What's The Mamba's niche?

If "most badass looking ship in the game" is a niche then that's the Mamba's niche. Delete something from your fleet and replace it if you can't find something unique for it to do.

If this game had canyon racing missions that's what I'd use it for. It reminds me of something between a Wip3out craft and a Ridge Racer car. Very late 90's Namco-esque.
 
Given the nature of chapter 4 FD have missed a golden opportunity to introduce a Zorgon Peterson ship that could compete with the ASP.
 
I am not in beta (cos,,,reasons)

Right now I'm not playing the game (I'm a fanboy) because I'm looking elsewhere, 2 games on the horizon (no pun) which could take me away. However, Mamba will make me maybe try one more time.

Mining changes look ridiculous to me, why make it more complicated, what's with this extra level of scans and interpretation, same goes for explo, its a GAME, not a career, I ain't here to work.


I'm sorry but right now I'm struggling guys, I really am. Unless I go completely banzai and pirate the **** outta all I can find. Not my current style but I feel I'm being forced into a corner. I want interaction, I want gameplay, I don't want USS, I don't want overly complicated time sink grind. Come on, its a game, make it gamey!!


/rant off
 
tl;dr everything yet, but this:



Can't go anywhere? You can get just short of 40 ly single jump range (non-boosted) out of her. 11 jumps from Shinrarta to Maia to get Drag Drives. 36 ly when you plug in some guns and still want to keep her at 640 m/s boost. I admit - in that configuration, she's no match for a meta FdL, but that's not my game.
The only thing that's keeping me from using her as my new exploration vessel is the lack of internals. Well, that - and the fact that my exploration CMDR is currently sitting around in the western arm, on the way to BP.

P.S.: You know how far the Veyron can go if you let her rip?

With the ADS now being internal, the iCourier can assume a full exploration role which includes an AFMU for Neutron jumps. The iCourier's non boosted speed is about the same as the Mamba's max boost speed. [haha]

https://s.orbis.zone/z73
 
If this game had canyon racing missions that's what I'd use it for. It reminds me of something between a Wip3out craft and a Ridge Racer car. Very late 90's Namco-esque.

It's really very sad that there are no rally/endurance courses with timers in Elite. I took the Mamba out and ran some canyons... What an absolutely thrilling view and flight experience. I sometimes nearly forget just how large the Mamba actually is.
 
With the ADS now being internal, the iCourier can assume a full exploration role which includes an AFMU for Neutron jumps. The iCourier's non boosted speed is about the same as the Mamba's max boost speed. [haha]

https://s.orbis.zone/z73

I got one of those :). But it just doesn't have that explorer vibe for me. The Mamba would be along the lines of the classic "Gentleman Explorer" - or maybe Clarkson tackling the Sahara in a Mercedes S-class. Practically, I prefer a Dolphin (especially when, after the beta, I can put in a size 5 scoop, a size 4 booster and still bring everything else), and I'll definitely try a Krait Phantom.

Talking about S-class (or Audi A8, or presumably a Roller or a Bentley): if you've ever had the chance of driving one of those - that's how the Mamba feels for me. Doesn't want to go around corners, but when you put your foot down, she doesn't hang around.
 
Im trying to understand, for the 'combat crew', a ship is either the best one or space junk. :?

For me, at least, the point is simply that combat is a rather binary thing so if you're intent on winning it's unlikely you're going to pick a ship that doesn't contribute to that outcome.

Sure, we all like deliberately flying an "underdog" ship at times but that's not really a strong selling-point for a ship, is it?
Even then, you never know when something's going to go wrong and then you'll be better off going up against an Elite Annie in a decent, reliable, Cobra than a Mamba that's (currently) likely to do as much heat-damage to itself as your opponent does.

"Mamba: The ship that makes every victory a nice surprise!" [where is it]
 
For me, at least, the point is simply that combat is a rather binary thing so if you're intent on winning it's unlikely you're going to pick a ship that doesn't contribute to that outcome.

The outcome may be binary, but the challenges are not. Different ships have different strengths and different niches.

An FDL cannot keep up with a Clipper to take it down or reliably drive it off; I've seen wings of FDLs be kited around by a single Clipper while stragglers were picked off by lesser numbers of other FDLs. Likewise, being the fastest ship in a group of FDLs while flying an FDL yourself is very uncertain, unless one is running a very fragile build. Not every combat is a 1v1 where the other side would rather go down than leave, and even in these cases there is no linear progression in power...a Gunship can take on an FDL build that will almost always beat a given Krait build that will get it's butt kicked by said FDL build.

Sure, we all like deliberately flying an "underdog" ship at times but that's not really a strong selling-point for a ship, is it?

Not any ship's selling point.

Even then, you never know when something's going to go wrong and then you'll be better off going up against an Elite Annie in a decent, reliable, Cobra than a Mamba that's (currently) likely to do as much heat-damage to itself as your opponent does.

The Mamba can handle any non-Thargoid NPC threat itself, up to and including soloing wing assassination missions, and is almost certainly superior against any NPC threat than a Cobra.

As for Elite Anaconda...most of my encounters against single large NPC ships are going something like this:

[video=youtube;lZD5bJV8eF8]https://www.youtube.com/watch?v=lZD5bJV8eF8[/video]

That's not remotely the coolest running weapon loadout (OC incendiary huge MC and a focused PA) that's viable either.

Yes, the FDL, FAS, Chieftain, etc can do just as well, maybe even a little better, but the Mamba isn't particularly disadvantaged.

I got one of those :). But it just doesn't have that explorer vibe for me. The Mamba would be along the lines of the classic "Gentleman Explorer" - or maybe Clarkson tackling the Sahara in a Mercedes S-class. Practically, I prefer a Dolphin (especially when, after the beta, I can put in a size 5 scoop, a size 4 booster and still bring everything else), and I'll definitely try a Krait Phantom.

Talking about S-class (or Audi A8, or presumably a Roller or a Bentley): if you've ever had the chance of driving one of those - that's how the Mamba feels for me. Doesn't want to go around corners, but when you put your foot down, she doesn't hang around.

My current primary exploration and mission running vessel is a Courier. Can do almost everything (PvE) that involves 8 tons of cargo or less except wing assassination missions or Thargoids with one general loadout. Triple lightweight beams barely harm jump range, and let it knock out any single NPC with relative ease, even if the fights are a little protracted at times. And it's one of the safest ships in the game with a 700m/s+ boost speed and over 900MJ of shields.

However, the Mamba and FDL can actually keep up with it over large distances because it can scoop much faster relative to it's fuel consumption per jump. If I make sure I hit a scoopable star every other jump, I can knock out those ~40 second jumps like clock work with a ship that has a class 5 scoop and class 4 FSD. The Courier needs to stop for a lengthy scoop every four or five jumps.
 
I bought one and took it out to do a pirate cull mission.

It blowed really hard, like, friction burns hard.

They need to sort out the heat overload on it.
 
The Mamba's niche is clearly to make everyone wonder and hotly contest what it's niche is. And to appease avid ship collectors. I'm sure they'll be selling gold and black friday paints for it within the next month. ;)
 
I got one of those :). But it just doesn't have that explorer vibe for me. The Mamba would be along the lines of the classic "Gentleman Explorer" - or maybe Clarkson tackling the Sahara in a Mercedes S-class. Practically, I prefer a Dolphin (especially when, after the beta, I can put in a size 5 scoop, a size 4 booster and still bring everything else), and I'll definitely try a Krait Phantom.

Talking about S-class (or Audi A8, or presumably a Roller or a Bentley): if you've ever had the chance of driving one of those - that's how the Mamba feels for me. Doesn't want to go around corners, but when you put your foot down, she doesn't hang around.

Since it has a small FSD/fuel tank, I'm thinking of doing that the other way around.
It will already fill its tank in half the time as a DBX with a 4A fuel scoop, so using the c5 FSD booster seems like a good fit.
 
Mamba is a pursuit ship. Only thing that can really keep up with a Mamba or Clipper that has a good chance at shooting it down is another Mamba or Clipper. Even the Phantom falls a bit short here, with a solidly built Mamba able to simply outpace it and survive (though usually taking serious damage if one simply tries to increase distance), even if the Phantom has LR weapons.

It's also not at all bad in a straight up fight, aside from the heat which will almost certainly be adjusted. Not a match for the firepower and SLF of the Krait Mk II, and cannot brawl as well as an FDL, but it will match or beat most Krait Phantoms and Clippers, while being able to dance around almost anything slower than an FDL.

If other ships do things better, the Mamba IS, by definition, disadvantaged.

At that particular thing, yes.

it's a stepping stone to the FDL??

It's more expensive than the FDL.

Since it has a small FSD/fuel tank, I'm thinking of doing that the other way around.
It will already fill its tank in half the time as a DBX with a 4A fuel scoop, so using the c5 FSD booster seems like a good fit.

A4 scoop is sometimes too slow to fill a max range jump's worth of fuel in the eight seconds you have before you can start charging your FSD again, especially if you want to avoid melting the ship.
 
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Mamba is a pursuit ship. Only thing that can really keep up with a Mamba or Clipper that has a good chance at shooting it down is another Mamba or Clipper. Even the Phantom falls a bit short here, with a solidly built Mamba able to simply outpace it and survive (though usually taking serious damage if one simply tries to increase distance), even if the Phantom has LR weapons.

It's also not at all bad in a straight up fight, aside from the heat which will almost certainly be adjusted. Not a match for the firepower and SLF of the Krait Mk II, and cannot brawl as well as an FDL, but it will match or beat most Krait Phantoms and Clippers, while being able to dance around almost anything slower than an FDL.



At that particular thing, yes.



It's more expensive than the FDL.



A4 scoop is sometimes too slow to fill a max range jump's worth of fuel in the eight seconds you have before you can start charging your FSD again, especially if you want to avoid melting the ship.

It's cheaper than the FDL.
 
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