Sell me on the beluga

I held off buying the beluga because I heard all the horror stories on docking/launching this thing. I even bought a DC for the first time in the game. One of my goals is own every ship possible and that includes the beluga. What an awesome ship. All of the ships in that line just speak money. I feel like I am riding in a LONG stretch LIMO when I cruise with this thing. BTW never needed the DC, no issues with landing or launching.

If you have the bread why dont you have the ships? Unless money is an issue then you may want to consider a T-9, really nice economy package that one is.

Caliber
 
Beluga reviews seem pretty mixed. I guess buying one will remain low priority. I can always load passengers on my oil tanker anaconda if needed. I'l just pack them into the cargo bay like sardines and make due without luxary cabins. I'm burnt out of Engineering and already have a backlog of projects. It sounds like beluga is a self cooking egg roll without Engineering its power plant and thrusters. Thanks for the input guys.
 
This thread made me start to engineer my neglected Beluga to 3.2 standards and buy the midnight black paintjob. So thanks for that.
 
People saying that the Beluga canopy is great clearly haven't tried any of the alliance (Lakon) ships that let you look down as well.

The Beluga cockpit is clean but when you look down you see the floor, the view looking up is better than most, but you still lose some view to the celing, and when you look to the sides you see more seating/dashboard/A-pillars and yet more floor & ceiling.

The T-9 is where it's at, and the T-6 comes a close second; Space in every direction you look with minimal interruptions.
 
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People saying that the Beluga canopy is great clearly haven't tried any of the alliance (Lakon) ships that let you look down as well.

The Beluga cockpit is clean but when you look down you see the floor, the view looking up is better than most, but you still lose some view to the celing, and when you look to the sides you see more seating/dashboard/A-pillars and yet more floor & ceiling.

The T-9 is where it's at, and the T-6 comes a close second; Space in every direction you look with minimal interruptions.

What the Beluga needs is a jump range buff to put it in league with the Anaconda. It's a tourism ship after all and that includes going to the outer edges for tourism I'd imagine (for those who could ever hope to afford that kind of risky trip).
 
Because Saud Kruger is the ship manufacturer of choice for those with a true feel for elegance which even Gutamaya can't match. The Beluga is the biggest ship in their range, and what kind of a patron would buy an economy yacht? Heck, I'd feel bad if I hauled slaves in my Beluga 'cause you could throw them in the hold, the cells, or the toilet and they'd still be in cushier surroundings than anything a Lakon or Core Dynamics ship could offer, and that's no way to haul slaves around.

EDIT: To everyone saying the Beluga needs a jump range buff, it's like a Jaguar in that respect. If you wanna get there fast choose another ship, the Beluga's all about a comfortable ride.
 
Because Saud Kruger is the ship manufacturer of choice for those with a true feel for elegance which even Gutamaya can't match. The Beluga is the biggest ship in their range, and what kind of a patron would buy an economy yacht? Heck, I'd feel bad if I hauled slaves in my Beluga 'cause you could throw them in the hold, the cells, or the toilet and they'd still be in cushier surroundings than anything a Lakon or Core Dynamics ship could offer, and that's no way to haul slaves around.

EDIT: To everyone saying the Beluga needs a jump range buff, it's like a Jaguar in that respect. If you wanna get there fast choose another ship, the Beluga's all about a comfortable ride.
This.
 
What the Beluga needs is a jump range buff to put it in league with the Anaconda. It's a tourism ship after all and that includes going to the outer edges for tourism I'd imagine (for those who could ever hope to afford that kind of risky trip).

The Anaconda jump range is actually pretty bad once you load it with 240T of passenger cabins and weapons to fend off opportune pirates.

The great jump range of the 'conda is exclusively because when it's empty/lightweight the magical unicorn dust hull is about 500T less than it should be for the size of the ship!
 
https://forums.frontier.co.uk/showt...s-the-Beluga-Liner-for-long-range-exploration
If you're still eyeing the Beluga, I posted that in "Exploration". In the beta, I engineered the Beluga's power plant with Grade-5 Low Emissions with Thermal Spread effect, and then I was able to fuel scoop without going through heat sinks. But it's just plain-old-dumb that you have to engineer a cream-of-the-crop passenger ship just so you can fuel scoop without going through heat sinks. Fuel-scooping seems like a pretty basic function for a passenger ship, let alone, the top 1% of liners.

The external view looks quite strong and majestic, the canopy looks like an observation deck. Once the heat issues get sorted I'll get one.
 
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Most heat problems on any ship in ED have one root cause: Thrusters and/or FSD one size higher than the powerplant. All cargo Lakons and all Saud Kruger ships suffer from that. But the Beluga has it worst, because it's the only ship in the game where both FSD and thrusters are one size higher than the plant, both size 7, and the plant just a size 6. With a size 7 plant it would run a lot cooler.
 
Most heat problems on any ship in ED have one root cause: Thrusters and/or FSD one size higher than the powerplant.
I didn't realize there was a relationship between size and heat. So does that mean if someone builds a jump-range focused ship with a 6A FSD, 5D thrusters, and a 2A power plant, they're inadvertently building a hot-running ship, even if the small power plant might barely be big enough to power the modules and boost?
 
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Got an Orca sine it's same class as python the beluga is Large, so I equiped her for missions and whent to land on a port.... So Orca turned out to be larger then the Phython .... I AM CURRENTLY SELLING it on eBay as slightly used.
 
I didn't realize there was a relationship between size and heat. So does that mean if someone builds a jump-range focused ship with a 6A FSD, 5D thrusters, and a 2A power plant, they're inadvertently building a hot-running ship, even if the small power plant might barely be big enough to power the modules and boost?

For some reason no, or all the exploration ships out there would not work. Seems somehow connected to the maximum size of the slots, not the actually used module size.
 
Ya if orca was a medium pad ship, I'd have gotten one long ago. If I have to use a large pad, I might as well fully utilize it. That's why I'm considering a beluga. My current project is outfit and engineer a pair of challengers I bought on a whim. After those are done, I will focus on a beluga. Beluga might get put on hold though when phantom and mamba come out. I guess il get one but it's back burner. It sounds like it's short comings are pretty substantial.
 
Simple: Don't.

The Beluga has been badly in need of buffs for a while, and while it's getting better due to the unlocking of different sections, it still pales in comparison to other ships. Anaconda is a much better mass passenger transport. Orca is much better for the rare Luxury missions. Dolphin is more fun and agile and can land at outposts.

They basically need to do a few changes to this ship:

- It needs a good deal more optional internals. The internals do not need to be very big, and it certainly should be restricted to class 6s. But something needs to be done so that it is better at mass passenger transportation than the Anaconda. After all, it is the very biggest playable ship in the game and should act like it.
- They REALLY need to fix the overheating problem. You currently cannot scoop fuel without a ton of alarms going off mere seconds into the start of scooping. Which of course makes passengers angry and eject from your ship.
- The chairs in the bridge sit too low. So the 'dashboard' area encompasses almost half your forward view. More importantly, the HUD is very off center and you actually need to align yourself with the bottom of the HUD element to actually be centered. It's very disorienting.

I have the Beluga. With the paintjob I got, she's a very pretty shipyard ornament. Can't wait till she stops sucking.
 
Simple: Don't.

The Beluga has been badly in need of buffs for a while, and while it's getting better due to the unlocking of different sections, it still pales in comparison to other ships. Anaconda is a much better mass passenger transport. Orca is much better for the rare Luxury missions. Dolphin is more fun and agile and can land at outposts.

They basically need to do a few changes to this ship:

- It needs a good deal more optional internals. The internals do not need to be very big, and it certainly should be restricted to class 6s. But something needs to be done so that it is better at mass passenger transportation than the Anaconda. After all, it is the very biggest playable ship in the game and should act like it.
- They REALLY need to fix the overheating problem. You currently cannot scoop fuel without a ton of alarms going off mere seconds into the start of scooping. Which of course makes passengers angry and eject from your ship.
- The chairs in the bridge sit too low. So the 'dashboard' area encompasses almost half your forward view. More importantly, the HUD is very off center and you actually need to align yourself with the bottom of the HUD element to actually be centered. It's very disorienting.

I have the Beluga. With the paintjob I got, she's a very pretty shipyard ornament. Can't wait till she stops sucking.
Ouch that's a pretty scathing review. Didn't sound like a sales pitch at all. Do you work for gutamaya?
 
https://forums.frontier.co.uk/showt...s-the-Beluga-Liner-for-long-range-exploration
If you're still eyeing the Beluga, I posted that in "Exploration". In the beta, I engineered the Beluga's power plant with Grade-5 Low Emissions with Thermal Spread effect, and then I was able to fuel scoop without going through heat sinks. But it's just plain-old-dumb that you have to engineer a cream-of-the-crop passenger ship just so you can fuel scoop without going through heat sinks. Fuel-scooping seems like a pretty basic function for a passenger ship, let alone, the top 1% of liners.

The external view looks quite strong and majestic, the canopy looks like an observation deck. Once the heat issues get sorted I'll get one.

Having to engineer the Beluga to not overheat is one of the core points people miss. "Oh just Low Emissions it and it's fine" do they not realize that Low Emissions isn't to fix an A-rated powerplant overheating on a BASIC function of the ship but for those wanting a STEALTH build to run cold? Smugglers and stealth fighters are the ones who want to Engineer for that, maybe also those who play around on EXTREME high G Worlds (7+) to prevent the strain from overheating the ship. On top of that Fuel Scooping takes forever, the Beluga needs at least one size larger internal than it's current max so that it can fit a more appropriate scoop. And it does need a jump range buff. I'll ALWAYS hate the Anaconda but that's because it does everything better than most of the dedicated ships in their respective roles, and that includes EXPLORATION. Meanwhile the ship meant to have people gawking at the view and out of the windows can't reach the outer edges or extreme above and below (and of course more loading screens than either Orca or Dolphin, both of which kill it in jump range despite it's meant to be the "BIG" variant of them).
 
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