Can we PLEASE change how this works? I have to run to a system to get some cigars. Sure thing! I get there and they have 6000+ of them but for some insane reason I can only get 45 out of 50 that I need to unlock Hera Tani.
Seriously, who is the guy that thought this was a good and fun experience? NOW i have to run and drop off my 45, come all the way back for 5 and do it again? Really? Just.... really?
It's like you don't want people to play the game sometimes with this kind of craziness.
What is the problem really? Normally you will only be able to get 15...
And this getting rare commodities are as far as I can tell, one of the few ways to introduce players to the noble art of cargo missions, going back and forth. As Rare commodities have always had a limit on how many you can buy each time. So this allows players in different ship sizes to complete this task.
As if we put the goal of gathering any standard commodities, and set the goal that you have to make 3 trips in a Type 9 outfitted for hauling cargo with shields, that is some 752T of cargo, so we are talking about ~2250 T of cargo to deliver....
Now do the same maths in a smaller ship... Take Type 7. With shields this ship manages 300T... now that those 3 trips is now 8 trips...
That was not so much.. but we are not done, lets go down to an even smaller ship, Type 6. With shields this ships managed 104T, so this would mean a Type 6 would need 22 trips!
So if we go the other way around, use the Type 6 as measurement, 3 runs, lets make the Type 6 an even 100T, so now a Type 7 could do this in a single run, and same with the Type 9..Not much going back and forth in those scenarios.. and there are plenty of ships that can do 300T... And does not matter how you slice and cut this, common commdities is bad for this as we have varying ship sizes. And thus we have the rare commodities instead.... that more or less put everyone on an equal footing, as even the Mighty Hauler can get 20T of cargo with shields...
So I hope you get the point on why they uses the rare goods for this stuff.....
And if you look at all the different tasks the engineers requires to unlock all of them, you should see a trend on doing most of the things Elite offers, and in many cases, they push you past your comfort limit for stuff you do not fancy that much... Just so that you need to spend some time on it. maybe you get a new understanding on what is required or it simply enforces that you you do not like it. But you only need to unlock the engineers once....
I do not think the Unlocking of the engineers is problematic, we have other issues, especially in the old system that was much more troublesome than this is.