So, when I get to Felicity or Elvira to talk about my frame shift drive over a nice cup of tea I'll need 3 things to get the ball rolling right assuming I already have the unlock requirements of either Meta Alloys or Soontill Relics right? Arsenic, Chemical Manipulators and Datamined Wake Exceptions... one unit of each. When I look at the blueprint crafting list it shows 7 rolls for grade 5 so does that mean I'll need 7 units of each material to get to grade 5? Also, if I add an experimental effect (looking at the stripped down one) a grade 5 adds 30% mass but the stripped down effect reduces 10% mass so that means I'll have an increase of 20% mass on the ship? Last thing, since I'll most likely be there in my Cobra and it has a 4A FSD and I pin the blueprint I can use that on my Sidewinder with a 2A FSD and does the experimental go with it? I know, questions and questions but like the tv commercial says: Curious minds want to know... I'll probably need to do something with the power plant as well since that power draw increase will likely push me over the limit of being operational with the modules I have installed. Thanks in advance for any help that can be offered here because if I can get this sorted out it will apply to every other engineering task I might want to tackle.