Hello Commanders,
Please find the beta patch notes for the fourth week of beta.
Squadron Bookmarks
Incursion State
Comms
Audio Options
Bug Fixes and Improvements
Anaconda
Background Sim
Cobra Mk.III
Codex
Comms
Controls
COVAS
Crashes/Stability
Crime & Punishment
Decals
Exploration
Federal Corvette
Friends and Private Groups
General
Holo-me
Lighting
Localisation
Mamba
Megaships
Mining
Missions
Multicrew
Orrery
Outfitting
Player Journal
Render
Ship Name Plates
Squadrons
Stellar Forge
Vanity Camera
VR
Please find the beta patch notes for the fourth week of beta.
Squadron Bookmarks
- Applicable ranks can now create and share bookmarks with Squadron members
Incursion State
- Incursion state added, along with
- Thargoid Conflict Zone scenario ("AX Conflict Zones")
- Damaged megaship scenarios
- For the Beta, the Maia system has been manually set to the incursion state, and these scenarios should appear there
Comms
- Added a toggle to turn off the profanity filter (under the options tab in the comms panel)
Audio Options
- Updated audio options:
- Default/optimal volume position is now marked, allowing the player to return to default easily
- All sliders (apart from the 3 "master" sliders (sounds, music, voice)) can be boosted as well as cut
- Note: User volume slider positions will be reset to default on this update (this is a one time only reset)
Bug Fixes and Improvements
Anaconda
- Fixed incorrect white lights in cockpit
Background Sim
- Added galaxy map filter for the new 'Civil Liberty' state
- Added text to indicate the happiest system in the 'Faction Allegiance' section in Squadrons
- Added icons to states listed in the System Map
- Outbreaks will now occur automatically
- Fixed Conflict Zones not always spawning in systems at War
Cobra Mk.III
- Fixed misaligned thrusters
Codex
- Fixed an issue where a planet that didn't have a terraformed status set would default to being terraformable (when it shouldn't be)
- Fixed overlapping text in the Archive section
- Galactic region no longer resets to your location when searching the Discoveries section
- Added 'Distance Traveled in an SRV' stat
- Narration added for "Individuals" knowledgebase articles
Comms
- Increased the volume of the background chatter in Conflict Zones
- Increased the chat spam limit from 3 to 5 (fixes some Voice Attack issues)
- Fixed issue that caused chat messages not to be delivered when the recipient was on main menu
Controls
- The binding for entering the vanity cam in ship and SRV can now be bound to the same button
COVAS
- Increased the volume of 'Jefferson'
Crashes/Stability
- Fixed a crash that could occur when leaving a Resource Extraction Site
- Fixed a crash that could occur when using the Subsurface Displacement missile
- Fixed a crash that could occur when jumping to another system
- Fixed crash that could occur when opening the Codex
- Fixed that could occur when entering a Conflict Zone
- Fixed a crash that could occur when players ship is destroyed
- Fixed a crash that could occur when using the Pulse Wave Analyser
- Fixed a crash that could occur when using the Prospector Limpet
- Fixed a crash that could occur when switching ships
- Fixed a crash that could occur when in the FSS mode
- Fixed holo-me being incorrectly selectable from the SRV, leading to a softlock
- Fixed a crash that could occur when switching between 3D modes
- Fixed a crash that could occur when opening the Codex after a recent discovery
- Fixed a crash that could occur when selling Exploration Data
- Fixed instances of "authentication server" disconnections from mission servers
Crime & Punishment
- Added clarification to the bounty transaction details, to explain the implications of the Kill Warrant Scanner
Decals
- Fixed reversed decal slots on Cobra Mk.III and Imperial Cutter
Exploration
- The Detailed Surface Scanner will now auto hide in the fire groups HUD while in normal space
- Fixed an audio issue that could cause the scanning sound to get stuck and loop
- Fixed an issue which meant players couldn't buy exploration data when docked at a port
- Stopped the ship voice line from needlessly repeating when the system has been fully scanned
- Fixed an issue where the info panel would not update to show a planets signals while in the DSS mode
- Fixed an issue that was preventing players from firing probes a rings around stars (the star itself can still not be probed, which is intended behaviour)
- Bodies now appear when using the FSS mode in non-Horizon versions of the game
- Increased the sensitivity range on the FSS movement controls
- Added sensitivity control to the spectrum analysis bar
- FSS mouse binding now no longer gives a 'roll' option
- Scanning a nav beacon now returns full system data (ring details were missing)
- Fixed issue that could cause 'false' signals to appear that couldn't be resolved
- The threat level of a USS is now displayed when zoomed in on it
- The system map now indicates if the planet has been mapped or not
- Added message when a body is passively scanned
- Fixed an issue that was causing some bodies to appear on the system map, but were unable to be discovered using the FSS mode
- Fixed impossible to meet efficiency targets
- Info panel now has 2 lines to display messages on
- Fixed some Thargoid signal sources being identified as Guardian
Federal Corvette
- Fixed visual issues on fitted ship kit when using a paint job
Friends and Private Groups
- Fixed a hang that could occur when browsing a very large group
General
- Fixed issue where dropping out at ports in asteroid clusters wasn't dropping the player near it
- Fixed an issue that meant certain Port contacts were erroneously appearing
- Fixed issue where Thargoid probes weren't spawning correctly
- Fixed issue where the left hand panel would become unresponsive when return to the players ship from an SRV
- Fixed missing leading reticle for the Flechette launcher
- Fixed issue that could lead to the left hand panel becoming unresponsive
Holo-me
- Fixed some graphical issues on the avatar portrait
Lighting
- Reduced brightness in galaxy map
Localisation
- 'Search' wasn't translated in the Friends and Private Groups menu
- Fixed various typos
- Fixed incorrect text on 'Galactic Powers' button on the home tab
- Fixed truncated text on the 'Galactic Powers' button in German
- Added translations for Detailed Surface Scanner options
- Replaced placeholder text with actual text in Fine description
Mamba
- Fixed thrusters not changing colour when applying engine colours
- Fixed misaligned vanity preview cameras
- Balance pass on boost, speed, and pitch and roll rates
- Should now dissipate heat quicker (in line with the FDL)
Megaships
- Fixed Z-fighting issue
Mining
- Added information on what is inside a motherlode asteroid to the data returned by the prospector limpet
- Added extra detail to the Subsurface Displacement Missiles outfitting description, to explain the pull and hold trigger feature
- Fixed graphical issue after using a Displacement Missile
- NPC ships now use their mining lasers once again
- Fixed missing targets, UI and feedback when a multicrew member joins after a prospector limpet has been used
- Added extra feedback icons to the areas that represent the different yield ranges when attempting to crack an asteroid apart
- Tweaked the pulse wave analyser results to be less broad and more focused at range
- Added new, high value materials to the motherlode asteroids (free floating materials and new surface deposits, which are found after cracking the asteroid open)
- Increased the ammo capacity of the new mining tools
- Stopped depleted asteroids from appearing gold when scanned with the Pulse Wave Analyser
Missions
- Removed restriction on in space collect missions, to allow players to take them even if their ships cargo hold is below the amount needed (they will use the Cargo Depot feature)
Multicrew
- Fixed the target panel for the gunner role
- Fixed issue where select the view report button didn't take players directly to the screen
Orrery
- Fixed incorrect planetary ring orientation
Outfitting
- Updated the refinery text to change the refernce of "Mining Laser" to "Mining Tools"
Player Journal
- Fixed duplicate scan events
- Fixed some wing mission cargo reported as stolen
- FSSSignalDiscovered: add USSType info (§6.6)
- Add new FSSAllBodiesFound event (§6.4)
- Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan” (§6.3)
- Add new event MultiSellExplorationData (§6.10)
- Faction info in Location/FSDJump: if it's the player's squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant (§4.8)
Render
- Fixed high res screen shot feature when zoomed into a body in FSS
- Fixed some Z-fighting found at Platers's Tyranny port
- Fixed some flickering on glass materials in stations
- Make the light diffusion through volumetrics similar in appearance across graphics settings.
- Cockpit geometry occludes ship schematics now
- Fixed some jittering in ring fog
- Fixed for brightness of mining related volumetric effects when in shadow of planet
- Fixed rendering of glass material behind fog in stations
Ship Name Plates
- Text size is now affected when using leading and/or trailing spaces
Squadrons
- Randomised the results when browsing
- Added a new 'Mentor' activity tag
- Fixed issue where players could not use the gamepad to select a member to hand over the Squadron to
- The members list now defaults to sorting by rank (high - low)
- Shortened the invite text to solve truncated text
- Tags can now be edited after the Squadron has been created
- Fixed the Squadron feed tab being incorrectly reset upon ship destruction
- Players can now transfer ownership to players that are not currently online
- Faction alligence page now uses current state rather than pending state
- After a player is promoted/demoted, permissions are now granted/taken away immediately
- Tags can now be used to filter Squadron results
- Fixed a transaction server error when sharing a starport or settlement bookmark
- Fixed a bug preventing some pre-registered squadrons from changing their faction affiliation
- Fixed exploration data and CQC results not always being added to the squadron leaderboards
Stellar Forge
- Corrected the orbit of the moon around Earth
Vanity Camera
- Stopped the ship cockpit UI rendering through the pilots chair
VR
- Ensured the ring scan effect (and hotspots) are correctly occluded by the planet geometry in both eyes.
- Fixed issue that causes the camera to clip through the pilots body more than usual