Insurance rebuy rates

I lost a fully engineered Chieftain last night in a CZ. My fault, still hit the freewinder button. I don't do insurance and I won't make the same mistake again. You learn from pain and mistakes. Yes its a game but so is hello kitty.
 
Since insurance is for risk management, if you are a risky client (ie keep wrecking your car, er, ship), shouldn't your insurance go up? And if you don't, shouldn't you get a "good pilot" discount or something?

Maybe some savings for having defensive weapons, being in the Pilot's Academy, owning several vessels, (edit-) ​being old, blah blah.

Never understood the flat 5%.
 
Since insurance is for risk management, if you are a risky client (ie keep wrecking your car, er, ship), shouldn't your insurance go up? And if you don't, shouldn't you get a "good pilot" discount or something?

Maybe some savings for having defensive weapons being a safe pilot by obeying station speed limits and stuff, being in the Pilot's Academy, owning several vessels, blah blah.

Never understood the flat 5%.
I agree.
 
lol I see that strike out :)

I was just being facetious, like the way a car alarm can get you an insurance discount here in California... not that they actually do anything, hence the parallel to PD weapons.

And yeah, what about speed limits and tickets anyways...
 
Last edited:
I like the OP idea; I think insurance is too cheap. How about a realistic type of premium in advance: either you agree to pay 5% of all profits continuously or you just lose the ship completely (engineered modules and all) if it's destroyed?
 
Rebuy is already really cheap, to the point where cost is almost no consideration and players won't ever bother picking up cheaper modules for the purpose of minimising rebuy. This is on top of the general credit inflation that makes money incredibly easy to come by rather than loadout cost efficiency being an actual business decision; you never hear about players stepping down into a cheaper ship because they are struggling to break even in a bigger one unless they are actively throwing away ships. If anything, the galaxy needs to be more hostile and risky with more expensive insurance such that mindlessly going for the top-tier ships isn't just a no brainer.
 

sollisb

Banned
Agred, rebuys are way too cheap, ship's should not be disposable assets.

Well... At the end game (lets just call it that). ships are a disposable assets. My secondary flying account has 3 Cutters, 3 Annies, a Vette sitting idle, and about 20 other ships ranging from Pythons to Vultures, and with still 7b+ credits, yes, ships are disposable assets.

In saying all that, I will not play in open. This is my game, I play it my way, on my terms.

If I want some real PvP action I play Eve.
 
If 5% is too high for you despite you already got the full 100% from somewhere then 1% will be too much as well. But sure, you want 1% rebuys for harmless ranked CMDRs? Makes sense if you limit them to a Viper MK III max. You need to be Elite ranked to fly one of the big 3 and have to pay 10% in case you get destroyed. I'd even support the removal of insurance covers under certain conditions.
I pay my rebuys for testing and training purposes and so do many others. 50 million credits are not hurting at all. It would start hurting me at around 500 million and would go critical at 1 billion credits. Considering I don't even lose materials I even get back more afater regrinding the 1 billion. Credits are easy to farm, materials are the new valurable currency. No rebuy support without limitation for people that need extra and special care.
 
A sliding scale could be an idea, but the premise is wrong. Death should be a near game-ending experience, and I would like to see the rates start at 50% and rise up to 100% at the top.

Or they could bring that Ironman mode they kept teasing for years.... The "cutthroat" galaxy would make much more sense in a hardcore ruleset.
 
Should be a scale that goes up and down depending on your actions and amount of deaths.
In particular, if you're going out to fight Thargoids for the Common Good (you're certainly not doing it for the money) then the Common Good should jolly well eat your insurance costs.
 
I think Insurance rebuy rates should be on a sliding scale harmless at 1% mostly harmless 1.5% novice 2% etc I think a more gradual rebuy will make players less afraid of death and they might realise it's not game ending experienc to die everyone and then

i think insurance should maybe have some form of no claims discount... for no reason other than it makes sense. I have always felt that elite we were meant to be very careful of our ships and not treat them as disposable.

however that works fine for my play style.... it would not work for those who just want to do arena PvP type stuff.

thargoid hunting etc i actually think should have a complete rethink. i think this should be mostly done by official military channels, and we use ships supplied by the miltiary and do thargoid missions.

if we lose our ship it will affect our military rep but WONT touch our insurance...... depending on rep would depend on the ship we were given as well, therefore giving us something to work for.
 
thargoid hunting etc i actually think should have a complete rethink. i think this should be mostly done by official military channels, and we use ships supplied by the miltiary and do thargoid missions.

if we lose our ship it will affect our military rep but WONT touch our insurance...... depending on rep would depend on the ship we were given as well, therefore giving us something to work for.

That's a good idea: missions where you contract to fly someone else's ship - in this case, whichever military you have rank with - ships available and rates offered depending on your Federation or Empire rank and your pilot status in combat, trade or exploration..
 

Because that's how games work.

If you are building a tower with toy blocks and you aren't careful the whole thing will collaps. It's part of the thrill and the reason why humans play games in the first place. If you can't lose something or can't fail it gets boring very quickly.
 
Last edited:
Why....Said it a million times this is the most lenient game I've ever played no risk no loss. Lets NOT add to the bubblewrap everyone is rolling around in.

The ability to avoid interdiction's while AFK and log out within 15 seconds renders death a totally optional mechanic in the first place. Next people will be advocating god mode.

FD need to be getting people used to more risk, more loss more risk/reward mechanics so we can actually get some adrenaline filled risky features in the game.

This is why the Thargoids suck, because FD CANT make them dangerous because the masses would go mental.
 
Back
Top Bottom