Oblivion

  • Thread starter Deleted member 110222
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Deleted member 110222

D
I have been playing this game hard lately.

No mods. Playing on Xbox simply so I can get achievements. Sue me.

Going to start a new character tomorrow. Want to make a build who should be reasonbly be able to complete all the questlines.

Any tips?
 
Use a cobra :D:D

lol

iu
 
I still remember back in the day when Oblivion released in 2006, and I though "no way will ever be a greater game than this one"... :) It was an immense achievement at that time. And I still think the storyline and quests in general were much better than the ones in Skyrim (quests and writing is Skyrim's achilles heel).

I wish Bethesda would make a remastered Oblivion with Skyrim SE engine.
 
No mods?!! Blasphemer!

Good luck on your trecks through the planes. I'm a bit lost on all the achevment jazz, do you gain anything more than just the feeling of achevment getting them, like points to use in some way?

One of these days I'm going to return to Oblivion; with mods though - love games that are moddable and supported by a great modding community.

Cheers!
 
Don't forget to jump, acrobatics won't level itself up ;)
In all seriousness, combination of autoleveling enemies keeping up with you(or sometimes outleveling) and a very interesting character leveling system it is entirely possible to end up with a completely unusable character by level ~30. Which will make defeating most enemies if not impossible, at the very least incredibly difficult.
 

Deleted member 110222

D
No mods?!! Blasphemer!

Good luck on your trecks through the planes. I'm a bit lost on all the achevment jazz, do you gain anything more than just the feeling of achevment getting them, like points to use in some way?

One of these days I'm going to return to Oblivion; with mods though - love games that are moddable and supported by a great modding community.

Cheers!

Nah' it's just a status symbol the achievements are.

Bit of fun is all.

Oblivion is a very easy game to 100% on the achievements on Xbox as they're all just for completing questlines.
 

Deleted member 110222

D
Right, here's what I went with.

Male Breton, magic, strength/endurance, light armour, marksman, restoration, destruction, blade, alchemy, security.

It's very different to how I usually play, and it's actually really fun.

Magic in Oblivion is great. So many spells!
 

Goose4291

Banned
Once youve got to the point in the story where youre supposed to bring Martin and the Blades leader to cloud temple, stop progressing the main quest.

You now have an unkillable 3 man adventure party.
 
Right, here's what I went with.

Male Breton, magic, strength/endurance, light armour, marksman, restoration, destruction, blade, alchemy, security.

It's very different to how I usually play, and it's actually really fun.

Magic in Oblivion is great. So many spells!

Which are major and minor skills? Just to see how your leveling is going to go.

EDIT: just to quickly expand on this, as I have no clue how familiar you are with the older system :p 10 skill ups in your majors is a level up, but the stat gains are determined by your minor skill ups. Hence the question :)
 
Best review of Oblivion.

[video=youtube_share;bMIoAAnZt_4]https://youtu.be/bMIoAAnZt_4[/video]

I think Jeremy Soule did his best work on Oblivion.

It was during the time that he was working on the Oblivion soundtrack, while travelling south from Canada through Washington State, that his car veered into oncoming traffic. Soule emerged from the crash unscathed, much to the surprise of those who saw the damage to his car, though he believes that the leather jacket he was wearing at the time may well have saved his left arm. As anyone might expect, the crash had a profound effect upon him and in subsequent interviews he explained that the experience fed into Oblivion's soundtrack, telling one interviewer that he wanted "to comment on the human condition and the beauty of life."
 

Deleted member 110222

D
Which are major and minor skills? Just to see how your leveling is going to go.

EDIT: just to quickly expand on this, as I have no clue how familiar you are with the older system :p 10 skill ups in your majors is a level up, but the stat gains are determined by your minor skill ups. Hence the question :)

That explains the variations in level ups. I thought it was just RNG. Thank you.
 
Oblivion can get a bit frustrating. Compared to Skyrim, almost every potential encounter depends on the player level. Suddenly Highwaymen run exclusively in Glass armor and one has to be much more strategic in leveling skills and which quests to do at what time.
You can save up on levels as long as you don't sleep, but some quest require to sleep.
Some of the "alternative residence" DLC feel a bit broken.
Magic can be broken too if you have enough gold to create your own spells.
 
Oblivion can get a bit frustrating. Compared to Skyrim, almost every potential encounter depends on the player level. Suddenly Highwaymen run exclusively in Glass armor and one has to be much more strategic in leveling skills and which quests to do at what time.

This is the most irritating aspect, the aggresive level scaling of NPCs. I don't mind bandits posing a challenge as you level, but equipping them with daedric and glass breaks immersion in a big way.
 
That explains the variations in level ups. I thought it was just RNG. Thank you.

Yeah, it's the old system from Morrowind, really. So that's why it is kinda important to mess around with your minor skills before you get that last major skill increase. You can get up to 3 in a stat per level, determined by those minor skill increases. So depending on your OCD and munchkin nature, you want to train the right skills for the right stats. In theory anyway. And just as a tip, if you want a more coherent world, you should hunt down at least some leveled list mods, so it's not the auto leveling trash that is in by default. I mean what better to break your immersion, that once you ding level X, the wolves all die out and are replaced by minotaurs.
 
Jump everywhere as that increases your agility.

Oh, and archery. Archery destroys absolutely everything if you're hidden. It's basically cheat mode once you get used to it.

EDIT: IIRC pop-in was quite bad, but it was pretty simple to take pot shots and kill enemies that were completely out of your (and their) visual range. Skyrim was the same.
 
I tried to go back to Oblivion after years of Skyrim.

Even with 130~ mods, I couldn't get it to not be crap. Lol

Still has the best opening though, coming out of that prison to vast beautiful* scenery.
Skyrim was a bit too grey in comparison, so the awe wasn't quite as good. Plus you started outside anyway. Lol

That said, I get bored in Skyrim really fast these days too. Even with 130~ mods. I don't even know what vanilla Skyrim feels like. I've not once played it modless except to test it actually worked.

*For its time. It's hideous now. Lol
 
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