PvP Is nonconsensual PvP really that much of a problem?

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AP Birdman

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It never even occured to you to ask if they want some pointers, or "lessons" first, right?

The problem is that people that share your perspective rarely consider point of view that might be different from theirs.
Git gut or git lost, right?

Thanks for proving my point

If I pull a player and they do everything right then there really isn't anything to teach them. The "gank" weeds out who needs help and who doesn't. It's also a fun way to start an interaction with another player.
Am I supposed to just fly around offering help to every player?
 
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And on this analogy, nobody wants to play with the guy that goes around kicking people in the groin. It’s punishable within the rules of the game, as is random murder in elite.

Moral of the story is if you play like a jerk, other will not want to play with you for long. Hence the rise of Mobius and the amount of people that play solo/PG.

You make a good point but bear in mind the recurring feature of this thread - misunderstandings. Not everyone you think of as a jerk is actually being a jerk, or at least they don't think they are. There are plenty of contributors to this thread that think I'm a jerk, or irritating, or whatever. Doesn't mean I don't have a point. And just because someone doesn't understand my motivation doesn't mean it's not a good one.

For me PvP combat is a means to an end - I am trying to achieve a goal and someone else is trying to stop me or beat me by whatever means, one of which may be combat. I could play in Mobius or Solo and feel like the biggest PvE Hero around but I prefer to play in Open and just be another pilot. I only need to be good enough to achieve my goal, the other guy doesn't need to understand what my goal for that day is, they just need to try to pop my ship ;) But if they do understand the game is on & it gets more interesting imo.
 
It never even occured to you to ask if they want some pointers, or "lessons" first, right?

The problem is that people that share your perspective rarely consider point of view that might be different from theirs.
Git gut or git lost, right?

Though i find the act of killing unarmed/unengineered ships distasteful, why exactly should it?

If people have a different point of veiw then they can avoid the players who will shoot at them. Same as the rest of the community does.

The running trend here, as far as I can tell and regarding these threads is that the most vocal about the distasteful side of PvP are often the ones who got killed, and instead of taking on board the advice, got salty and went about it "thier way" instead of adjusting to the challenges other players might represent and suffered the consequences of not making the sensible choices.

Once again, though it's been said many times, the game provides you with everything you need to escape from any kind of PvP with nothing but scratches. It's about applied logic.
Even in an Eagle, a wing of 4 is going to struggle to kill you before you've submitted and high waked elsewhere. Hell, I even test this regualrly with a basic engineered hauler (Thrusters + Distro @ G3) and seldom ever get killed unless I decide to be a . All the tools are there and often require little to no engineering.
 
That's the most hilarious excuse I've ever read.
You're attacking and destroying another player's ship, because he might be attacked and destroyed.
I suppose CG's are full of self appointed teachers who only try to prepare poor noobs for... other teachers.

Birdman has just given you exactly what you need to understand his/her motivation. That you would do it differently is obvious, there is no one true path. There is no need to be derisory, only a need to try to understand where they are coming from. It's okay to disagree ;)
 
I play in open on PS4 - and I am by no means an expert in PVP

But I kind of long for the day when there is anyone on PS4 open to tank or grief me...

it would be fun to see how good I am at PVP and whether my engineered python is any good...

doing NPC's is just too easy - anything up to the big 3 can be done without major problems

if the big 3 are very engineered I may struggle and sometimes have to run away - and then come back when shields are back up and finish the job.
 

AP Birdman

Banned
I play in open on PS4 - and I am by no means an expert in PVP

But I kind of long for the day when there is anyone on PS4 open to tank or grief me...

it would be fun to see how good I am at PVP and whether my engineered python is any good...

doing NPC's is just too easy - anything up to the big 3 can be done without major problems

if the big 3 are very engineered I may struggle and sometimes have to run away - and then come back when shields are back up and finish the job.

You can always head to the CG and ask for 1v1's in local chat or just fly around till someone pulls you.

I would suggest making sure your python is built and ready to take a hit though.
 
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I was in the CG the other day - saw 2 people one seemed to be docked and the other was just waking out.

although this CG is a bit of a hassle as most of the goods and the CG are miles from main star so not very appealing for many.

I'll keep trying - it would be good to know if my shields/hull are actually any good or whether the npc's I fight just have unegineered and therefore underpowered weapons.
 
Hmm I guess it is really a hardened python trader rather than a pvp specific build....

the other problem is I am a bit of a nomad so just cruise from system to system doing stuff - i probably need to settle down and store a proper PVP built ship there in case I get the urge..
 
I play in open on PS4 - and I am by no means an expert in PVP

But I kind of long for the day when there is anyone on PS4 open to tank or grief me...

it would be fun to see how good I am at PVP and whether my engineered python is any good...

doing NPC's is just too easy - anything up to the big 3 can be done without major problems

if the big 3 are very engineered I may struggle and sometimes have to run away - and then come back when shields are back up and finish the job.

Im on Ps4. Under the same name. :) Come have a pop, my crimes are off all the time.
 
For me, believe or not, I do it to teach other players, as backwards as it might sound but hear me out.

Perfect example, last night at the CG some new CMDR thought it would be a good idea to fly a shieldless type 6 into the CG, so I had to teach him the error of his ways. After he died I immediately sent him a message telling him everything he did wrong and asked what he was thinking flying a shieldless type 6 into the CG. He said he was new and didn't know what the CG was and thanked me for giving him pointers on how not to die in open.
Now if I come across him again I might pull him just to see if he's learned anything but I get no joy out of killing a new player over and over again till they quit. That's counterproductive to what I want in the game which is more pvp capable players to fight with.

For me, blowing up other players that I can clearly see aren't going to win is an opportunity to meet a new player and potentially take them under my wing.

To think I'm just doing it for the lulz is extremely narrow minded.
The only proper way to fly a non-combat ship is shieldless. You do not have the right to tell anybody else on how to play the game, I will play how I damn well please and you have to live with it.
 
The only proper way to fly a non-combat ship is shieldless. You do not have the right to tell anybody else on how to play the game, I will play how I damn well please and you have to live with it.

Lets just take that thought process & turn it around, play devils advocate on your logic. What's the result Havvk?


ETA I agree that a completely valid approach is to use a disposable ship btw, several of my ships are paper thin.
 
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Lets just take that thought process & turn it around, play devils advocate on your logic. What's the result Havvk?


ETA I agree that a completely valid approach is to use a disposable ship btw, several of my ships are paper thin.
The result is me playing my​ way.
 
The only proper way to fly a non-combat ship is shieldless. You do not have the right to tell anybody else on how to play the game, I will play how I damn well please and you have to live with it.

Wow so much depth in just a few sentences.

Lets break this down shall we?

#1 Its clear you've learned early on that flying a shieldless ship is pretty easy to get away with when NPC's are the only thing in your way. We all learn this early and a META is created out of it for maximum efficiency. This is really important late game when it comes to BGS and Powerplay users fighting against one another with no threat vs the people they are attacking.

#2 Instead of selling yourself short and not playing the game thats available. And even though you may disagree with the guy. Most of the PVPers really do try to help. Most if not all of us were in your spot at one time. Id suggest you start taking the advice of people offering it up around here. As they know quite a bit about the game. And didnt limit themselves because they conformed to a META.

#3 Everything you said here is why powerplay failed and the BGS is imbalanced between players fighting over space. Everything you said here proves whats wrong with this game and the toxicity behind it. Because you limit yourself instead of using the tools available to get better. While talking down to the people that try to help.

Dont rely on a META. Because META's change.

Unless you are a ship called the FDL, then it never changes.

o7 CMDR
 
The only proper way to fly a non-combat ship is shieldless. You do not have the right to tell anybody else on how to play the game, I will play how I damn well please and you have to live with it.




LOL

Hmm I guess it is really a hardened python trader rather than a pvp specific build....

the other problem is I am a bit of a nomad so just cruise from system to system doing stuff - i probably need to settle down and store a proper PVP built ship there in case I get the urge..

Where are you based currently?
 
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You make a good point but bear in mind the recurring feature of this thread - misunderstandings. Not everyone you think of as a jerk is actually being a jerk, or at least they don't think they are. There are plenty of contributors to this thread that think I'm a jerk, or irritating, or whatever. Doesn't mean I don't have a point. And just because someone doesn't understand my motivation doesn't mean it's not a good one.

For me PvP combat is a means to an end - I am trying to achieve a goal and someone else is trying to stop me or beat me by whatever means, one of which may be combat. I could play in Mobius or Solo and feel like the biggest PvE Hero around but I prefer to play in Open and just be another pilot. I only need to be good enough to achieve my goal, the other guy doesn't need to understand what my goal for that day is, they just need to try to pop my ship ;) But if they do understand the game is on & it gets more interesting imo.

Right. Sticking with the analogy, the PVP guys that interdict and kill seemingly at random are akin to a kid that just keeps kicking the ball out of bounds. It’s an act that is accounted for within the mechanics of the game, but is frustrating for those trying to play within the rules.

I’ve no problem with PVP that makes sense, such as piracy or PP (a means to an end). But I think the issue comes from the CMDRs that kill for no reason and/or make no attempt to be understood. With a lack of context, the action is interpreted as rude and frustrating.THIS is the main thing people dislike, and why they are inclined to avoid open.

Perhaps squadrons will make this better, as it might be easier to see what “team” the other person is on? But I think we would all be better off if people stopped killing for the sake of killing. This could also be aided by FD giving more reasons to fight other CMDRs
 
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