I was talking to another player recently, who plays mainly in private groups, about open and why they don't play in it. Personally if I'm not meeting other players I normally do play in open. I think it should be possible for players to form blockades, especially for combat zones and power play. The other player feels that players should be able to opt out of pvp combat without giving up on meeting more sociable players. He wanted some sort of mechanic to say 'no' to an interdiction by another player.
I'm writing here as a player who has never destroyed another player's ship outside of a pre-arranged duel or other 'sport'. I don't mind being attacked by other players for a reason but I think the players who hang around places like Jameson Memorial and keep attacking my cargo, passenger and exploration ships while ignoring my combat ships are both boring and selfish.
I think there is a way to have both blockades and a less severe PVP opt out. There are two elements to it:
Emergency hyperspace Don't want to submit to an interdiction and can't escape it? Then you can't stay here, press a button and be flung into a nearby system. Probably use the usual hyperspace key bind, or press the supercruise one twice as you would for an emergency stop. Harassing a player who has no bounties by following them and doing this repeatedly should probably get an automatic suspension, or a temporary 'block player' to separate them.
An 'official' blockade This would be a bit like the military interdictions in war zones, but perhaps more concentrated around stations. NPCs would enforce these blockades in all play modes and players could join the blockade in open and be rewarded for finding ships with bounties, enemy combat bonds, or particular cargoes and preventing them from getting in, one way or another. There would be a bit of 'magic' to these rewards if a player with the banned cargo does an emergency jump. You would get the reward even though you didn't scan them, but maybe you'd need the relevant scanner equipped.
These blockades would be placed around relevant stations for a community goal. In war a faction might place a blockade around its own stations to look for ships with bounties, or combat bonds from the enemy. Or the winning side might blockade enemy ports to stop arms trading, or even food and water. In powerplay fortified systems would have friendly blockades and undermined systems would have hostile blockades. Stations in lockdown would have blockades too, and maybe other states.
The existence of a blockade around a port would be displayed in the FSS, the system map, and the HUD. Maybe the galaxy map too.
I'm writing here as a player who has never destroyed another player's ship outside of a pre-arranged duel or other 'sport'. I don't mind being attacked by other players for a reason but I think the players who hang around places like Jameson Memorial and keep attacking my cargo, passenger and exploration ships while ignoring my combat ships are both boring and selfish.
I think there is a way to have both blockades and a less severe PVP opt out. There are two elements to it:
Emergency hyperspace Don't want to submit to an interdiction and can't escape it? Then you can't stay here, press a button and be flung into a nearby system. Probably use the usual hyperspace key bind, or press the supercruise one twice as you would for an emergency stop. Harassing a player who has no bounties by following them and doing this repeatedly should probably get an automatic suspension, or a temporary 'block player' to separate them.
An 'official' blockade This would be a bit like the military interdictions in war zones, but perhaps more concentrated around stations. NPCs would enforce these blockades in all play modes and players could join the blockade in open and be rewarded for finding ships with bounties, enemy combat bonds, or particular cargoes and preventing them from getting in, one way or another. There would be a bit of 'magic' to these rewards if a player with the banned cargo does an emergency jump. You would get the reward even though you didn't scan them, but maybe you'd need the relevant scanner equipped.
These blockades would be placed around relevant stations for a community goal. In war a faction might place a blockade around its own stations to look for ships with bounties, or combat bonds from the enemy. Or the winning side might blockade enemy ports to stop arms trading, or even food and water. In powerplay fortified systems would have friendly blockades and undermined systems would have hostile blockades. Stations in lockdown would have blockades too, and maybe other states.
The existence of a blockade around a port would be displayed in the FSS, the system map, and the HUD. Maybe the galaxy map too.