Quick-Jump "Wormholes" to jump between different sectors of the Galaxy map

I read it and got the to point where you started launched ad hominim attacks with "so called explorers" and thought, it doesn't mater what he has to say for himself, he's not worth reading if his argument devolves to attacking a group of people and not presenting valid arguments, so you are hereby ignored, hopefully by all but if it's just by me then that's ok.

LOL, pretty sure you said same thing last time.

So is it not an attack when we get called easy mode lazy explorers? I've presented very well my position on removing the constant time consuming loading screens.
All the other side comes up with is "it cheapens the experience and the satisfaction of achievement mwaaah!" Which is a sad thing to say because you are basically saying your sense of achievement comes from the satisfaction of knowing you can sit through a gaming session and slide mouse right or left and hit J, over and over again, and that YOUR satisfaction of being able to tolerate that is based on OTHERS having to go through the same misery.

The problem here is that with our desired added content, it would give us a way to better enjoy the game. But it would be optional... You wouldn't have to take the wormhole or the higher jump range, you could max endurance it all the way to your hearts desire. Where as your option limits other people's enjoyment without options.
 

Lestat

Banned
I support any idea that diminishes the time I waste looking at loading screens and increases my actual play time. My time is limited, precious and the "vastness" of space is not diminished by shorter times it takes me to get places. As I already have a good concept of how long a light year is, and the insane amount of unexplored systems in between locations and especially towards the core.
Your post here is why you are not a so-called Explorer. Because of your complaining about going to Point A to B and loading screens. I think you're trying to find an easy mode to do long distance mission faster. Passenger, Trading and such.

I find it funny that most people who call themselves explorers because of how painful it is to get places are not mostly willing to max endurance jumps between here and where they want to go. Nor do I see large swaths fields of systems fully explored by these so called explorers who want to experience the "vastness" of space.
We already know why you are not a explorer on the first part of your post. Here what an explorer is. An explorer picks a Destination. Let say From HR 6297 it just pass the bubble. They set a course It could be directed to the main location like Saga A* or map to nearby Nebulas so they don't have to deal with repairs and while going to Point A to B they take their time Exploring systems Which could take Minutes to an hour each. True explorer ships don't worry about long distance LY. Ya 50ly nice. But Exploring 20,000 LY which is better exploring 17 ly per jump or 50 ly per jump. At 17 LY I could explore 1176 systems While mister Big shot with 50ly 400 systems.
Not your so-called Explorers watching load screen and honking and going Look at me I am an Explorer. But I wish we had wormholes to make it faster
This quote is not a definition of an explorer.

So yes, again, and vehemently so anything that increases jump rate or distance will get my vote of approval. Nay sayers can still have the option to max endurance to their masochism's delight.
Well if people can get to Colonia in less than two hours So can you. But it still doesn't define you as an Explorer.

LOL, pretty sure you said same thing last time.

So is it not an attack when we get called easy mode lazy explorers? I've presented very well my position on removing the constant time consuming loading screens.
A real explorer only see loading screen once in a while. Why? They are exploring the system. What did you say you are again?


All the other side comes up with is "it cheapens the experience and the satisfaction of achievement mwaaah!" Which is a sad thing to say because you are basically saying your sense of achievement comes from the satisfaction of knowing you can sit through a gaming session and slide mouse right or left and hit J, over and over again, and that YOUR satisfaction of being able to tolerate that is based on OTHERS having to go through the same misery.
You just proved to us why are not a real Explorer again.

The problem here is that with our desired added content, it would give us a way to better enjoy the game. But it would be optional... You wouldn't have to take the wormhole or the higher jump range, you could max endurance it all the way to your hearts desire. Where as your option limits other people's enjoyment without options.
Why don't you stop pretending to be something that your not.

Sol To Saga A* in 2 hours 19 Minutes.

[video=youtube;y0tWZuvTWN8]https://www.youtube.com/watch?v=y0tWZuvTWN8[/video]
 
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Your post here is why you are not a so-called Explorer. Because of your complaining about going to Point A to B and loading screens. I think you're trying to find an easy mode to do long distance mission faster. Passenger, Trading and such.

We already know why you are not a explorer on the first part of your post. Here what an explorer is. An explorer picks a Destination. Let say From HR 6297 it just pass the bubble. They set a course It could be directed to the main location like Saga A* or map to nearby Nebulas so they don't have to deal with repairs and while going to Point A to B they take their time Exploring systems Which could take Minutes to an hour each. True explorer ships don't worry about long distance LY. Ya 50ly nice. But Exploring 20,000 LY which is better exploring 17 ly per jump or 50 ly per jump. At 17 LY I could explore 1176 systems While mister Big shot with 50ly 400 systems.
This quote is not a definition of an explorer.

Well if people can get to Colonia in less than two hours So can you. But it still doesn't define you as an Explorer.

I have zero interest in passenger missions, they certainly aren't worth the time and effort. There is no trade route in the black that would even make me consider weighing myself down with junk for petty cash. I want cash, I stay in the bubble and run missions. Not even road to riches within the bubble is as rewarding.

Me wanting to get somewhere fast doesn't mean I don't want to explore. I like you pick destinations I want to check. Generally I'm searching for something in particular (mainly guardian ruins or other rumors). The time it takes to get there is generally what I consider wasted time, especially for me that actually takes time to travel to planets to tag them and do fly byes. Took me four months to get to colonia just by jumping max range, but that is because I took time and went planet by planet in just about every hop until the last two weeks. Took me 1 week to get back to the bubble. That 1 week I considered it a solid waste, because all I did was honk and go. It wasn't game play it was time wasted. By the way, it was in a T7, my previous foray was in a T9. Why? Because of the utility I can have in the black while I do research. Why would a person like me want wormholes? I get ZERO satisfaction out of wasted time.

At a minimum 10 seconds maneuvering ship and scooping, and then the time it takes to charge an FSD which I don't know why it doesn't always charge at same rate but always at a minimum 15 seconds... THEN ANOTHER 20 seconds on a flashy loading screen. My fellow commander, that is 45 seconds to get from one system to another. AT a minimum, most of time I stopwatch at a minute plus.... At 75 jumps that is one hour where you have done jack squat! It's wasted time.

And hey 1 hour no big deal... Until you look at your time "played" and you realized you've spent the equivalent of a whole month or your IRL life minute by minute doing nothing but hitting the J button.
 
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So is it not an attack when we get called easy mode lazy explorers?

The fact that other people apply ad hom attacks against groups of players is no justification for doing it yourself, and if you look through my posts you will find I have never done it, dividing people into groups and attacking the other group will never achieve anything worthwhile. Arguments for or against fast travel should be made on the basis of it's negative and positive aspects as applied to the game, you stray from that line and any argument you present, even if it's a good argument, is wasted.

Any argument I present against any form of fast travel is based on the benefit it has to this game and only this game, bringing up other games and methods into it isn't a valid point, such as hearthstones from WoW, Stargates from, well Stargate etc, what matters is the impact on the verisimilitude of the game. The only method of fast travel ever used in the Elite universe were misjumps, I would be quite happy with those, but the game is designed so that fighters can fight without having to travel huge distances, information is supplied to traders such that they can plan their route without having to travel for hours to get anywhere and explorers are supplied with a valid exploration mechanic that feels like exploration and and not just jumping from one room to another AKA NMS. Why people feel the need to attempt to destroy this mechanic is beyond me.
 

Lestat

Banned
I have zero interest in passenger missions, they certainly aren't worth the time and effort. There is no trade route in the black that would even make me consider weighing myself down with junk for petty cash. I want cash, I stay in the bubble and run missions. Not even road to riches within the bubble is as rewarding.
Well your still not exploring if you honk and jump to a new system that for sure.

Me wanting to get somewhere fast doesn't mean I don't want to explore. I like you pick destinations I want to check. Generally I'm searching for something in particular (mainly guardian ruins or other rumors). The time it takes to get there is generally what I consider wasted time, especially for me that actually takes time to travel to planets to tag them and do fly byes. Took me four months to get to colonia just by jumping max range, but that is because I took time and went planet by planet in just about every hop until the last two weeks. Took me 1 week to get back to the bubble. That 1 week I considered it a solid waste, because all I did was honk and go. It wasn't game play it was time wasted. By the way, it was in a T7, my previous foray was in a T9. Why? Because of the utility I can have in the black while I do research. Why would a person like me want wormholes? I get ZERO satisfaction out of wasted time.
Lame excuse. The Guardian ruins are not that far with a ship with a good jump range. Face it now 107 Jump to Colonia is not a big deal and that starting from Sol. So keep crying us a river.

At a minimum 10 seconds maneuvering ship and scooping, and then the time it takes to charge an FSD which I don't know why it doesn't always charge at same rate but always at a minimum 15 seconds... THEN ANOTHER 20 seconds on a flashy loading screen. My fellow commander, that is 45 seconds to get from one system to another. AT a minimum, most of time I stopwatch at a minute plus.... At 75 jumps that is one hour where you have done jack squat! It's wasted time.
Question people who refill at each jump? I Refuel every 15 jumps Lower amount of fuel in your ship makes for a longer jump. and why jump to a system to system when you can use neutron stars highway and cut your travel an avg 200% Some area you jump 300% some less. So if you have that great ship with 50 LY jump you can do 150 ly jump.

And hey 1 hour no big deal... Until you look at your time "played" and you realized you've spent the equivalent of a whole month or your IRL life minute by minute doing nothing but hitting the J button.
So in one point your going I only have so much time to play boo hoo and now you're going One month hitting the J Button. Who smells a fib here?
 
Yes! Let's have 'fast travel wormholes' in the game - it's a great idea!

My suggestion for such a method is that the wormhole drops the 'explorer' somewhere random, but exactly 9.6Ly further away from another star than the maximum range, including premium Jumponium, of the ship that jumps through it - wouldn't that be great? Then the way back appears a random amount of time later so that the 'explorer' can return from whence they came.

Levity aside... I can appreciate the 'I want it all now!' school but if the game was redesigned to accommodate all of the suggestions by the unsatisfied we'd never have to leave the safety of our base stations and could just cliick on the completely explored galaxy to find those little tidbits of interest that are fed to us :)

Sorry OP, it is a great idea but it doesn't fit in the 'lore' of this game as suggested - now 'misjumps', they could be interesting :D
 
We already have jumponium, can we have wormholium now please...
next om the list; can we have universonium please, i want to discover another universe, because i have only 1 hour to play i want to get there now.

What is wrong with people, if you have no spare time, then stick to a (game)play that gives you a great time-limited play.
 
What is wrong with people, if you have no spare time, then stick to a (game)play that gives you a great time-limited play.

Yes there are plenty of games that are actually designed around timed play, they are usually FPS granted, but racing games and others also allow for time limited sessions, Elite isn't one of them, a single session in Elite is just part of a huge personal mission that could go on forever, so picking Elite when you want to achieve earth shattering outcomes in an hour or two of play does seem a bit strange. but I guess people see the blurb "explore the galaxy" fire up the game, find exploring the galaxy can take days, weeks and months and complain "but I want to explore the galaxy NOW!"

If I buy a game and find it doesn't suite me or my playstyle I put it to one side and look for a different game, I certainly don't go onto the game forums and demand it be changed to quite me, that seems rather selfish, an emotion I must admit I find difficult to empathise with. Oh well, I guess we are all different.
 
I would like to see some alternative ideas besides galactic spanning wormholes. In a sense, hyperspace jumps are already artificially induced "wormholes".
Jumping thousands of light years would already be indicative of a far more advanced type galactic civilization than humans currently are in ED. ED's travel rate is already far in advance of StarTrek's principals' verse (regular warp speed) and many hard sci-fi worlds.

A mini-game that allows a ship to continue on waypoints in hyperspace until just before fuel runs out. It would involve having to navigate to the next direction of the next waypoint.
Perhaps new features in the codex that allows neutron stars to be highlighted in the codex sector maps.
Make neutron stars easier to overcharge the FSD perhaps with the help of the fuel scoop or another module.
 
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Everyone’s jumping on OP because it’s ‘not immersive’, but there’s plenty of ways to introduce ‘wormholes’ that wouldn’t be out of place in the Elite Universe. Have it tied to Guardian tech/hotspots for example, or as the result of a stellar anamoly that is reminiscent of the rumors of what Raxxla contains. Remember Elite still has plenty of Sci-fi elements even in its own lore, it’s not strictly speaking that out of place to include ‘wormhole equivalents’ if done properly.

Adding in mysterious jump points would make for interesting change of pace, and present explorers with an internal debate on if they should ignore the unknown jump point or take the risk and see where they end up. Maybe even make some of them one-way or ‘malfunctioning’ and prone to send explorers to a semi-random location.
 
Everyone’s jumping on OP because it’s ‘not immersive’.

I don't see a lot of of complaints about it not being immersive, I see a lot of people pointing that a) wormholes aren't now, and never were part of the Elite universe, consistency has nothing to do with impressiveness, and b) the entire point of having a galaxy to explore is that the galaxy is big, very big and should take time to explore, reducing it to a number of small areas connected together by wormholes would destroy that sense of size.

There are a number of games around that feature wormholes, try one of those?
 
I don't see a lot of of complaints about it not being immersive, I see a lot of people pointing that a) wormholes aren't now, and never were part of the Elite universe...

Raxxla, and the point OP said wasn’t necessarily wormholes, but something to that effect.

Which again, is a fabled ability of Raxxla and a HIGHLY sought after thing in the Elite Universe. Adding those in as rare anomalies, even tying them into the hunt for Raxxla in some manner, would not break canon.

But nah, let’s just tell people to go play something else just for suggesting something new and interesting!
 
But nah, let’s just tell people to go play something else just for suggesting something new and interesting!

The only thing people want wormholes for is to get to places like Colonia with actually having to travel, I don't think anyone has brought up any new and interesting game play to go with wormholes, just a way to get instantly to places explorers spend along time getting to so they to can tag unexplored system just like explorers, except without having take any time to get there. New and interesting? I'm not sure where exactly that comes in.

Indeed I have suggested new and interesting game play associated with wormholes, random exits that can place you anywhere in the galaxy, you take your risk that it won't put you in a system to far out to get back from with your jumprange, otherwise permanent death and start again from scratch, if you are lucky huge rewards but you have to fly back, no return wormhole sorry.

Unfortunately that's not acceptable, all people want are "there and back" super highways to cut game play short, oh well it's not going to happen, FDEV themselves have said so, I don't know why people keep bringing it up week in week out.

Raxxla, and the point OP said wasn’t necessarily wormholes, but something to that effect.

Like the guy what wanted hearthstones so you could always jump instantly back to your home system?
 
I highly recommend this. If not some naturally occurring "wormhole" than have massive jumpships that go to places like Colonia. It falls in line with the original 1984 game lore, where our character and his father take their old Cobra onto a jumpship. Now that we have mega-ships it's perfect. Book passage, dock and at an appointed time the ship jumps and takes the players with it, just like Jacques and what we just recently saw (other than the Thargoid interception). Reality is like this, you can take a train or, for people who hate modern things, you can walk to wherever you're going.
 
I highly recommend this. If not some naturally occurring "wormhole" than have massive jumpships that go to places like Colonia. It falls in line with the original 1984 game lore, where our character and his father take their old Cobra onto a jumpship. Now that we have mega-ships it's perfect. Book passage, dock and at an appointed time the ship jumps and takes the players with it, just like Jacques and what we just recently saw (other than the Thargoid interception). Reality is like this, you can take a train or, for people who hate modern things, you can walk to wherever you're going.

I have no problem with you hopping onto a megaship to Colonia, but you do realise a mehaship takes around a week to travel 500 light years, with Colonia being 20kly away you are going to have to sit there twiddling your thumbs and unable to do anything else for around 40 weeks? I am all for this idea, wormholes no, for all the reasons mentioned it in this thread and the previous 5,987,227 threads about the same subject. If you start argueing for insatnt megaship jumps then that's exactly the same as a womhole only you are dressing it up in fancy clothese and all the previous arguments that apply to wormholes also apply to that suggestion.
 
We already have jumponium, can we have wormholium now please...
next om the list; can we have universonium please, i want to discover another universe, because i have only 1 hour to play i want to get there now.

What is wrong with people, if you have no spare time, then stick to a (game)play that gives you a great time-limited play.

Very well, playing "nice".

Sarcastically mocking people, accusing them of being mentally defective and telling them to leave the game does nothing constructive. If you have some recommendation to the contrary, such as my earlier post:

https://forums.frontier.co.uk/showt...e-Galaxy-map?p=7172856&viewfull=1#post7172856
I'd rather see the old Lore based Star Gates used with an updated technology to speed up travel within the bubble.

please, feel free to include it.
 
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A) How do we know it isn't already in game waiting to be found
(A lot of things have been said since kickstarter, that changed)

B) FSD range has been creeping, are we sure it won't continue?

C) How do ships currently transfer to Colonia, a shuttle service?
 
A) How do we know it isn't already in game waiting to be found
(A lot of things have been said since kickstarter, that changed)

B) FSD range has been creeping, are we sure it won't continue?

C) How do ships currently transfer to Colonia, a shuttle service?

I'm not quite sure what to say, you fly your ship to Colonia, how else do you expect to get there?

If you want another shiop there you can either buy one there, where options are fairly limited or have it shipped for you at huge expense.

We know its not in game waiting to be found because FDEV has said it isn't, that's one thing they are good at, if something it in game and you ask they won't say yes or no, they will tell yo that's for theplayers to find, but if something isn't in game they won't lead you on by implying it maybe, so it isn't in game.

Have you never been out of the bubble? To get places we fly our ships, that's how it has always been.

FSD range may creep a little more, but it will never creep to 20kly, three jump to Beagle Point, nah never going to happen.
 
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