Please stop blaming Sandro for stuff. Michael Brooks was the producer at that time and all decisions went through him.
Yeah, let's blame Michael Brooks instead
Please stop blaming Sandro for stuff. Michael Brooks was the producer at that time and all decisions went through him.
Ahhh...less "handwavium" perhaps? Does the new guy want to rethink the mechanics behind SLFs and Multi-Crew etc...
Oh...and hopefully no more winding the community up with "Elite going Open Only" for LOLs
No more crazy ideas like powerplay one would imagine
Where did he move on to?
Sandros never said that did he?
3.3 close to be finshed and thereby Beyond almost wrapped up, seems like a natural cut off point for reassigning personnel going ahead.
I never put all that much emphasis on individual protagonists, never looked at it as a michael brookes or sandro sammarco game, but a FD game.
Interesting detail alright, but nothing out of the ordinary as far as i'm concerned.
I heard this on the most recent love stream.
the forums still lists him as lead designer,
and his activity tracker shows that he is aware of this topic
Hope everyone is playing nice in here?
Whilst I'm not 100% sure that it can be attributed DIRECTLY to Sandro....he was Lead at the time...and I've Managed enough Projects myself to know that regardless of where in your team an Idea comes from YOU'RE responsible for it...similarly...if you give a "Message out" that's mis-interpreted...again...its not the people "hearing it" that are at fault...its your fault for not communicating the concept correctly...
Sandro, gave the impression that he favoured Multi-Player game-play in a game that was marketed & sold specifically as being suitable for single-players...if that wasn't the impression he wanted to give out...he could very simply have said that was incorrect and there was never any intention of locking any gameplay off and ring-fencing it for the "fortnite/CoD crowd"
Small wonder it was considered controversial and the idea of "mode-superiority" had to be left to wither on the vine...
I disagree.
The IDEA of powerplay was great but the execution was not good for several reasons.
- it became a tagged on RISK game on top of the actual game
- instead of linked the already in place reputation system with factions they invented a weekly scoreboard
- They completely ignored the effects of realpolitik when an imperial senator takes hit PRIVATE FLEET and liberate a system owned by another super power.
- Suddenly we had the equivalent of Obama sending drone strikes against Apple and telling his party to kill apple employees because they are the enemy...
- The reward system was short sighted and mostly a hunt for gimmick items.
I mean, the IDEA was good but it became completely crazy when you started to look at it in how it impacted the actual universe.
What they SHOULD have done would have been:
- Link the PP faction reputation to minor factions under their influence
- Gain a bonus to rewards and reputation when doing missions for a faction under that PP banner
That would mean we could do regular missions from the mission board and still affect the PP game.
Ok, so how does PVP come into this?
- Powerplay missions are automatically flagged for PVP when a mission target planet/station/area is within another PP faction space (so moving stuff within the same PP faction area would only give you your PP reputation bonus towards minor factions.
If you mean Beyond / 3.x, then yes, obviously. 3.3 is the last planned major release for that.The lack of any news about plans for next year, not to mention postponed features, and now this piece of news may very well be hints that the development for the current game version is really going into maintenance mode.