On gankers.

If you add a player to your friend list you can see where they are (if they are in the same mode/group as you), when they are online and what mode they are in. You only see the system, you don't get a wing beacon to locate the instance they are in. Of course they have the same info about you.

If a player's notoriety reaches 10, put them on display to all players (as if they were on your friend list but only in one direction) with a different colour.

This would allow players to avoid them or give chase. It rewards being a baddie with some imfamy, if the player stays in solo (or is a PvE baddie) they choose to stay out of open/PvP enabled group and their 'threat' to the community is mitigated. If they play in Open the chase is on.

Could work.

Yep, well look, anything along these lines in order to give bounty hunting a proper role along with allowing players to 'self-police' the galaxy to a certain extent would be a good start.. Sure, there would be potential credit making holes that need plugging @Backelaer but i'm sure this could be ironed out somehow.
 
Believe me, I'm all for meaningful bountyhunting and self-policing, but for the life of me I can 't see a solution to the exploiting of this.
 
Playing as a Rogue in "The Division" game is great fun, imagine whole server hunting you or your team... same goes for the hunters.

Would be great addition to ED if implemented properly.
 
I'm not sure if this has been said and I haven't read the wall of replies. But whenever I see this thread move to the top of the page, it reminds me of Santa.

"On Comet, on Cupid, on Gankers and Blitzen!"
 
If you add a player to your friend list you can see where they are (if they are in the same mode/group as you), when they are online and what mode they are in. You only see the system, you don't get a wing beacon to locate the instance they are in. Of course they have the same info about you.

If a player's notoriety reaches 10, put them on display to all players (as if they were on your friend list but only in one direction) with a different colour.

This would allow players to avoid them or give chase. It rewards being a baddie with some imfamy, if the player stays in solo (or is a PvE baddie) they choose to stay out of open/PvP enabled group and their 'threat' to the community is mitigated. If they play in Open the chase is on.

Could work.

I doubt it could for this simple reason : criminal will still have the same goal. Because there is no reward opportunity for him in order to balance harsher consequences and punishments, his goal will, as it is atm, to avoid getting caught. Why would anyone take a risk without any reward ?

So the criminal player would use available tools like blocking/menu logging (and maybe more un-punished stuff) in order to avoid it or they will simply exploit the system to make money with their mates.

Don't get me wrong, i agree notoriety and system security should have meaning but don't forget the other side of the coin.
 
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Simply remove any possibility of credit farming, by providing the reward not just on credit terms, but providing decals, paintjobs (ie LAPD stylee for example) etc. credits are easy to come by anyway and I suspect most crims have more than enough already. There must be other rewards asides from credits to encourage bounty hunting?
 
Player-based bounty missions allowing many players to go after the same CMDR would def hassle the more 'notorious' among us though, and that would go some way to being a deterrent and certainly better than any credits they may eventually lose.

Isn't that the very opposite of a deterrent? Wouldn't that actively ENCOURAGE some to break the law?
Simple and effective would be - once your notoriety gets above a certain point...if you dock the ship which THAT notoriety was gained in at any barring NON-Anarchy systems...its impounded by the authorities...loss of ship...loss of modules...
Makes sense from a "lore" point of view (Legitimate Authorities impounding Criminal Vessels) and whilst the money isn't a big deterrent...having to re-engineer a ship/modules would be off-putting for many...
 
Believe me, I'm all for meaningful bountyhunting and self-policing, but for the life of me I can 't see a solution to the exploiting of this.

The exploit comes from generating money out of thin air by two or more players cynically claiming each others bounties. Even if the cash comes out of the wanted players own pocket that's still cash transfer which enables goldmining.

If the reprobate is shown on the galmap no further exploit is enabled beyond those already in the game, and effectively opens up some gameplay. The target would still be able to play in solo/PvE group to avoid being chased, but would therefore no longer be able to attack other players while they meekly hide.

What new exploit would this introduce? Or what existing exploit would be made more popular?
 
Isn't that the very opposite of a deterrent? Wouldn't that actively ENCOURAGE some to break the law?
Simple and effective would be - once your notoriety gets above a certain point...if you dock the ship which THAT notoriety was gained in at any barring NON-Anarchy systems...its impounded by the authorities...loss of ship...loss of modules...
Makes sense from a "lore" point of view (Legitimate Authorities impounding Criminal Vessels) and whilst the money isn't a big deterrent...having to re-engineer a ship/modules would be off-putting for many...

I would like to see a combination of these ideas. But why wait for notoriety of 10? 1 could be a mistake, give the CMDR a chance to clear it, but at 2 its game on. Global flag everyone can see with same "wing" capability for instancing and severe impounding of assets at the stations.
 
I doubt it could for this simple reason : criminal will still have the same goal. Because there is no reward opportunity for him in order to balance harsher consequences and punishments, his goal will, as it is atm, to avoid getting caught. Why would anyone take a risk without any reward ?

So the criminal player would use available tools like blocking/menu logging (and maybe more un-punished stuff) in order to avoid it or they will simply exploit the system to make money with their mates.

Don't get me wrong, i agree notoriety and system security should have meaning but don't forget the 2 sides of the coin.

Blocking & CLogging are existing issues that would not be made worse. If anything awareness of their exploitation would be given a higher profile, potentially motivating FDev to take some action.

ETA PeLucheuh your view and those of other 'criminal minded' players is important here, allowing all players to see where notorious players are should ideally be a way to bring a divided community together while providing more emergent gameplay and imfamy for the 'baddie'. I don't think it should be a stick to beat you with, but it would add more consequence to being notoriety 10 if you know you will be shown on the map.
 
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The exploit comes from generating money out of thin air by two or more players cynically claiming each others bounties. Even if the cash comes out of the wanted players own pocket that's still cash transfer which enables goldmining.

If the reprobate is shown on the galmap no further exploit is enabled beyond those already in the game, and effectively opens up some gameplay. The target would still be able to play in solo/PvE group to avoid being chased, but would therefore no longer be able to attack other players while they meekly hide.

What new exploit would this introduce? Or what existing exploit would be made more popular?

Diminishing returns is easy.

But if you all would stop and think for 2 seconds. Crime and Punishment/notoriety rework comes into play here now.

The whole system was reworked for it to work in OPEN. Working the BGS in Open against people is where this is supposed to happen.


Just like Powerplay was always made for PVP. Well hate to break it to everyone here. But that whole system was reworked for player interaction. And all those loopholes have been closed.

They could flip the switch right now and it would work.

If you understand and know how to play the BGS and PVP at the same time.

Everything falls into place.

But around here I am just a troll that never knows what hes talking about.
 
The exploit comes from generating money out of thin air by two or more players cynically claiming each others bounties. Even if the cash comes out of the wanted players own pocket that's still cash transfer which enables goldmining.

If the reprobate is shown on the galmap no further exploit is enabled beyond those already in the game, and effectively opens up some gameplay. The target would still be able to play in solo/PvE group to avoid being chased, but would therefore no longer be able to attack other players while they meekly hide.

What new exploit would this introduce? Or what existing exploit would be made more popular?

Has someone submitted this in Suggestions? I would love to see this implemented.
 
Not sure blocking is an issue. CLogging most certainly is imo.

If the notorious player blocks the only players capable of taking them down it's an issue. Removing blocking for all is an issue. A rule could be added where (for example) your blocklist only blocks chat at notoriety 10. These are solvable problems, but their ramifications would need to be weighed up, yes.

Has someone submitted this in Suggestions? I would love to see this implemented.

I haven't, I'm just brainstorming having read the comments in this thread. By all means start one & flesh it out :)
 
The exploit comes from generating money out of thin air by two or more players cynically claiming each others bounties. Even if the cash comes out of the wanted players own pocket that's still cash transfer which enables goldmining.

If the reprobate is shown on the galmap no further exploit is enabled beyond those already in the game, and effectively opens up some gameplay. The target would still be able to play in solo/PvE group to avoid being chased, but would therefore no longer be able to attack other players while they meekly hide.

What new exploit would this introduce? Or what existing exploit would be made more popular?

Oh to be clear I'm not against plaers with a bounty showing up on galmap (although the galmap might get pretty clogged if not implemented properly). That wouldn't cause any further exploits I agree.
I assumed the guy I quoted was also talking about increased bounties when he talked about player-based bountyhunting missions and getting people interested in them. Perhaps he didn't mean that though.
 
Oh to be clear I'm not against plaers with a bounty showing up on galmap (although the galmap might get pretty clogged if not implemented properly). That wouldn't cause any further exploits I agree.
I assumed the guy I quoted was also talking about increased bounties when he talked about player-based bountyhunting missions and getting people interested in them. Perhaps he didn't mean that though.

I certainly agree increasing bounties or relaxing the cap opens up potential for exploit. It could be tweaked.

I don't know how many players sit at notoriety 10, but FDev do & the rule could be tweaked to include lower levels if needed, or something else. I think the basic idea has legs.

I've never done any PvP before, but lately I've been wanting to, I've got a lot of hours in the game now and PvP seems like great end-game content for me. Problem is, the only way I can reliably engage in PvP as soon as I log in is to pick on some poor guy who will probably just be trying to unlock an engineer or something, I've been really tempted to just fit an interdictor and go find someone. I might even do it tonight.[haha]

I don't know what the solution is though, open only powerplay? I'd definitely be up for giving it a go, it would be the first time I pledged to a power.

Just buy an FSDI & start interdicting people. Use a cheap ship imo.
 
I've never done any PvP before, but lately I've been wanting to, I've got a lot of hours in the game now and PvP seems like great end-game content for me. Problem is, the only way I can reliably engage in PvP as soon as I log in is to pick on some poor guy who will probably just be trying to unlock an engineer or something, I've been really tempted to just fit an interdictor and go find someone. I might even do it tonight.[haha]

I don't know what the solution is though, open only powerplay? I'd definitely be up for giving it a go, it would be the first time I pledged to a power.

Just go do it. Dont worry about their feelings. You can chose to kill them or not.

At first I didnt kill anyone, just shot their drives out and told them to reboot.

But the minute they started cussing and running their mouth. Kill em.
 
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