right of salvage

If floating cargo or an unmanned vessal at sea is found by another, dont they have a right to salvage it without it being tagged as stolen property?
Doesnt seem fair to get wanted for carrying cargo that was just....floating around...just a thought.
 
If floating cargo or an unmanned vessal at sea is found by another, dont they have a right to salvage it without it being tagged as stolen property?
Doesnt seem fair to get wanted for carrying cargo that was just....floating around...just a thought.
I thought so too at first but upon reflection I can see the reasoning. Any cargo just floating in space was once in the hold of a trader who was most likely the victim of piracy. It belongs to him. Otherwise you are assuming that floating cargo magically appears from nothing.

It would however be cool to have some mechanism to legally salvage this material.

EDIT: How about a salvage contract good for one system only and issued only to commanders who have built up a good local reputation? Or maybe once a commander gets his local reputation high enough the cops will leave him alone.

Rookie Cop: "Captain we have scanned stolen goods in that Viper!"
Captain: "Oh that's Zvanya. He's cool, let him pass. Don't even bother to scan him next time"
Yeah, I like that one :)
 
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My guess is that it'll have a time limit on it to give the player who lost it time to recover it. If they don't and the timer runs out then it'll be fair game for anyone to take.

Also cargo that the player has deliberately dumped. If a player dumps cargo, they should have the option to abandon it in a similar game mechanic to what they have in Eve. Could be quite an interesting feature for pirates that one. Leaving cargo lying around in space as a trap.

But I suppose it depends on what the devs do.
 
I think a time limit on the cargo is better than issuing a salvage permit for salvagers to legally salvage hehe.:D
 
Currently, I believe I read somewhere that cannisters are dissolved before a few minutes anyway.. unless they get picked up.

If Frontier doesn't change that first, then everything else is moot..

Since Frontier uses the worst marketing slogan ever known to the gamer universe... "We're making the game WE want to play".. which having gone thru the babelfish translator comes out as "We are the main cheerleaders for the game nobody else has control over" .. so expect a solution that adheres to their philosophy..
 
How about prolonging the time the canisters stay in an instance and give them a X minute timer at which point they become salvage, and then after that they disappear. Keeps the players honest, makes it so that if you're really a pirate you can still be and if you're a finder that you can be a keeper as well without breaking the law.

There is a catch though. If you hang around USS too long more than likely someone will come looking for the cargo, and more than likely they won't be friendly. So you're options are risk being a smuggler or risk having to fight whoever shows up for a legit trading run.
 
It will be Fair to mark Items as Stolen if you were the owner's assasin, dont you think?

Just you, and anyone near the place when killed (to avoid complicity)
 
"We're making the game WE want to play".. which having gone thru the babelfish translator comes out as "We are the main cheerleaders for the game nobody else has control over" .. so expect a solution that adheres to their philosophy..

In my translator it came out as "We are not making a game according to what corporate suits tell us will appeal to the greatest number of short attention span numpties.".. so expect a solution that adheres to their philosophy..
 
I see it like the OP, doesn't make lots of sense to me. So we should rather let the goods float in space until end of time than pick them up and use them?

At least there should be the chance to bring it to a lost and found office and get a reward or something like that.
 
Hmmm. Like many of us in Alpha/beta who played the original games, we will remember that salvage was only illegal if we tried to sell/smuggle those goods into a system where they were 'Illegal' (It was not instant criminality for scooping up slaves)

I half remember it was illegal to attack ships in less anarchic systems unless they were 'criminals'

The original games 'Ethics' seem the best...Salvaging should not be illegal in it self... Attacking ships should be the thing that gives you the criminal status (wether you loot them or not).
 
Hmmm. Like many of us in Alpha/beta who played the original games, we will remember that salvage was only illegal if we tried to sell/smuggle those goods into a system where they were 'Illegal' (It was not instant criminality for scooping up slaves)

I half remember it was illegal to attack ships in less anarchic systems unless they were 'criminals'

The original games 'Ethics' seem the best...Salvaging should not be illegal in it self... Attacking ships should be the thing that gives you the criminal status (wether you loot them or not).

Nothing wrong with salvaging. Why remove salvaging from the game? The devs have to have job security? Break stuff too be hired to stay and fix it? or what?

Also in the original game, you would arrive in a system and finish by flying closer to the center, fighting your way in closer to the Sun, eventually arriving at the Sun for free fuel scooping.. You had to "earn" it.. "work" for it.. "play hard" to win.. Not so much anymore for easy mode.

Now in the "game WE want to play".. things other than ethics are being fixed when they aren't broken..

Upon arrival, you fly in reverse to get away from the center of the system, next to the Sun (..having arrived with no effort..)
 
Owner Decides

I would favour a system where the owner of the cargo could decide whether they eject cargo as legal or stolen. This would improve the interactions between traders and pirates, ie. If you release it as legal, it's worth twice as much as if it's forced out of your cargo hatch, or if your ship is destroyed.

Also, when cargo just sits around in space, maybe when the canister integrity drops enough, the status could change from legal, stolen to unknown (ie. Assumed salvage)
 
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Well, as I see it, scoopig up lone pieces cargo should count as stealing.

Ideally, in the future (haven't read up on the plans of the devs on that), the owner of the cargo should have some options (possibly through a menu on a base)

1) Allow salvage: at the location of the cargo in the system will be marked with some kind of a signal source, like "salvage signal source detected". If it is near a starport, it's marked as salvagable (perhaps a colour change from white to turquise on the radar).
When scooped up and sold, the original owner get's 50% of the proceeds, but has to fetch them at the base the cargo was sold to.
Illicit people might elect to sell those goods on the black market though for their own profit. Thus it's a bit of a gamble on the honesty of people, as it won't be marked as stolen in their holds.

2) Finder's keeper: The original owner renounces ownership, thus it's free for all to pick up and sell it legally.

3) Retrieval mission: The original owner starts a mission on the bulletin board on the system he's in and pays 60% of the local value as a finder's fee. One pilot can accept it, and bring the cargo to to said base. Via the Bulletin board, the Fidner dumps the cargo there, recieves his reward, and the original owner an claim it via the bulletin board aswell.

4) Retain onwership, retrieve it himself/herself: Noone is allowed to scoop it up, but after a certain time, local authorities confiscate it and fine the original owner, plus bill him the retrieval costs (minus the local sell value of the confiscated goods).

Pirates and smugglers though can always elect to scoop up any cargo and sell it as they normally would.
Of course, that would need for the cargo to be a bit more persistent to work.
 
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