I'm going to go ahead and venture a guess that this "realism" only applies to those whose playstyle you dislike, right?
After all, if someone hasn't bothered to fly in the proper mode for their sensibilities or learn evasive skills, should they also not be forced to reset after so many lost ships?
If by “play style” you mean sociopathic behavior, yes. I dislike it rather strongly. And as a veteran of more than a few MMO games where PvP is a preacknowledged factor, I can say with surety that gankers are an acknowledged problem, for players and developers alike.
So much so, that a recent talk was given at GDC regarding ten types of loners.
During which time he mentioned ‘Type 3’, the sociopath who either has not, or deliberately refuses to, learn how to interact on a social level with other players. He ganks because he thinks it is fun, and because it gets an emotional reaction.
Piracy is one thing, and I have seen and experienced it done right. (I look forward to doing some myself...IF FD can manage to apply the reputation system correctly such that engaging in piracy has enough of a price that makes doing so something to think thrice about.
Ganking is something else entirely, and nowhere in official postings, warnings etc from FD have I read “Starting out in this game, you should evacuate your start system immediately if playing in open. Here there be Gankers!”
Had I read anything of the sort, I would have thought twice about buying the game.. and then spent the money with the warning in mind.
But, I digress. Let’s talk about ‘Type 3’ loners for a bit.
Everyone who purchases a license to play the game is looking for content, something interesting to do and discover, something fun to engage in. To the Type3, other players are content. There is very little means of connection in the game to present other players as human beings with lives, wants, dreams, desires and emotional states. The space ships are simply something to blow up, the text is, when not completely ignored, something to cause a little flutter of shadenfreud/sadistic pleasure. The cargo, if any is carried, is completely lost.. and only a few bits of wreckage remain, which the accomplished and bored ganker does not even need or want. There is nothing to gain other than causing inconvenience to other players.
Had the Type3 ever wanted to actually test their skills, there is a venue precisely for this in the form of CQC. But it is not where the ganker engages in ganking, that venue is Open Play, where new players go to encounter others who are trading, fighting in and exploring the vast boundaries of ED.
So, using other players for their self indulgent sadism is their aim and purpose. But..
I did not purchase Elite Dangerous to become content. I doubt that very many do.
It is neither my obligation, nor my duty to be the avenue by which sociopaths with access to the internet learn how to interact with other people in a functioning society.
FD did not create this game in order to be the educational tool by which sociopaths learn how to behave in a society.
So, when I propose harsh penalties and costs for gankers who purposefully go after players outside of CQC, deliberately, repeatedly, and consistently choosing those less able to fight back on equal terms.. and choosing also not to present even the veneer of piracy..what I am proposing is not a penalty to a ‘play style’ that I dislike. I am proposing that FD manage their product in a way that assures that the player base who play in Open Play as FD wishes, will actually enjoy playing and have cause to continue doing so for a long time.
No functioning society tolerates blatant murder or mass killers. There are penalties.
There is gradual, but enevitable ostracism and exclusion by all but the most ostracized of groups. Services are not rendered to the unrestrained killer in a functioning society. The doors close in the face of criminals, leaving only the most debased of organizations left to associate with and interact with.
That is what I am proposing.
Piracy is piracy, and should have both cost and reward.
Ganking players should have its cost as well. Far more than some petty faction warrant and a half minute in a far off station.
That is what I am proposing.
ED already has the tools in place. I strongly encourage them to be put to use.