New main vessel, the Challenger. What a great combat all-rounder...

I have a new main ship. Where previously, I used to switch between Chieftain and Corvette for my combat needs (one on one, vs one on many).

The Challenger provides enough of what the Chieftain and Corvette provide, at the same time in the same package. Agility, armor and hardpoints.

While having less firepower than a corvette, it is still the second most potent medium ship in the game (second to the Funship, but much faster and more maneuverable), and has enough hardpoints to do it all...full dakka, it's mad. Full frag, it's even madder, but its real advantage is the hardpoint distribution for carrying enough weapons to deal with any situation as well as the superb placement of all hardpoints on the main fuselage, even the two most distant are still closer than the nacelle mounts on the courier, for example.

While having less maneuverability than a chieftain, it has stronger vert and lat thrusters, plus accelerates and stops faster as well. I think this ship may have the best brakes in the game, it can stop on a dime.

The bad point...it takes unusually high module damage with shields down, but still not terrible, just slightly softer than the chief. That's it so far.

It should be good in PvP though I haven't tried it yet, again due to the variety of weapons it can carry...

My go to weapons loadout for the time being is a large G5 efficient thermal vent beam, a small G5 efficient thermal vent beam (I'm considering changing these for long range, or maybe the large at least), 3 medium g5 focused PAs with whatever your preferred special is (for pvp I would go dazzle, TLB, dispersal, for pve I'd go dispersal, phasingx2), and two small G4 long range feedback railguns (go G5 if you like, I rarely find the extra kilometer worth it, ymmv). So these are arranged in two firing groups, the PAs and the railguns in one group, and the lasers and the middle belly PA in the second group. Group one for Asps and larger, group 2 for anything smaller.

Defence is also the best medium ship I've built, with a 508mj biweave that charges in 50 secs and has 50/37/40 resistances (2 HD boosters), and 4600(!) armor with 45% resistances, even with 2 MRPs (one size 5, one size 2)

Lastly...heat...this is the coolest ship in my fleet. I can scoop indefinitely, which was a real surprise I learned last night. I went to change a few weapon specials and couldn't quite make it on a tank so added a 4A scoop. Temp stays at 68% and doesn't go any higher during max scooping (176/s). This also makes it a convenient ship to use in CNBs (cos of star heat), and would no doubt make it an amazing silent runner (I haven;t tried yet).

If you've been umming and aaing about trying it, don't wait, try it. I'm not saying you're guaranteed to love it, but I was genuinely surprised what a complete package it is. Full current build below.

https://s.orbis.zone/-5f

Subjective points on the build, ignore the weapons, fixed dakka was just the last loadout I was experimenting with. Some may prefer a resistance booster in place of one of the HD boosters, as it is lighter, less juicy and gives higher resistances, and reduces recharge, for a very small reduction in EH.
 
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Glad you like it. I still have the switch from Chief to Challenger for at least my assassination fragboat on my to-do-list. Will try it for BHing too, but I'm really fond of the two large beams on my Chieftain, and its agility.
 
Good write-up but I would question whether 1 Large, 3 Medium, 3 Small Hardpoints offers more firepower than 3 Large, 2 Medium...

You know, I never thought to work it out and you're right, it's a very small percentage, like 1.x% if my napkin math is correct, but you're right. Combined with the Krait's (and Python's) size 7 distributor, it has more overall firepower potential than the Challenger and probably the Funship too, owing to the distributor. Worth mentioning of course that the Python and Krait pitch like slugs compared to the Challenger.

More hardpoints is more utility too though. :)
 
I really admire that you've found a creative build that you're happy with and sets you apart from a lot of the other ships out there. It makes me look at the Challenger in a new way, as a possible "no compromises" ship. Nice work!

If I could make one humble note, I wonder if you'd get more out of your shield with some E-rated Resistance Augmented boosters and a Fast Charge experimental. Your shields would charge twice as fast (not an exaggeration), and even though you'd have fewer mJ you'd be getting more out of each one. Of course, if you're going up against PA's all the time then disregard--you just need the raw shield strength.
 
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I really admire that you've found a creative build that you're happy with and sets you apart from a lot of the other ships out there. It makes me look at the Challenger in a new way, as a possible "no compromises" ship. Nice work!

If I could make one humble note, I wonder if you'd get more out of your shield with some E-rated Resistance Augmented boosters and a Fast Charge experimental. Your shields would charge much quicker and even though you'd have fewer mJ you'd be getting more out of each one. Of course, if you're going up against PA's all the time then disregard--you just need the raw shield strength.

Yeh, it's always a tough balance, absolute HP vs charge. The length of engagement would determine which build comes out on top, shorter favoring my mj leaning build of course. In pvp the faster recharge would probably be more useful with all the special effects getting thrown about these days, but them there's PAs to consider, as you said. Decisions, decisions! For me, 500mj is a sweet spot for pve, and 50 secs is short enough to still get decent effectiveness over the long length of a pvp battle.

To be honest, I do feel this build is slightly better with one res aug booster, (A rated though, Challenger shield doesn't have a lot of MJ asit is), but to lose the force block on the shield would be a major loss of effective health against kinetic, even with the res booster, and kinetic is just too common in pve. Appreciate the thought though, definitely worth thinking about for people with more specific foes in mind.
 
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Yeh, it's always a tough balance, absolute HP vs charge. The length of engagement would determine which build comes out on top, shorter favoring my mj leaning build of course. In pvp the faster recharge would probably be more useful with all the special effects getting thrown about these days, but them there's PAs to consider, as you said. Decisions, decisions! For me, 500mj is a sweet spot for pve, and 50 secs is short enough to still get decent effectiveness over the long length of a pvp battle.

Good point. Also, I just realized that even though "recharge time" might be cut in half with grade E res-aug boosters and fast charge, part of that is just having less mJ to replenish. The charge rate is only increased a little--from 3.2 to 3.7--not actually charging "twice as fast" as I originally thought.

Cheers
 
Any recommendations for engineering frags on a Challenger?

I'd go large overcharged incendiary, 2 medium overcharged drag, 1 medium overcharged incendiary, 1 small overcharged corrosive, and the obligatory pair of small (short range probably, when used in a frag build) feedback railguns, to prevent anyone healing all that lovely damage. :D

An alternative might be using a single medium feedback railgun (don't miss!) and two oc small frags, probably one incendiary one something else.
 
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i fell in love with my Challenger fragboat/ramboat. It has about 800mj with bi-weaves and resists of 67/47/55. I've sent some pesky griefers running for the hills with this and have yet to be killed in it.
 
i fell in love with my Challenger fragboat/ramboat. It has about 800mj with bi-weaves and resists of 67/47/55. I've sent some pesky griefers running for the hills with this and have yet to be killed in it.

Would love to see your build if you feel like sharing it!
 
It's just for rescue work!
Honest![where is it]
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Dash it all!
I've engineered the wrong armour.[knocked out]
 
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This is mine: https://s.orbis.zone/-bh

I haven't really used it in PVP*, and I've heard reports that it doesn't fair too well due to canopy issues.
It just munches up NPCs though.



*I'm mainly not a real fan of how it turns/drifts and it seems slow, even though I really like the FGS.
 
This is mine: https://s.orbis.zone/-bh

I haven't really used it in PVP*, and I've heard reports that it doesn't fair too well due to canopy issues.
It just munches up NPCs though.



*I'm mainly not a real fan of how it turns/drifts and it seems slow, even though I really like the FGS.

I've never had an issue with my canopy; 3 MRPs might have something to do with that: Boost/Frag/Ram :D

464 boost speed does feel slow when my FDL buddies are way ahead of me with 550 or so.
 
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