A little tweak to current C&P

1. Global filter in Galmap to track criminals with notoriety (user can change the notoriety to narrow the results)
  • I would expect the map to be cluttered with notoriety 1s but few notoriety 10s. I'm going after the 10s. How cool it would be to see a bounty hunter screen with: criminal/notoriety/bounty/current location/# of bounty hunters currently on the hunt for this CMDR
  • when you select a criminal to track, it acts just like a wing beacon.
2. Criminals with notoriety of 2 - 7 are "wanted" in every system of that superpower (where the murder was committed) and only have anonymous access. Interstellar Factors stations can still do their thing.
3. Notoriety of 8 or higher: "wanted" in all territories galaxy wide, anonymous access in all stations. At this level, docking at a station lands you directly in a penal colony and ship confiscated.

Make it so, FDEV.
 
The tracking for Bounty Hunters makes sense and is fun.

The station thing though does not, no exception is labeled for Anarchies who do not care for Superpower status anyway, the fact that each Superpower would have their own views on criminals who never were wanted in their own space, etc. It’s more penalty on top of an already ‘full stick no carrot’ system that does not make piracy profitable. (Black Markets still won’t accept stolen ‘legal goods’)

Also bounty hunting is doomed to failure cause solo/private/logging would still be a thing anyway to lose noteriety or lose pursuers.

Now if Bounty Hunting manages the above issues and was more profitable you wouldn’t even need the stations to be ‘supercop’, as skilled players would then consider taking said bounties.
 
The tracking for Bounty Hunters makes sense and is fun.

The station thing though does not, no exception is labeled for Anarchies who do not care for Superpower status anyway, the fact that each Superpower would have their own views on criminals who never were wanted in their own space, etc.

Also bounty hunting is doomed to failure cause solo/private/logging would still be a thing anyway to lose noteriety or lose pursuers.

Now if Bounty Hunting manages the above issues and was more profitable you wouldn’t even need the stations to be ‘supercop’, as skilled players would then consider taking said bounties.

Point #1 is for the cat and mouse game play. Many Lawfuls/Unlawfuls would have fun with this. The other points need further tweaking but that is to handle mode hoppers. Murder in Open and you still have to deal with station justice in solo.
 
Point #1 is for the cat and mouse game play. Many Lawfuls/Unlawfuls would have fun with this. The other points need further tweaking but that is to handle mode hoppers. Murder in Open and you still have to deal with station justice in solo.

Why not just make it so Notoriety locks out solo/private? Now that would be more interesting for bounty hunters. Use noteriety as a method to encourage PvP reprisal and not just as something that discourages piracy but fails to actually stop ganks. Players are far more effective at getting kills than ATR/Station anyway.
 
Why not just make it so Notoriety locks out solo/private? Now that would be more interesting for bounty hunters. Use noteriety as a method to encourage PvP reprisal and not just as something that discourages piracy but fails to actually stop ganks. Players are far more effective at getting kills than ATR/Station anyway.

I like that even better. It seems more of a technical challenge from a dev pespective, but locking in Open as soon as you gain notoriety is a consequence that fits the crime. And if we had a way to flawlessly track murderers (i.e. wing beacon functionality) then its game on :D
 
I like that even better. It seems more of a technical challenge from a dev pespective, but locking in Open as soon as you gain notoriety is a consequence that fits the crime. And if we had a way to flawlessly track murderers (i.e. wing beacon functionality) then its game on :D

See that’s what I mean, make it so noteriety results in tracking, open, and a profitable reward for a kill rather than just ramp up the PVE penalty side. Then watch as players take up the chase, far more fun and interesting for all parties involved and much more likely to result in a kill than predicatable security that can be avoided by any rational player.

Ideally crime should have more rewards for piracy of goods and illegal missions, but Bounty Hunting should become far more able to track and profit from hunting said criminals. Maybe a portion of the rebuy cost for a notoriety kill is credited to the Hunters on top of the bounty itself.
 
I'm liking the ideas developing here. It could certainly add an interesting new angle and element of danger/excitement in for some players to get involved in and enjoy.
 
I have no real issue with the overall idea here.

I do like the tracking thing

I sort of like the notoriety to bring you to open, but I would only want to make that for when you murders a player. So player can still opt to be outlaws/pirates etc, and still play in nay game mode, and they have that freedom until they kill player. Tracking etc, should be unaffected by this.





Also the notoriety decay needs to be tweaked too. If it is above, lets say, 5 it should no longer decay, and you would need alternative means to redeem yourself.
 
Is it possible that having notoriety/bounty is expected game flow in some scenarios? maybe powerplay? I just don't know, have not played power stuff yet.
If so it could be unexpected that bravest pilot in the superpower becomes target for the community.
 
I have no real issue with the overall idea here.

I do like the tracking thing

I sort of like the notoriety to bring you to open, but I would only want to make that for when you murders a player. So player can still opt to be outlaws/pirates etc, and still play in nay game mode, and they have that freedom until they kill player. Tracking etc, should be unaffected by this.





Also the notoriety decay needs to be tweaked too. If it is above, lets say, 5 it should no longer decay, and you would need alternative means to redeem yourself.

There was a past thread that had a really great idea of running ‘community service mission’ as an additional way to lower noteriety. Missions that would have terrible rewards but would lower the noteriety. That would be one potential option should base noteriety become too high.

That said, I’d also like to see Mission boards also show more high stakes / high reward crime missions when wanted or notorious. Things that pay well but aren’t going to win any favors with lawful or controlling factions. Added bonus is that it makes it easier for Player Bounty Hunters to find their target too with updated tracking.
 
Is it possible that having notoriety/bounty is expected game flow in some scenarios? maybe powerplay? I just don't know, have not played power stuff yet.
If so it could be unexpected that bravest pilot in the superpower becomes target for the community.

Powerplay have different set of rules.
 
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