Thargoids are currently subject to extreme synthesis and hit-and-run strategies which makes it extremely boring and easy. A simple enhancement as of "bilogical developement and mutation" or "adaptability" could solve this.
Whenever Thargoids have a shield they consume their shield strength after a set amount of time (maybe 30 seconds) to increase the resistance or hitpoints of the remaining hearts. This means each time a space flower loses a wing/heart and builds up a shield they will become way more tanky in case you ignore and just run away to synthesize and kite and simply be a coward. This works while being under fire so high DPS is required to negate this enhancement, meaning you need to stay in combat to not be outscaled.
A good start would be to atleast double the hitpoints for each heart up to four times the amount of hitpoints combined with guardian resistances for higher ranked thargoids (Medusa+) if all shields didn't recieve any damage.
I have zero expectations and hopes that this will even be considered since we can't even get rid of the arbitrary and stupid "max 4 guardian/experimental weapons per ship" nonesense but hey, atleast we don't just accept dumb game mechanics and actually still care for improvement. Silencing and accepting issues is failure and should never be done.
Whenever Thargoids have a shield they consume their shield strength after a set amount of time (maybe 30 seconds) to increase the resistance or hitpoints of the remaining hearts. This means each time a space flower loses a wing/heart and builds up a shield they will become way more tanky in case you ignore and just run away to synthesize and kite and simply be a coward. This works while being under fire so high DPS is required to negate this enhancement, meaning you need to stay in combat to not be outscaled.
A good start would be to atleast double the hitpoints for each heart up to four times the amount of hitpoints combined with guardian resistances for higher ranked thargoids (Medusa+) if all shields didn't recieve any damage.
I have zero expectations and hopes that this will even be considered since we can't even get rid of the arbitrary and stupid "max 4 guardian/experimental weapons per ship" nonesense but hey, atleast we don't just accept dumb game mechanics and actually still care for improvement. Silencing and accepting issues is failure and should never be done.