Pip Presets

While I love the energy management aspect of ED, there are two things that drive me nuts about it.

  • Redirecting energy to a specific setting is tedious.
  • Since Pip settings is only on the dashboard, I can't see how I'm changing it while in combat and looking around to track my foes.

It would be really nice if we were given a handful of Pip presets that players could setup and bind to. The manual Pip shifting is un-necessarily tedious, especially when it is most critical. In combat.
 
i think this would be great, I do know that use macros (like AutoHotkey) to accomplish this. So this would be a great addition to the rest of the players not using macros.
 
Not needed thanks to the "reset" function (down direction as default on your pip management controls).

It means there is always a reasonable maximum number of button presses required to reach a certain pip allocation, and you don't need to see where they are because when you press said binding you know what they've just been reset to.

This is one of those suggestions that sound better than they would be. When you realise you have three times as many buttons bound as you did before so you can handle all your presets, it's less quick to navigate around them because there's so many and they're not as intuitively organised, and you lose the ability to micromanage your pips...yeah, almost everyone that suggested it would go back to manual allocation pretty damn fast.
 
Not needed thanks to the "reset" function (down direction as default on your pip management controls).

It means there is always a reasonable maximum number of button presses required to reach a certain pip allocation, and you don't need to see where they are because when you press said binding you know what they've just been reset to.

This is one of those suggestions that sound better than they would be. When you realise you have three times as many buttons bound as you did before so you can handle all your presets, it's less quick to navigate around them because there's so many and they're not as intuitively organised, and you lose the ability to micromanage your pips...yeah, almost everyone that suggested it would go back to manual allocation pretty damn fast.


so then are we back to the using macros then,, why do people use macros for this then, if it is not beneficial?
 
so then are we back to the using macros then,, why do people use macros for this then, if it is not beneficial?

I don't know anyone that uses macros for pip management. Those that do likely don't realise it's a handicap, don't care it's a handicap, or have enough buttons on their device it doesn't matter.

ED is also explicitly designed so its core controls are available on all consoles and main control types. Having in-game presets is not viable for console controllers, in the same way it has been cited multiple times as a partial reason we will never have more than two fire buttons per firegroup.
 
I don't know anyone that uses macros for pip management. Those that do likely don't realise it's a handicap, don't care it's a handicap, or have enough buttons on their device it doesn't matter.

ED is also explicitly designed so its core controls are available on all consoles and main control types. Having in-game presets is not viable for console controllers, in the same way it has been cited multiple times as a partial reason we will never have more than two fire buttons per firegroup.

The two firebutton limitation is a totally different thing, that is by design, and was implemented way before Elite was on consoles.



So this a random youtube video showcasing why people are using macros for pip-management
[video=youtube;_O0ZcNyCsls]https://www.youtube.com/watch?v=_O0ZcNyCsls[/video]


This is not uncommon for PvP players to use, as this allows them to quickly change between presets. I challenge you to show that you can match the speed to change the pip:s.



And you are right, console players are at an disadvantage here, as there is a limited amount of buttons on the controller, and still they are adding new functions, like the FSS.
And who knows, when Microsoft adds support for mouse and keyboard, perhaps XBox players can use them in Elite too... giving them alot more potentials buttons (keys) for less important stuff, soi they can free buttons on the controller for more important stuff...

And we already have plenty of options available that not really viable for console players as they have a limited amount of buttons to use. So why should that be a showstopper for a suggestion like this?
There are also plenty of other things in Elite that is limited or just not working on consoles. should we remove all those too?
 
The two firebutton limitation is a totally different thing, that is by design, and was implemented way before Elite was on consoles.

But is still cited as a reason - to make all forms of reasonable hardware viable. It's not "totally different", just not the first reason. It's still a reason in the current incarnation not to change it.


So this a random youtube video showcasing why people are using macros for pip-management

I know what a macro does.

Not being able to use that in a combat scenario made that present the case as even worse though. I'm not saying it can't be faster at managing the pips - I am saying that in combat scenarios the increased number of buttons, as well as their decreased intuition, means you will likely need to spend more time in the thinking process than you save in the pip-swapping process, the latter of which is honestly a matter of milliseconds at this point. If that. In addition, you lose the ability to micro-manage your pips by setting them to specific levels, unless you can create and intuitively use the number of macros required to map every single pip distribution possible.
 
But is still cited as a reason - to make all forms of reasonable hardware viable. It's not "totally different", just not the first reason. It's still a reason in the current incarnation not to change it.




I know what a macro does.

Not being able to use that in a combat scenario made that present the case as even worse though. I'm not saying it can't be faster at managing the pips - I am saying that in combat scenarios the increased number of buttons, as well as their decreased intuition, means you will likely need to spend more time in the thinking process than you save in the pip-swapping process, the latter of which is honestly a matter of milliseconds at this point. If that. In addition, you lose the ability to micro-manage your pips by setting them to specific levels, unless you can create and intuitively use the number of macros required to map every single pip distribution possible.


Why would you needs to have EVERY single pip distribution? building a strawman here?
Where have it been suggested to remove the current controls for pip management? I cannot find any reference to that.


You seems to be missing the entire point, that this is suggested as an option. you do not have to use if it does not suit you. Just like all the other keybinds options that are not bound by default. The power of configuration and choices. Why do Elite support controllers etc with way more buttons than what the controller on consoles support?
 
Why would you needs to have EVERY single pip distribution? building a strawman here?

I clearly said "In addition, you lose the ability to micro-manage your pips by setting them to specific levels, unless you can..."

You're reaching at this point, and don't understand strawman arguments at that. 2/10, but a cute 2/10.
 
I don't know anyone that uses macros for pip management. Those that do likely don't realise it's a handicap, don't care it's a handicap, or have enough buttons on their device it doesn't matter.

ED is also explicitly designed so its core controls are available on all consoles and main control types. Having in-game presets is not viable for console controllers, in the same way it has been cited multiple times as a partial reason we will never have more than two fire buttons per firegroup.

There are a LOT of existing controls that are not mapped to a console controller. For example the 0, 25, 50, 75 and 100% thrust presets.
The bindings are available for those that want them and can be bound to buttons or (more likely) button combinations, and that's right so players can choose what is useful to them.

Besides, its an interstellar space ship. It shouldn't be 'one button to fly'.
 
Those that do likely don't realise it's a handicap, don't care it's a handicap, or have enough buttons on their device it doesn't matter.

It's such a handicap to press one button to set my Pips instead of looking at my dashboard and executing 6 button presses. Ya got me!

ED is also explicitly designed so its core controls are available on all consoles and main control types. Having in-game presets is not viable for console controllers, in the same way it has been cited multiple times as a partial reason we will never have more than two fire buttons per firegroup.

Because console controllers can totally bind >20% of the already available bindings. I guess we need to get rid of most of the binding options. Muh console controller!

Not needed thanks to the "reset" function (down direction as default on your pip management controls).

Because 2/2/2 is why anyone uses macros for Pips.

When you realise you have three times as many buttons bound as you did before so you can handle all your presets, it's less quick to navigate around them because there's so many and they're not as intuitively organised, and you lose the ability to micromanage your pips...yeah, almost everyone that suggested it would go back to manual allocation pretty damn fast.

I would hate to not have the capacity to manage such things. Sad bro.
 
It's such a handicap to press one button to set my Pips instead of looking at my dashboard and executing 6 button presses. Ya got me!

I don't think you understand pip management.

Here: https://community.elitedangerous.com/en/tutorial-videos


Because console controllers can totally bind >20% of the already available bindings. I guess we need to get rid of most of the binding options. Muh console controller!

Anything relevant is available on controller, hence you know, not getting multiple fire buttons. If anyone wants to complain about not having 50% throttle presets when you can just put it there yourself, go ahead.

And FTR I am on PC with warthog and crosswinds. Try again, kid.


Because 2/2/2 is why anyone uses macros for Pips.

So devoid of understand. Much unable to work it out. Wow.

Pip reset means you have a limited maximum number of reallocations for any given configuration and always have a reference point - once reset, you know exactly where they are.

That people keep complaining they have to look at the dashboard, when you can just reset it, only convinces me that the challenged need macros.

But of course, I feel it's now time to accept I was wrong in this argument and condone pip presets. The game needs to be suitable for those physically and mentally handicapped :)

I would hate to not have the capacity to manage such things. Sad bro.

Complains he cannot manage something, then laughs when someone says it would lose them the ability...to manage something.

'sokay kid. See comment above; I support pip presets for the challenged.
 
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So what are you so upset with here Stitch? Especially since you now have claimed that you used HOTAS setup, with way more options than any of the controllers used on consoles offers...


Why are you not using a game controller instead? it has all the options needed right? do not need new options, isn't that what you have been defending here?
 
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