PvP New PvP Tactic

How's this for a new PvP tactic for those of us who completely suck at it?

Self Destruct Logging, or SDL. :D

When you know you are just flat going to lose, just pop over to the right panel and hit the Self Destruct button. That way you can rob your attacker of their glorious content while not having to log out of the game in any sort of way.

Actually I came up with this tonight while waiting to pop under fire. It appears that I just suck at PvP no matter how hard I try, or which tactic I try (fight or run), or which ship I try it in, or whatever. So the last fight I was in tonite I decided to throw in the towel, X my throttle and wait to pop. I'm done with it. This tactic appeared to confuse my adversary for a few seconds but the death blow was finally dealt.

So from now on whenever I get interdicted, or fired upon, by another player I will just hunt for the SD button. LOL.

Spending 20hrs a day flying to "git gud" just isn't an option.

For the record, I will continue to fly in Open and accept any and all encounters, preferably with an o7 or a howdy.


OK, little rant over. Thanks for your time.
 
But isn't your cargo then made available to scoop? It may be scattered, but I don't think it gets destroyed when your ship explodes.

I could be wrong on this, but there's plenty of mats and cargo left when NPCs are shot down.
 
But isn't your cargo then made available to scoop? It may be scattered, but I don't think it gets destroyed when your ship explodes.

I could be wrong on this, but there's plenty of mats and cargo left when NPCs are shot down.

I dunno, but how many PvP ships actually have room for cargo? My dedicated combat ships do not.

Besides, you can't take it with you.
 
But isn't your cargo then made available to scoop? It may be scattered, but I don't think it gets destroyed when your ship explodes.

I could be wrong on this, but there's plenty of mats and cargo left when NPCs are shot down.

Uh. I'm not sure when or if they made that a thing but I don't ever remember anyone dropping cargo on death. Engineering mats for NPCs.. but players dropping cargo would be news to me.
 
I could be wrong on this, but there's plenty of mats and cargo left when NPCs are shot down.

NPCs drop cargo, either in an attempt to get you to stop shooting them or from cargo hatch damage, but any cargo inside them when they pop is destroyed. NPCs do drop materials, but CMDRs don't.
 
The self destruct sequence takes 30sec, add to that the 10sec to go to the panel, select the option and press ok and a dedicated PvP ship will have destroyed you already.

On a more serious note, it's not the time you spend to "git gud" but how you practice and with whom you do it.

On your own, you won't learn the right things to do.
Find a group, let them help you get enough rebuys to die over and over again, then go to San Tu and ask as many people as possible for a fight, ask them for advices after the fights and you will git gud.

Don't try to come up with ways to "grief the griefers", you're gonna lose anyways...
 
How long does a self destruct take to actually pop your ship? I'm quite able to disengage from any ship that decides to interdict me but there are days when I simply can't be bothered and there's nothing to lose anyway. I'd really like it if the destruction was pretty much instant. Last time I self destructed, I was in a E rated sidewinder that ran out of gas. It's been a while and I don't remember.

**EDIT** question answered.
 
So, given that it takes quite some time to die via self destruct, you can shut down your shields with about the same number of clicks in the panel - if you're good you can do it in less than three seconds. That will help speed up destruction.
 
So, given that it takes quite some time to die via self destruct, you can shut down your shields with about the same number of clicks in the panel - if you're good you can do it in less than three seconds. That will help speed up destruction.

Come to our system, pledged to an enemy power, don't answer to comms, get engaged by me and/or my squad. Hit self destruct after shutting down your shields.
You blow up... Target destroyed, mission accomplished. One enemy less in our Federal system.
A kill is a kill, if you fly into the sun, or smash yourself against a rock and blow up, you are dead. The enemy who engaged you won.
 
Come to our system, pledged to an enemy power, don't answer to comms, get engaged by me and/or my squad. Hit self destruct after shutting down your shields.
You blow up... Target destroyed, mission accomplished. One enemy less in our Federal system.
A kill is a kill, if you fly into the sun, or smash yourself against a rock and blow up, you are dead. The enemy who engaged you won.

Yes, but who really cares? You didn't win anything. Another ship is not in "your" systems, the explodee lost a few space bucks, whoop de doo.
 
Yes, but who really cares? You didn't win anything. Another ship is not in "your" systems, the explodee lost a few space bucks, whoop de doo.

So where is the point then?
Just because you then chose to blow up instead of getting blown up?
It's like going into a bar fight and punching yourself unconscious...
Now that I think of it, it's more pathetic than an inconvenience to your opponent...
 
The self destruct sequence takes 30sec, add to that the 10sec to go to the panel, select the option and press ok and a dedicated PvP ship will have destroyed you already.

I was in a fight this afternoon where my Mamba was disabled by another Mamba and I had time to reboot/repair three times before finally giving up and waiting for my attacker to burn my hull down to zero.

It was almost three full minutes from the time I lost thrusters to the time the ship's hull hit zero.
 
So where is the point then?

The point is simply to accept that you won't ever win these encounters (win = escape), and that you need to get back to what you were doing as quickly as possible. Fighting as long as possible to prolong the time before yet another space pixel explosion is tedious and disheartening. The faster your ship blows up, the quicker you get back to what you were doing before.

You may view it as pathetic with your analogies if you wish. I'm only looking at this from another point of view that you probably don't understand, or just don't like.

Personally, I am quite capable of disengaging from combat I don't want to participate in, using in-game mechanics. I also don't believe in building ships that can't defend themselves or reasonably escape. However because I only have limited time to play the game, it's a choice I need to make as to whether actually engaging with an interdicting CMDR is worth my limited time. The other day, it took me 35 minutes to travel the 331 Ls from Shinrarta Dezhra to Jameson Memorial because of one persistent CMDR who wanted to shoot me up. I was just going shopping for Guardian modules. Normally, it's less than 5 minutes to supercruise in and dock. Now, I don't deny that the entire exchange was fun and I pulled out a lot of things from my bag of tricks and I learnt new ways to dodge plasma shots, but I had to log off immediately after I landed due to real life and so I couldn't do my shopping until the next day. It certainly would have been more time efficient to just throttle down and get blown up and then go back in Solo. Four jumps and a 2-3 minute supercruise in solo would have been far more efficient and allowed me to get my shopping done, and perhaps even flown off to my eventual destination. Or I could have high-waked and then switched to Solo.

Yeah... well, I have to admit it was a lot more fun the way I did it, but much to my surprise I'm a fairly competent pilot and can actually make a game out of this instead of simply having no choice but to paint a target on my back.
 
A Pirate once said on the Discord that someone self destructed after being interdicted and politely asked for cargo.

We all laughed and hoped it would happen to us too.
 
Whilst personally I think it's worth waking out. And just avoiding being interdicted in the first place ( max throttle and deliberately overshoot station/ or head to deep space and around the back). You play in Open and don't preach blocking or combat logging so more power too you!
 
The self destruct sequence takes 30sec, add to that the 10sec to go to the panel, select the option and press ok and a dedicated PvP ship will have destroyed you already.

On a more serious note, it's not the time you spend to "git gud" but how you practice and with whom you do it.

On your own, you won't learn the right things to do.
Find a group, let them help you get enough rebuys to die over and over again, then go to San Tu and ask as many people as possible for a fight, ask them for advices after the fights and you will git gud.

Don't try to come up with ways to "grief the griefers", you're gonna lose anyways...

30 seconds? Really?

I knew it was a silly idea. Oh well.

I have credits for 3427 rebuys of my best (I think) combat ship. Time to git gud!!

I need to do something with those credits anyway since they wont let us buy a space station, or a moon.
 

Goose4291

Banned
A Pirate once said on the Discord that someone self destructed after being interdicted and politely asked for cargo.

We all laughed and hoped it would happen to us too.

There was a spate of it just after initial release. The posts were always a joy to read.

"I AM NOT GIVING A NON-CONSENSUAL GRIEFER 1T OF CARGO."
 
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