My god man,
That would mean the surface quality would have to be dragged up to some high standard you know like in some concept art.
And then what could the miner mine and how, all we got are those surface deposits for materials, and not refinable fragments
an all we got to find those materials is the wave scanner, which could be used for surface deposits, but it would be painstaking.
We would need some kind of massive wave scan, fired off in like a massive pulse that could scan the surface for deposits......call it a "pulse waver scanner" if you must.
So one could locate hotspots.
Then you'd need specific weaponry to blast out surface deposits, something that could file away the deposits, some kind of abrasive laser action(?)
Goodness me, but what about sub-surface deposits on planets,
prospecting limpets fired at the planet, could perhaps locate them,
but then we'd some kind of burrowing tool, with a warhead, some kind of missile, sub-surface missle(?) oooh what about about if we find a fissure or a rockface that we could blast open with like TNT, or something more science fictiony like a siesmic charge.
All that would be missing would be to locate the hot-spots from orbit via some kind of surface scanning probe system.
But come'on we haven't seen that kind of detail in the LIVE game yet in even the asteroid mining, let alone PLANETARY mining.
Next you'll want Bigger Vehicles to buy, larger hangers, the ability to swap out weaponry.
or even a Ship Launched Miner to zip around and blasting rocks, tethering and extending limpet range, as a the primary vessel prospects and collects.
All that would really be missing is a turreted "harpoon/vacuum" module/hardpoint/utilitypoint that a gunner could operate to suck up stuff from around the ship.