PvP Is nonconsensual PvP really that much of a problem?

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Well you might not be aware of the terms but you sure did.

And no there is no parallel with getting shot in real life.
That is explicitly against the law.
It's really a silly idea you keep trying to float!

Too bad you're unable or unwilling to follow logic of what I tried to say.


And Bob, I'm actually surprised in amount patience, respect and hope in affecting your attitude Riverside is showing.
And you're taking this as his "obsession" with you.
Your idea of participation in a thread consists of simply being rude to anyone with whom you disagree with. I'ts probably some cultural difference thing - being arrogant and boorish- but one I'm having trouble getting over with.
Be thankfull someone still wants to have a conversation with you.
 
Yeah, that all might be true, but on the other hand when you're attacking someone who doesn't want to fight, you have nothing to gain by that, the fight isn't really interesting, or there is no fight at all, then why not leave him alone, or maybe at least try to make it somehow interesting for the fellow on the other end of your barrel?
By attacking unarmed ships of players not into PvP, if you don't have in-game reason to do so, you're not gaining much, but you might be loosing more lively Open.
It would be nice if some people would consider that. That's all.

If someone does'nt want to fight they can wake. Same as I would do.

Most of the time you don't know if matey is up for a scrap until you start shooting, if he runs, he runs. Don't get me wrong, I don't kill folks who can't fight back. But I sure as heck will shoot at those who can.

Most PvP interaction is actually quite polite. Obviously the ganker squads not so much, but most of the people I fight against or indeed have a pop at, tend not to get salty or upset, they just take it on the chin and have a laugh about it, same as I do when I get beat.

I really don't know why people are so bitter on here regarding PvP, it is actually far more rewarding than killing thick AI ships. You should try it Florenus.
 
If someone does'nt want to fight they can wake. Same as I would do.

Most of the time you don't know if matey is up for a scrap until you start shooting, if he runs, he runs. Don't get me wrong, I don't kill folks who can't fight back. But I sure as heck will shoot at those who can.

Most PvP interaction is actually quite polite. Obviously the ganker squads not so much, but most of the people I fight against or indeed have a pop at, tend not to get salty or upset, they just take it on the chin and have a laugh about it, same as I do when I get beat.

I really don't know why people are so bitter on here regarding PvP, it is actually far more rewarding than killing thick AI ships. You should try it Florenus.

I think there's a lot of salt because many players don't want to fight at all. Not even against AI (and in this game it's easy to avoid it). And then they are destroyed by another player without any apparent reason, without looking for a fight.
I understand that many PvP players are normal people just playing the game, although it would be nice if some of them would recognize that not everybody enjoys playing the game like they do and even if they might be in every right to shoot at another player without any reason other than to have fun, it's not very social behaviour, and it does more harm to the game than it benefits them.
But those are griefers being griefers, enjoying mining salt. Lost cause.

I know there are options like High Waking, if you know what to do, you're fast enough and have a ship build to help with that.
Ultimately I could just learn how to fight and fly combat ship, which is exactly where the problem is if that's not what makes this game fun for me.

I decided to test something this weekend.
I've arrived at current CG yesterday. I was going to fly there in Open in my poorly bulild T9, but I realised I'm afraid. A was afraid of being destroyed, because that way I would loose paint degradation on my ship that I just managed to get to around 80%. So I got there in Solo (ashamed).
Today I took Imperial Eagle for a 30 minute spin. A lot of CMDRs flying all kinds of FDL, Corvettes, Gunships etc. Noone attacked me.
I've changed it to Viper IV and cruised some more for another 30 minutes. Nothing.
Then I've bought an Adder, removed the guns and flew this one. Didn't take long before someone interdicted me (in Federal Gunship or something like that) and started shooting without saying a word.

It actually doesn't help to make my point, but I survived that encounter, because just as I've dropped out of supercruise I quickly started typing. As I got shot, lost shields and half of my hull i managed to finish typing "what's up officer?" and to my surprise guy stopped, replied "go" and jumped away. "The pen is mightier than the sword" I could say :)
Maybe he was a griefer that realised that he will not cause any grief, or maybe just a normal guy.

Of course this isn't conclusive "survey" by any means, but pretty much confirms my rather obvious suspicion that it's easier to be targeted if you look like easy target, because some people don't look for challenging fight. My T9 is a magnet to those people, because it's so slow and sluggish that it takes ages to turn around. There are always wolves that prey on the weak.

I'm not sure what other CMDR's were doing during my leisure cruises. Some certainly fought amongst themselves and I even witnessed cool duel between Corvette and Dolphin (if I remember correctly) just outside the station, which was really great. I wish I could witness more of those kind of things. Usually I can't, because I'm being blown up in seconds in my T9, which is a shame, because I really like flying it.
 
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AP Birdman

Banned
Bob, you are offering an opinion, not laying down the law. Try to understand how your words can be interpreted as horribly spiteful and full of bile. I'm sure you don't intend them to be read that way.

Bob's not full of bile and it's not just an opinion. He's been spot on calling everyone on their nonsense and telling it like it is. Facts>feelings. I would be arguing too but Florenus is so full of bologna I don't even want to waste my time and Bob's got this, he doesn't need my help.
 
Too bad you're unable or unwilling to follow logic of what I tried to say.

Of course not, I am directly refuting it.


And Bob, I'm actually surprised in amount patience, respect and hope in affecting your attitude Riverside is showing.
And you're taking this as his "obsession" with you.
Your idea of participation in a thread consists of simply being rude to anyone with whom you disagree with. I'ts probably some cultural difference thing - being arrogant and boorish- but one I'm having trouble getting over with.
Be thankfull someone still wants to have a conversation with you.


No, he's being dishonest and just can't resist commenting whenever I do.
It's funny and quite childish actually.

I am not thankful for such interactions, the lies and mis-characterizations in particular.

"Arrogant and boorish"?

No, just not prone to "suffering fools".
 

AP Birdman

Banned
I think you are unable to see past your own blinkered and hypocritical view Bob. If someone isn't very good at fighting, should they continue to fight and lose? Or should they do something different (eg learn, or leave)? What's your personal rule of thumb in these situations? Or should the one they are fighting with realise they are against a much less capable opponent than they had thought & go easy on them?

Every thread I've seen you in you've been twisting other people's word to fit your own narrative.
Nothing Bob has said has been even slightly hypocritical. You're otta your mind dude.
 
Every thread I've seen you in you've been twisting other people's word to fit your own narrative.
Nothing Bob has said has been even slightly hypocritical. You're otta your mind dude.

I have no narrative beyond encouraging people to play devils advocate to their own position. I just use the rules that poster lays down to defeat their own hypocritical argument. Bob only argues with his/her own reflection. You are generally consistent.

This is not about individuals unless they choose to try to make it so, as both you & Bob seem to want to. Arguendo doesn't want it to be, nor do I. Argue the point or go home imo.
 
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Bob's not full of bile and it's not just an opinion. He's been spot on calling everyone on their nonsense and telling it like it is. Facts>feelings.

If by your standards posting "this is stupid nonsense" is enough to be part of conversation, then he and you are doing great.

I've been trying to not be the complaining type, but rather explain my point of view, recognizing yours if possible.
What you guys are really proving is that there is no point in trying to have a civil, intelligent discussion with you.

I would be arguing too but Florenus is so full of bologna I don't even want to waste my time and Bob's got this, he doesn't need my help.
I'm both hurt and thankfull.
 
I have no narrative beyond encouraging people to play devils advocate to their own position. I just use the rules that poster lays down to defeat their own hypocritical argument. Bob only argues with his/her own reflection. You are generally honest.

This is not about individuals unless they choose to try to make it so, as both you & Bob seem to want to. Arguendo doesn't want it to be, nor do I. Argue the point or go home imo.

I disagree, people twist stuff all the time. Just like that disasterpiece the "wall of information" is that gets thrown around. Man that thing used to take up a whole page of cherry picked info. Over time people told them to add stuff to it that contradicts the first line "this is why some of this stuff is not possible". When its been possible and something Fdev was trying to push for a while.

But people twist it.

My favorite twist people talk about is this one,

"We are aware the majority of the PVP community is small".

When they created a whole damn thing called powerplay that was supposed to harbour meaningful PVP. It was never supposed to be small.

There has been so much twisting and turning of what Fdev says, a lot of it intentionally misinterpreted because people dont want to lose their competitive edge, "playstyle" or internet argument.

Twisting is pretty profound here. Not going to lie.
 
So here is my position in a nutshell: I'm asking for an officially supported way to play the game with all the multiplayer aspects, but with optional pvp. The precise implementation is not important, although I'd much prefer a solution which unifies pve/pvp players in one game mode (retaining solo/pg).

I enjoy every online aspect of open except for pvp. The existence and membercount of Moebius proves that this is a popular opinion. Moebius is a workaround and not a permanent solution because:
a) It divides the galaxy. A multiplayer game as big as ED with "20,000 inhabited systems with over 66,000 stations, starports and outposts" in the bubble alone needs a certain player density if you want to call it multiplayer. Instancing takes care of overpopulation in certain systems, but nothing can compensate underpopulation.
b) It's not official. External research is needed to find out it even exists. It relies on the work and goodwill of players to stay organized.

What I'm asking for could and should go hand in hand with the introduction of a "meaningful" pvp environment. Ultimately this could benefit both pve and pvp players if done right. For example interesting proposals have been made to link pvp to power play.

I realize that the status quo is different, and if your vision for the game is a different one then that position is equally valid. And if FD thinks things are fine as they are then I'll have to accept that. I'll still love and play ED. But hey, I believe those suggestions would improve the game for everyone including the pvp faction (but excluding griefers looking for easy targets).
 

AP Birdman

Banned
So here is my position in a nutshell: I'm asking for an officially supported way to play the game with all the multiplayer aspects, but with optional pvp. The precise implementation is not important, although I'd much prefer a solution which unifies pve/pvp players in one game mode (retaining solo/pg).

I enjoy every online aspect of open except for pvp. The existence and membercount of Moebius proves that this is a popular opinion. Moebius is a workaround and not a permanent solution because:
a) It divides the galaxy. A multiplayer game as big as ED with "20,000 inhabited systems with over 66,000 stations, starports and outposts" in the bubble alone needs a certain player density if you want to call it multiplayer. Instancing takes care of overpopulation in certain systems, but nothing can compensate underpopulation.
b) It's not official. External research is needed to find out it even exists. It relies on the work and goodwill of players to stay organized.

What I'm asking for could and should go hand in hand with the introduction of a "meaningful" pvp environment. Ultimately this could benefit both pve and pvp players if done right. For example interesting proposals have been made to link pvp to power play.

I realize that the status quo is different, and if your vision for the game is a different one then that position is equally valid. And if FD thinks things are fine as they are then I'll have to accept that. I'll still love and play ED. But hey, I believe those suggestions would improve the game for everyone including the pvp faction (but excluding griefers looking for easy targets).

I see where you're coming from but I don't understand how others like yourself are having so many issues with gankers.

I have 1000 hours into this game and I've only been "ganked" outside of the CG/San Tu twice so I don't see how you're getting ganked all that often.

I mean, I'M A GANKER and I do it almost every day and I might get 1 or 2 kills a day of players that are in a ship incapable of fighting back, most players I pull submit and high wake out or menu log. And the few poor souls that are unfortunate enough to die by my hand will get a message from me with a list of everything they did wrong and how I was able to kill them. I've actually made quite a few friends this way.

So unless you're flying weak ships into the CG on the daily, I don't see how players like yourself are having so many issues with gankers.
My guess is that you died once and then assumed thats how open always is.

By the way, I think the solution would be to add some kind of in-game matchmaking.
My idea would be to have a megaship in Shinrarta that players could board and when they do they will be given matchmaking menu to join a battle. After queuing and joining a match the player will go through a loading screen and then appear in a system that Fdev will need to system lock so that the only way to players can get into it is through the megaship. Upon completion of the match players will automatically just appear back on the megaship where they can either queue for another match or leave if they choose.
I think having an in-game, PvP matchmaking system would clear out A LOT of players that gank purely because they're bored.
 
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If someone does'nt want to fight they can wake. Same as I would do.

Most of the time you don't know if matey is up for a scrap until you start shooting, if he runs, he runs. Don't get me wrong, I don't kill folks who can't fight back. But I sure as heck will shoot at those who can.

Most PvP interaction is actually quite polite. Obviously the ganker squads not so much, but most of the people I fight against or indeed have a pop at, tend not to get salty or upset, they just take it on the chin and have a laugh about it, same as I do when I get beat.

I really don't know why people are so bitter on here regarding PvP, it is actually far more rewarding than killing thick AI ships. You should try it Florenus.
It's the griefer/gankers that give all the bad rep that clouds PvP as a whole. In games like this, there is really no actual way to tell the difference until after victim is killed or robbed.
 
I disagree, people twist stuff all the time. Just like that disasterpiece the "wall of information" is that gets thrown around. Man that thing used to take up a whole page of cherry picked info. Over time people told them to add stuff to it that contradicts the first line "this is why some of this stuff is not possible". When its been possible and something Fdev was trying to push for a while.

But people twist it.

My favorite twist people talk about is this one,

"We are aware the majority of the PVP community is small".

When they created a whole damn thing called powerplay that was supposed to harbour meaningful PVP. It was never supposed to be small.

There has been so much twisting and turning of what Fdev says, a lot of it intentionally misinterpreted because people dont want to lose their competitive edge, "playstyle" or internet argument.

Twisting is pretty profound here. Not going to lie.

The wall of information isn't mine, what in my post are you disagreeing with? I generally respect your view, I disagree with it for ED but your approach is consistent, your ideas are good (I would probably be happy to play the game you propose, but it isn't the one you & everyone else bought).

I play in a way that tries to accommodate all playstyles without causing offence to any of them. Essentially I PvE in Open, but if I am fired upon I don't CLog, I don't usually high wake (although I probably will try to get away and be entertaining), I don't cynically mode flip, or join powerplay just for the toys, or complain about grind or do my engineering in solo, I just play the game & take on whatever comes my way. I am ideal Pirate content, although I have never successfully been pirated by force. Gankers & griefers are my content, they add to my game & slow my progress because I plan contingencies, ways to achieve my goal. I expect Harry Potter to be waiting for me on every jump and build for that. It's a great game that I enjoy and have enjoyed for well in excess of 5,000 hours over the past four years or so. Mostly I work alone.

I also don't follow how-to guides or encourage others to do so (they can if they want, I just don't tell them to), I work stuff out for myself and frankly don't act like a Timmy Try-Hard min/maxing every last thing but I might tell people how I overcame a particular challenge if they ask.

I don't really want to spend half an hour fighting one opponent, if I haven't won or escaped in 5 minutes frankly I'd rather lose the hull & get on with my game, but I appreciate that there are those that do and I don't want to waste their time either. If I am overwhelmed I'll let them kill me, if I overwhelm them I'll retract hardponts & give them the opportunity to escape. If It's a good match in terms of skill/loadout I'll enjoy it & say so in chat if I have the time. I o7 pretty well everyone I meet, and do so without pointing my ship directly at them.

I recognise that unwanted PvP creates issues but there are people (Mobius is a good example) that offer solutions so I let them get on with it. I recognise that PvPers get frustrated and don't see much work being done to help them so I gather feedback in threads like these and occasionally poop out workable solutions on CLogging, or meaningful PvP or other things & offer them up for critique. Usually they are flawed in some way, sometimes they stand up to scrutiny.

I encourage others to understand and explain their frustrations, and getting people to give their own opinion can be hard work, usually I just see 'I don't like this' which is better than nothing, but not as helpful as it could be if I want to understand their issue.

Now I am accused of twisting stuff while I try to gain the clear answers I am looking for. All I can say is I can see how you might think that ;)


Pretty much everyone contributing to this thread agrees that no, non-consensual PvP isn't really a problem. We may have different reasons why we think it's not a problem but that's the common ground. Everything else is just misunderstandings that can be clarified if participants are willing. If they are not willing, then that's down to them I think. You can take a horse to water, you can't make it drink even if you flog it to death ;)
 
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AP Birdman

Banned
It's the griefer/gankers that give all the bad rep that clouds PvP as a whole. In games like this, there is really no actual way to tell the difference until after victim is killed or robbed.
That might be your personal opinion but I know over 100 players just on Xbox that would disagree with you.
Pretty much all pvpers that don't grief are glad there are players like me to give them someone to fight.
Only people who have never taken part in pvp and are completely uninformed on the inner workings of it would have an opinion like this.

Tell me HONESTLY how many times have you actually been ganked in open. Also what system were you in and what were you doing when it happened and how many hours have you played in open and in the bubble?
 
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The wall of information isn't mine, what in my post are you disagreeing with? I generally respect your view, I disagree with it for ED but your approach is consistent, your ideas are good (I would probably be happy to play the game you propose, but it isn't the one you & everyone else bought).

I play in a way that tries to accommodate all playstyles without causing offence to any of them. Essentially I PvE in Open, but if I am fired upon I don't CLog, I don't usually high wake (although I probably will try to get away and be entertaining), I don't cynically mode flip, or join powerplay just for the toys, or complain about grind or do my engineering in solo, I just play the game & take on whatever comes my way. I am ideal Pirate content, although I have never successfully been pirated by force. Gankers & griefers are my content, they add to my game & slow my progress because I plan contingencies, ways to achieve my goal. I expect Harry Potter to be waiting for me on every jump and build for that. It's a great game that I enjoy and have enjoyed for well in excess of 5,000 hours over the past four years or so. Mostly I work alone.

I also don't follow how-to guides or encourage others to do so (they can if they want, I just don't tell them to), I work stuff out for myself and frankly don't act like a Timmy Try-Hard min/maxing every last thing but I might tell people how I overcame a particular challenge if they ask.

I don't really want to spend half an hour fighting one opponent, if I haven't won or escaped in 5 minutes frankly I'd rather lose the hull & get on with my game, but I appreciate that there are those that do and I don't want to waste their time either. If I am overwhelmed I'll let them kill me, if I overwhelm them I'll retract hardponts & give them the opportunity to escape. If It's a good match in terms of skill/loadout I'll enjoy it & say so in chat if I have the time. I o7 pretty well everyone I meet, and do so without pointing my ship directly at them.

I recognise that unwanted PvP creates issues but there are people (Mobius is a good example) that offer solutions so I let them get on with it. I recognise that PvPers get frustrated and don't see much work being done to help them so I gather feedback in threads like these and occasionally poop out workable solutions on CLogging, or meaningful PvP or other things & offer them up for critique. Usually they are flawed in some way, sometimes they stand up to scrutiny.

I encourage others to understand and explain their frustrations, and getting people to give their own opinion can be hard work, usually I just see 'I don't like this' which is better than nothing, but not as helpful as it could be if I want to understand their issue.

Now I am accused of twisting stuff while I try to gain the clear answers I am looking for. All I can say is I can see how you might think that ;)


Pretty much everyone contributing to this thread agrees that no, non-consensual PvP isn't really a problem. We may have different reasons why we think it's not a problem but that's the common ground. Everything else is just misunderstandings that can be clarified if participants are willing. If they are not willing, then that's down to them I think. You can take a horse to water, you can't make it drink even if you flog it to death ;)

I hate discetting posts so, im just going to touch on a few things.

Thanks for being supportive of some of the changes we/I(Im certainly not alone) try and ask for. I remember there was a time where you told me I was pretty dumb for even trying to suggest some of these things. Its pretty neat how peoples perspectives change over time. If they are willing to go out there and see for themselves.

Fights are indeed longer than whats needed for meaningful gameplay. Its one reason I harp on the FSD timer and the amount of time we have in the instance before someone can highwake or start to low wake. People with MJ stacked cutters, conda's and FDL can just logout with 15 seconds.

I understand the wall is not yours. I was just trying to show how people twist stuff. They've gotten pretty good at it.

I just wish they would listen to what Fdev tells them, but to be fair, Fdev has tried to explain it. They are misquoted or quotes are over looked. There are posts out there that are more recent than the Michael Brooks quotes people have been using.

Which sucks because it feels like everytime I bring it up. I feel like I am throwing Brooks under the bus and its Bullcrap because I am not. That guy has done some pretty awesome work here. Laid some really good foundations.

Its just the game is evolving and people have a hard time accepting it. Because its not the same game they bought years ago.

They dont understand non-consensual PVP and consensual PVP is the same thing.

They talk about this new Era of Elite in the next year, the Beyond Beyond. I was hoping quarter 4 would address this.

But Fleet Carriers they promised us was put off. And for that I am grateful.

Because in my mind, they could have given us something like a mega ship available in all 3 modes.

And when Zac told RubberNuke about the Powerplay stuff not coming in Quarter 4. He said "we want to be as open as possible so there is no disappointment later".

Now, Zac's post that he made was different than something like Sandros directly saying what he wants.

If you read Zac's posts it was very cryptic and gave a lot of hints. If you look at whats been released so far, compared to what we have now. Its pretty funny to read.

The whole post he made was a meme. Now I could be twisting this and reading into what I want to see.

Again with the way his post was structured is certainly different from some of the others that explain in detail of whats going on.

The one thing this game gives me is HOPE.

Because I see a healthy game where people understand. They arent mad when they die. They are fighting just as hard as I am with a group of friends to win. People will understand why they die.

Posts like this will cease to exist because there will be an awesome game to play with some defined rules.

Its why I get upset at people that try and block any changes for this. They dont want griefing in the game, but they also didnt want things like powerplay, or the BGS to go open so people are fighting over things intentionally.

In the end, I think we can all agree we want the right people to be blown up, and not the poor sad sack that has no dog in the fight to be blown up.

Also, whats really awesome is in the BETA they gave some tooltips next to solo private and open.

Elites on the way to fixing some of this stuff. Its interesting to see how they tackle it.

I just dont see them meeting in the middle with everything all the time. Its created to many issues.
 
I just dont see them meeting in the middle with everything all the time. Its created to many issues.

I look for the common ground between positions mooted. I no longer engage in what might loosely be described as 'your' Open Only debates with Mouse & Jockey because I while I now see both sides have benefit (where I originally assumed you were trolling and have since come to appreciate your case through well presented arguments), there is no common ground that can be found. Your suggestion is essentially a different game. It would be a good game, one I would play and if ED were to change to your vision of it I would continue to play but I can see that many wouldn't, and that it probably would not be viable. EvE with cockpits is not a game that has proved successful. This thread is not about that though and we are not friends because I agree with you but like most of my other friends, because I have enjoyed debating a topic with you.

On this topic there is almost complete consensus yet still seemingly endless debate over the minutiae. This is less interesting to me, but I think some just like to have someone to rage against & I don't really mind that. Most people just don't bother continuing to post.

By way of analogy my CG strategy (if I do one) is just to go late at night when the blockaders have gone to bed. This is a strategy my in-game persona can make, and it works. I am also generally not greedy. But if I were I would do it in a shieldless T-9 in solo and I know from your well stated arguments that would frustrate you Skid which is part of the reason why I don't do it (tbh it's boring).

There is meaning to my interaction with other players, even if they don't assign one I can assume a simple one - 'they' are trying to prevent me from achieving my goal. I can do this because like you, I generally have a goal I want to achieve and adversity provides challenges that need to be overcome.
 
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In games like this, there is really no actual way to tell the difference until after victim is killed or robbed.

There is often no way to tell the difference at all.

My CMDR has shot down other CMDRs for things they've done years before, when they were highly disadvantaged, without a single word of acknowledgement. To any outside observer and often to the recollection impaired targets themselves, this is no different from from a 'gank' or case of 'griefing', even though hostilities weren't initiated by my CMDR and he had every reason to consider this other one an enemy.

It's easy for victims to completely misinterpret motive, and it should not be on another player to always make their CMDR's mind clear. For example, I once had my CMDR take his FDL into a low wake and destroy an Asp CMDR whose player was apparently afk. The player of that CMDR thought I was a griefer after easy kills. I was actually protecting my CMDR's legitimate economic interests in that system, because this other CMDR had been undermining LYR for hours (and had just suicidewindered out of a 700k bounty) in a system where my CMDR frequently bought parts. Anyway, this CMDR comes back with a friend looking for revenge and they interdict my lone CMDR...first CMDR eats another rebuy and his buddy barely makes it out, while my ship remained largely undamaged. Every single assumption they made about my rationales or abilities was wrong...and this is ok! To this day, the only thing they likely know about the encounter is that I was a much better pilot than either of them. They can keep their other misconceptions, they only harm themselves.
 
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