Modes A thought.......

Tried to pirate a player today, had to run because police came in early. After several interdictions the other player low-waked, when I arrived it must have happened that a couple of NPC pirate ships followed him and when I arrived, he was ganked and destroyed by the AI trying to avoid me.
Well, didn't work out, NPC/PVE/WHATEVER took over my day. I want to say the other guy deserved it, but I dont really think so.
 
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I get it. I really do. But if there were "safe zones" or instancing weighted by rank or something purposeful to make PvP part of a grander mechanic, would it really ruin the experience for you?

As someone who does not at all enjoy the idea of being attacked by a player in a PvP FDL while mining in my stripped out Anaconda, I would risk that if the game had a meaningful reason behind the interaction. What I enjoy even less than the idea of being attacked by another player is piddling around in a galaxy with no actual threats, able to dispatch any and every NPC that is hostile without breaking much of a sweat. The game currently lacks challenge and I think meaningful PvP or risk of PvP would actually improve it.

You should be careful trying to speak for everyone. Players loose their ships to npcs every day.
Your assertion that there is no challenge, i am sure, applies to quite a few players but not everyone.

Meaningful PvP is a lofty idea, the question is how do you intend to define meaningful to a large diverse playerbase?

Right now the risk to a PvP meta ship against anything other than a PvP meta ship does not exist. The traders etc at best could hope to escape which still poses no risk to the PvP meta ship.
To be a meaningful encounter that should change.

For instance a killer ship should essentially be a glass cannon, where a defensive built ship should not have the ability to much (if any) damage.
Ships with long jump range should be slower than their counterparts (the engine is modified for range so is probably huge and leaves little room for a standard engine or something like that)
Supper fast ships should have some restriction in maneuverability great in straight lines but a pain in the curves type scenario.

The thing is nobody wants to give up their edge, which makes the modes a great thing.
Where it falls down is the spoiled people who shout others are using an easy button or cheating or exploiting them because they are obviously the superior gamers.

Thankfully those types (while they may be the most vocal) are not the majority of players.

Rather than trying to get players who may have no wish to interact with you why not let them be?

Why do some players have this fixation on getting everyone to play with them in open?
 
If Power Play modules were restricted that would go to part of it. IF you leave a Power right now you keep the module so there is no real connection to a Power besides the ones that those of us who do Power Play RPly do.

I would love for those who PVP to have the meaningfully PVP you want, and it could be done through the Powers if people were given a reason beyond RP to stick with a power.
 
Some good truths in here.

Right now the risk to a PvP meta ship against anything other than a PvP meta ship does not exist.

Isn't it funny that most of those who cry out "Its not called Elite: Dangerous for nothing are often those who face the least danger? (at least in open)

The thing is nobody wants to give up their edge,

Well, perhaps some people are fine with giving up edges, but rarely amongst the git gud crowd who seek out the meta for the edge.

Where it falls down is the spoiled people who shout others are using an easy button or cheating or exploiting them because they are obviously the superior gamers.

The superiority attitude stinks, but let's be fair, its not limited to PvPers. Some PvEers are guilty of this as well.
 
I think a good way to get meaningful PvP would be a military career with the powers providing the ships. That way there would be balance and if you play in open there should be no complaints about being attacked by a military player of another power.
 
I think a good way to get meaningful PvP would be a military career with the powers providing the ships. That way there would be balance and if you play in open there should be no complaints about being attacked by a military player of another power.

This. Has. Potential.

The provided ships are of a known, and fixed build. No player engineering. The ships provided by the other powers would have similar configurations. Strategy and pilot skill would become more important factors in confrontations.

I might actually sign up for that. Fed of course. ;)
 
I'm not sure what a meaningful reason, or grander mechanic would be. The makers of this game have biased it towards the 'shoot 'em in the face' crowd, and the bias got even worse with their brilliant so-called engineering mechanism. I cannot build a ship that will hold off a ship (or wing of ships) that is purposely built to blow my ship up before I can run. The makers intentionally made available 'extra features' to make it easier to kill a player's ship, regardless of how it is built. And then there is the tracking and interdiction features of the game.

As I said, this game is intentionally biased towards those who just want to blow up other people's ships. I'm not interested in spending the time to grind out the pp or guardian extras to maybe have a ship that can survive one of these great encounters. That is not how I want to spend my game time.

I see this game as I do most games I play: A way to disengage from real life and enjoy myself for a bit. Different people want different things from their gameplay.

I don't begrudge you wanting PvP in-game to make it more interesting for you. My understanding is that is what open is for.

Just don't expect me to want to jump into open and be your meaningful gameplay. ;) :D

I completely agree with your comment about game direction toward pew pew. I have taken some issue with Elite's direction. However, my criticisms are not directed at changing the overall scope of the game. I want to see them enhance current designs to make the game more meaningful for current players. Unfortunately, a lot of what I would like to see would NOT make the game more marketable or give it broader appeal and that is something devs have to consider financially. That having been said, I think there ARE ways to incorporate open world PvP in a way that does not make players feel victimized, but rather excited or thrilled by the dangers of the galaxy.

First, I agree that pirating needs to be disincentivized (is that a word?). If you are pirating, you should not be able to also participate in other features. Being an outlaw should come with a heavy price and the only reason you should do it is because you're a dirty criminal who doesn't care about the law. As it stands, you can pirate away and be the worst kind of griefer, then run a couple systems over and abuse Robigo for hundreds of millions of credits before returning to your life of crime. This is because the BGS is not fine-tuned. Every system is essentially its own world unless you're pledged to a power and other powers are hostile to you. Being a pirate should make you universally an outcast. You should live outside the bubble in ramshackle pirate havens with others of your ilk (who are also fine with preying upon you if you're weaker). Elite allows for very casual PvP. It feels very broad and unrefined, like many aspects of the game. I think making it more niche (in fact, making every aspect of the game more specialized and niche) would draw people to it who were willing to engage at that deeper level because that is the gameplay they enjoy.

I also agree that grinding for equipment that makes your ship better should be story-driven, not "go to planet X and perform this nonsensical routine to receive profits". I did the activity for an FSD booster, but I didn't enjoy it so I won't be getting the other stuff any time soon. I also don't see a compelling reason to kill Thargoids right now.

As an aside, this is the same reason I support the new exploration mechanic that makes it less appealing to jonkers. It becomes more appealing to people who want to get involved in deeper, specialized gameplay.

I hope that makes sense.

You should be careful trying to speak for everyone. Players loose their ships to npcs every day.
Your assertion that there is no challenge, i am sure, applies to quite a few players but not everyone.

Meaningful PvP is a lofty idea, the question is how do you intend to define meaningful to a large diverse playerbase?

Right now the risk to a PvP meta ship against anything other than a PvP meta ship does not exist. The traders etc at best could hope to escape which still poses no risk to the PvP meta ship.
To be a meaningful encounter that should change.

For instance a killer ship should essentially be a glass cannon, where a defensive built ship should not have the ability to much (if any) damage.
Ships with long jump range should be slower than their counterparts (the engine is modified for range so is probably huge and leaves little room for a standard engine or something like that)
Supper fast ships should have some restriction in maneuverability great in straight lines but a pain in the curves type scenario.

The thing is nobody wants to give up their edge, which makes the modes a great thing.
Where it falls down is the spoiled people who shout others are using an easy button or cheating or exploiting them because they are obviously the superior gamers.

Thankfully those types (while they may be the most vocal) are not the majority of players.

Rather than trying to get players who may have no wish to interact with you why not let them be?

Why do some players have this fixation on getting everyone to play with them in open?

I don't mean to speak on behalf of anyone but myself. However, I do think it is evidenced by the fact that I have a nigh invincible corvette (in PvE) and I am neither a great pilot nor have I gamed the system.

You'll never be able to please everyone and I have no interest in making career powergamers happy. Anyone who wants to hardcore min/max PvP should be in CQC, not interdicting sidewinders in Lave.

For players who want this to be a single player game for all intents and purposes, they CAN have the ability to avoid me or conflict within the same game mode as everyone else. Mining in safe RES zones poses no threat, exploring largely poses no threat unless you're livestreaming your location, and there are be ship options for people to avoid hostile interactions (chaff, shield boosters, drop a heatsink, FSD mods, etc). I kind of file people who want to play Elite as a single player game in with people who demand we all be subjected to their PvP interests. Both seem like vocal fringe groups and want a game that isn't properly compatible with both their interest. I think the overall game suffers when we build it to those lowest common denominators (that's why I referenced the downfall of WoW). Again, the devs have to make financial decisions regarding the appeal of their game so I am trying to work with that in mind.

I don't want to force everyone into open. I want to make open meaningful for everyone, regardless of their playstyle (within reason). I have no issue with a single player variant for the game, but I don't think it should affect mechanics like the BGS or PowerPlay for ALL players. That doesn't make sense to me. If the devs continue to build the game around the idea of players passively interacting with one another, we'll end up with a bland game like No Man's Sky where we might as well all just appear as points of light to each other.
 
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Some good truths in here.



Isn't it funny that most of those who cry out "Its not called Elite: Dangerous for nothing are often those who face the least danger? (at least in open)



Well, perhaps some people are fine with giving up edges, but rarely amongst the git gud crowd who seek out the meta for the edge.



The superiority attitude stinks, but let's be fair, its not limited to PvPers. Some PvEers are guilty of this as well.

There is no doubt about that.

Neither side is free from guilt in that aspect.
 
Flick Montana said:
I don't want to force everyone into open. I want to make open meaningful for everyone, regardless of their playstyle (within reason). I have no issue with a single player variant for the game, but I don't think it should affect mechanics like the BGS or PowerPlay for ALL players. That doesn't make sense to me. If the devs continue to build the game around the idea of players passively interacting with one another, we'll end up with a bland game like No Man's Sky where we might as well all just appear as points of light to each other.

You sound pretty reasonable and I agree with pretty much all you wrote. rep for not being the demanding type.
For me, open will never be meaningful because I don't want to play there. Just about every game I own has an unused multiplayer option. The only game I play multiplayer is Destiny, and that's because I have zero choice. Fortunately, I can ignore everyone.

Many people bought Elite for solo or group play. And while you don't advocate taking it away, I didn't purchase a game advertised with a static galaxy, or pay less to expect less features. Given the choice of the Devs putting me in a static galaxy where my actions are meaningless, or forcing me to play in a different style to get what I already paid for, I'd just dust off my Steam collection and go elsewhere.

If the Devs choose to build and sell Open only content to make Ooen more appealing, that's totally acceptable as I have the choice to buy or not
 
I think a good way to get meaningful PvP would be a military career with the powers providing the ships. That way there would be balance and if you play in open there should be no complaints about being attacked by a military player of another power.

...and Frontier screw it. Making super powers a Walmart for weapons. I like your idea.
 
If the Devs choose to build and sell Open only content to make Ooen more appealing, that's totally acceptable as I have the choice to buy or not

This is what they should do, but they won't as they are trying to cast a wide a net as possible for getting more gamers.
Which in my humble opinion, is shooting themselves in the foot.

Though it makes you wonder, if PP had been brought out as an Open Only DLC for a couple of quid, how well would it have sold?
If it was under a fiver, I'd have bought it out of curiosity more than anything.
 
This is what they should do, but they won't as they are trying to cast a wide a net as possible for getting more gamers.
Which in my humble opinion, is shooting themselves in the foot.

Though it makes you wonder, if PP had been brought out as an Open Only DLC for a couple of quid, how well would it have sold?
If it was under a fiver, I'd have bought it out of curiosity more than anything.

Pair it with a bigger scope of changes like spacelegs and I bet youlll buy it :)
 
Open only space legs wouldn't really make any sense. A season of space legs with an optional boarding other people's ships dlc would work.

No im saying an expansion that space legs would be. We wouldnt just get space legs. We would get all sorts of changes with it.

Im just saying when DLC's come out on lots of games like this. There is something for everyone. Even sometimes restricted content. People will buy it without ever playing with it. Thats cool. It happens all the time.
 
Though it makes you wonder, if PP had been brought out as an Open Only DLC for a couple of quid, how well would it have sold?
If it was under a fiver, I'd have bought it out of curiosity more than anything.

Hard to know isn't it. FD have some great ideas, but they make everything over complicated. I probably would have bought it and never used it
 
No im saying an expansion that space legs would be. We wouldnt just get space legs. We would get all sorts of changes with it.

Im just saying when DLC's come out on lots of games like this. There is something for everyone. Even sometimes restricted content. People will buy it without ever playing with it. Thats cool. It happens all the time.

I'm sure space legs will come with content for all modes. But that wasn't the point I was addressing
 
I think a good way to get meaningful PvP would be a military career with the powers providing the ships. That way there would be balance and if you play in open there should be no complaints about being attacked by a military player of another power.
Here's the odd thing, in the Open Only Powerplay discussion, many, many PvPers rejoiced the move of essentially PvE mechanics to Open Only, so they could react to the PvE mechanics in order to hope to salvage some PvP out of it. For actual meaningful PvP it means relying on encountering escorts to those PvE mechanics, or defenses to those PvE mechanics. Effectively though, most of the encounters would be lopsided affairs, since most of Elite players aren't part of an organised group.

During the Open Only Powerplay discussions I opted a mechanic where influence is divided into social and military influence. Where military influence would not be limited to PvP, since there may be military structures that could be targeted, but the focus would be PvP. Destroying an engineered up to the eyeballs combat vessel owned by a player would grant a lot of military influence since it actually does have meaning in this case.

It will be interesting to see whether a group of players in OOPP who ignore the aspect of PvP but simply try to make as many runs as possible, taking the occasional PvP loss as operational cost will be more successful than a group dedicating manpower to escorting of defence.
 
It will be interesting to see whether a group of players in OOPP who ignore the aspect of PvP but simply try to make as many runs as possible, taking the occasional PvP loss as operational cost will be more successful than a group dedicating manpower to escorting of defence.

I've played enough games like OOPP to know that a defensive PvP posture simply isn’t fit for purpose. The defenders need to spread themselves extremely thin, which doesn’t make it easy to defend anything. Whichever side is best at avoiding PvP, while accomplishing their PvE objectives, will win.

edit: fixed typos
 
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Here's the odd thing, in the Open Only Powerplay discussion, many, many PvPers rejoiced the move of essentially PvE mechanics to Open Only, so they could react to the PvE mechanics in order to hope to salvage some PvP out of it. For actual meaningful PvP it means relying on encountering escorts to those PvE mechanics, or defenses to those PvE mechanics. Effectively though, most of the encounters would be lopsided affairs, since most of Elite players aren't part of an organised group.

During the Open Only Powerplay discussions I opted a mechanic where influence is divided into social and military influence. Where military influence would not be limited to PvP, since there may be military structures that could be targeted, but the focus would be PvP. Destroying an engineered up to the eyeballs combat vessel owned by a player would grant a lot of military influence since it actually does have meaning in this case.

It will be interesting to see whether a group of players in OOPP who ignore the aspect of PvP but simply try to make as many runs as possible, taking the occasional PvP loss as operational cost will be more successful than a group dedicating manpower to escorting of defence.

Conter BGS manipulation PvE in Open with PvP Open only? Doubt it will be working. Unless, focus lies on PvP in this context.
 
Conter BGS manipulation PvE in Open with PvP Open only? Doubt it will be working. Unless, focus lies on PvP in this context.

Cmon, now Dietger... you're trying too hard. (I can smell the smoke from here)

Just remember that the game isn't centered around PvP- but rather the BGS which was built around PvE and all is well. ;)
 
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