitting the main site page you will be greeted with the browser banner "Epic multiplayer space adventure", well sporadically bumping into 2 or 3 players on a good day is not "epic multiplayer" as far as I'm concerned. Not to mention that most of the mulitplayer scenarios that David Braben has been airing consistently over the last 18 months as his vision for multiplayer interations seem to not be possible. To give a specific example DB described in one interview 'one player may get a mission to escort a VIP to a new station to open it, other would have a mission to assassinate the VIP before they reached the station' - such gameplay would require both players to inhabit a single logical game world and for there to be consistent location based match making.
The thing that concerns me is that I dont have confidence that any significant improvement is possible. The reason I dont have that confidence is not because FD are not capable of solving difficult technical problems (which they clearly are) but simply that I believe this problem is not solvable in the general case given the current state of internet peer to peer connection quality.
Of course I will be happy to be proved wrong ...
Edit ---- mods, merge this with intrudr's thread if you like.
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