Travelling long distances quickly in Supercruise

You mean like pretending half-hour plus supercruise is a fun game mechanic and that it's wanted by anything more than a tiny fraction of the playerbase?

I really try to take seriously all opinions regarding suggestions, even those I disagree with, but this one idea that long supercruise flights are 'fun' is just way too much. It's a terrible game mechanic that isn't even covered by the 'Immersion' clause because FSD jumping is already a thing. Really it's 'paint drying simulator' with no actual thought, even long range FSD jumping is riskier and requires actual player input by comparison.

Hopefully the Devs later make this either more engaging or scrap it altogether, because they are the only ones who really need convincing.

But you don't have to do it, it's an optional thing, even if only 1% of the player base want it it's worth keeping because that is 1% more players than you would have otherwise. You've already said you never do it, so how can it possibly hurt you keeping it in.

And yes, you misrepresented the facts, bent the truth, pulled a trump on the forums, which doesn't equate to anything I have done, all I have said is there are some players who like it so how on earth, if it's something you never do, does it hurt you to keep it. You have already demonstrated you are prepared to bend the truth to get your way regardless of any effect it has on any players.

I really am gobsmacked by this type of argument, it's something that doesn't hurt you, doesn't impact you in any way, yet you are quite prepared to ignore people it will impact. You have no idea of that percentage, you just pulled that "tiny fraction of the player base" from exactly the same place you pulled that hour+ SC to get to the next star cluster. But unlike you I am quite willing to have mechanisms in that maybe only a few percent of the player base use even if the only reason is because that's another option available for players if they want it. It doesn't hurt you, some people like it, why destroy it? You still haven't given a reasonable answer yet.
 

Lestat

Banned
You mean like pretending half-hour plus supercruise is a fun game mechanic and that it's wanted by anything more than a tiny fraction of the playerbase?
Where is your facts. Why don't we use Hutton orbital Truckers Facebook Page has Over 2,000 people who love travel long distance? That just Facebook. There also Discord which has around 100 people. and Reddit and their own website and private group. My guess over 3,000 4,000 players. It could be higher or lower. Oh, note they fly .22 ly, not 600,000 ls which only take 15 Minutes. Let not forget the Role player who use the time to tell their own story.

I really try to take seriously all opinions regarding suggestions, even those I disagree with, but this one idea that long supercruise flights are 'fun' is just way too much. It's a terrible game mechanic that isn't even covered by the 'Immersion' clause because FSD jumping is already a thing. Really it's 'paint drying simulator' with no actual thought, even long range FSD jumping is riskier and requires actual player input by comparison.
No It the players who don't use the right game mechanics to suit their needs. Your self including. See for me depending on how I want to play or how much is the mission payout depends on the Mechanics I want to use. If I feel LAZY which is rarely. I use the Galaxy map and buy system data and pick a system that has Station that is close. It an in-game CHOICE which you flat out IGNORE.

Hopefully the Devs later make this either more engaging or scrap it altogether, because they are the only ones who really need convincing.
I hope they listen to people who use in-game mechanics instead players who don't use them.

Here the thing. A lot of people live away from the city my self including. Because they don't want a Dumb Starbuck at every corner and smog and traffic. But we make a sacrifice. Going to any Large store take at least 30 Minute or longer. But we counter it by Buying in bulk. So we don't hit the stores every week but maybe every 3 4 weeks. I also have to deal with the snow. But I get to see things most people would never see. Have you ever had a deer run right next to you while your riding on a quad? I have. Road Rage Rabbit. I was riding down off the mountain on my quad and the rabbit was following my headlight. Or had one of those Oh ____ factors when I ran over Rattlesnake.
 
Where is your facts. Why don't we use Hutton orbital Truckers Facebook Page has Over 2,000 people who love travel long distance? That just Facebook. There also Discord which has around 100 people. and Reddit and their own website and private group. My guess over 3,000 4,000 players. It could be higher or lower. Oh, note they fly .22 ly, not 600,000 ls which only take 15 Minutes. Let not forget the Role player who use the time to tell their own story.

No It the players who don't use the right game mechanics to suit their needs. Your self including. See for me depending on how I want to play or how much is the mission payout depends on the Mechanics I want to use. If I feel LAZY which is rarely. I use the Galaxy map and buy system data and pick a system that has Station that is close. It an in-game CHOICE which you flat out IGNORE.

I hope they listen to people who use in-game mechanics instead players who don't use them.

Here the thing. A lot of people live away from the city my self including. Because they don't want a Dumb Starbuck at every corner and smog and traffic. But we make a sacrifice. Going to any Large store take at least 30 Minute or longer. But we counter it by Buying in bulk. So we don't hit the stores every week but maybe every 3 4 weeks. I also have to deal with the snow. But I get to see things most people would never see. Have you ever had a deer run right next to you while your riding on a quad? I have. Road Rage Rabbit. I was riding down off the mountain on my quad and the rabbit was following my headlight. Or had one of those Oh ____ factors when I ran over Rattlesnake.

Dude, stop running over animals and get your shopping delivered like a sane person. :p
 

Lestat

Banned
Dude, stop running over animals and get your shopping delivered like a sane person. :p

Ya, I don't trust delivering Meat and Fruit Veggies. I like to see the food before I buy it. Cat food and such I do delivery.

Here the funny thing about the snake. The guy in front of me had a flat when got home he did not see the snake. I said the snake must of pop your tire. :p There were two holes in the tire. I did not see it until the last second. It was between my front tire and rear tire. It was on a trail I could not go around it. Cliff on one side Mountainside on the other and by the time I was on it. I was not going to stop. I was on a small Honda 250 Quad.
 
Time dilation can't work in a multiplayer game. I'm in one of the two vocal minority groups ... the one that says space is big and long travel times are good.
 
Or you can use some game mechanics we already have. Like the easy Access to the Galaxy Map before accepting a mission. You have the mission and below that is Galaxy map. So do you do your diligence and do some research before accepting a mission. You can also do this if a NPC It also has Easy Access to Galaxy map.

The part I deleted from your post. Let just say my family had to deal with the Cons.

sorry if part of my post was insensitive, i was using an example to prove a point, not meant to offend anyone.

the problem is not about accepting or declining or doing research, the problem is that if you take a mission and you have to stop playing for more than 30+ minutes then the game has fail travel mode. if it had an acceleration gate that could reduce the travel time to 5 minutes then yea is a good game mechanic.

Star Citizen uses trams to move around in the Big City and people hate that because you have to wait like 5-10 min the fist times you do it its cool but it gets tedious really quick. Point being Acceleration gate or such is a good idea and you still have the option to do the travel at normal speed if you wish so, Freedom of Choice.
 

Guest 161958

G
sorry if part of my post was insensitive, i was using an example to prove a point, not meant to offend anyone.

the problem is not about accepting or declining or doing research, the problem is that if you take a mission and you have to stop playing for more than 30+ minutes then the game has fail travel mode. if it had an acceleration gate that could reduce the travel time to 5 minutes then yea is a good game mechanic.

Star Citizen uses trams to move around in the Big City and people hate that because you have to wait like 5-10 min the fist times you do it its cool but it gets tedious really quick. Point being Acceleration gate or such is a good idea and you still have the option to do the travel at normal speed if you wish so, Freedom of Choice.

So let's make elite dangerous like star citizen, if you get a bigmac you get a cheeseburger too.

I clearly have a different idea of what is a good mechanic than yours. See, in the example you brought these 5 or 10 minutes you are waiting you might be attacked and it could spin an interesting development. Or you might meet someone waiting at the station and talk.

I feel like people who use the adjective tedious on this forum cannot discern anymore working from playing a videogame.

The only times I did these 500k ls trips were to see what was there or because I had missions which paid very well to do so. And, strange as it may seem to you, I ENJOYED the trip. If it was over in 50 ls then I would have felt they just gave me that money as a present, like it happens on most missions nowadays.
 
I clearly have a different idea of what is a good mechanic than yours. See, in the example you brought these 5 or 10 minutes you are waiting you might be attacked and it could spin an interesting development. Or you might meet someone waiting at the station and talk.

oh yes the "drop and go" gameplay, yes that is so much quality, now i have to watch my monitor for 25+ minutes because there is a chance to get interdicted, soooo much fun im thrilled -_-. and what interesting development are you referring to? this one:

"drop your cargo or ill blow you up" *says the npc sidewinder to the CMDR in a corvette*

or this one:
"Hello commander, change your course and ill give you a generous amount 65,000Cr for the 1,5 million Cr mission that you are doing"

or maybe this one:
"Hi commander we have changed the destination to another place that increases your screen gazing time by 10 extra minutes, for the generous reward of 10,000Cr"

if this is your definitions of "interesting development" ill have to decline to what is clearly a very horrible idea.

and in another note there is none one that you can talk in any station, you can only read what RNGesus feeds you, and all that you can do is click on the check mark or the X.

I feel like people who use the adjective tedious on this forum cannot discern anymore working from playing a videogame.

lets do a grind count here:

engineer grind (24 engineers)
Navy ranks grind(26 ranks)
guardian weapons grind (SLF included)(24)
tech broker grind (14)

3 of this little grinds can take you more than 500 hours of screen gazing looking for materials and the other one will have you jumping from station to station filling up a slow moving bar to be able to unlock the mighty corvette or the stylish cutter. you can do all this in half of the time if you use the third party tools provided by the dedicated community of Elite Dangerous. But if a game has the grind that can rival the playtime of WOW or a AAA game then we have a quite large game design issue here. now a little bit of good news is that when 3.3 releases we will be able to find those degraded emitions that have the so needed materials with easy instead of being graced by RNGesus.
 

Guest 161958

G
oh yes the "drop and go" gameplay, yes that is so much quality, now i have to watch my monitor for 25+ minutes because there is a chance to get interdicted, soooo much fun im thrilled -_-. and what interesting development are you referring to? this one:

"drop your cargo or ill blow you up" *says the npc sidewinder to the CMDR in a corvette*

or this one:
"Hello commander, change your course and ill give you a generous amount 65,000Cr for the 1,5 million Cr mission that you are doing"

or maybe this one:
"Hi commander we have changed the destination to another place that increases your screen gazing time by 10 extra minutes, for the generous reward of 10,000Cr"

if this is your definitions of "interesting development" ill have to decline to what is clearly a very horrible idea.

and in another note there is none one that you can talk in any station, you can only read what RNGesus feeds you, and all that you can do is click on the check mark or the X.



lets do a grind count here:

engineer grind (24 engineers)
Navy ranks grind(26 ranks)
guardian weapons grind (SLF included)(24)
tech broker grind (14)

3 of this little grinds can take you more than 500 hours of screen gazing looking for materials and the other one will have you jumping from station to station filling up a slow moving bar to be able to unlock the mighty corvette or the stylish cutter. you can do all this in half of the time if you use the third party tools provided by the dedicated community of Elite Dangerous. But if a game has the grind that can rival the playtime of WOW or a AAA game then we have a quite large game design issue here. now a little bit of good news is that when 3.3 releases we will be able to find those degraded emitions that have the so needed materials with easy instead of being graced by RNGesus.



By now you should be aware of frontier's development policy: placeholders to be expanded in updates.

These activities you mentioned are being expanded in the new updates and are being called scenarios.

And, if you take your time instead of mindlessly grinding for a new toy you will have fun.

It is a bit like choosing an airplane or a train. I choose a train to take a look at the scenery, you take the airplane and miss it all.
 
It is a bit like choosing an airplane or a train. I choose a train to take a look at the scenery, you take the airplane and miss it all.

A choice in travel in ED would be great.

I don't know if you read my nav beacon jumping idea I posted a while back.
Comes with a good set of risk reward balances(such as jump only taking place in normal space at both ends, and longer cooldown on nav jumps, as well as missing out on deep space USSs).
But allows you to hop too and from nav beacons within the same system.
Best bit is FD can fine tune the beacon placement, so places like Hutton Orbital are completely unaffected, simply by not planting a second beacon in that system.

Supercruise and interdictions are completely unaffected, because the "nav jump" still requires supercruise travel to and from your starport, at lower speeds, which is prime interdiction territory.
 
By now you should be aware of frontier's development policy: placeholders to be expanded in updates.

These activities you mentioned are being expanded in the new updates and are being called scenarios.

And, if you take your time instead of mindlessly grinding for a new toy you will have fun.

It is a bit like choosing an airplane or a train. I choose a train to take a look at the scenery, you take the airplane and miss it all.

yes like i said before frontier introduced the scanner which is going to ease the grind by pin point the location of available materials in the system.

most of the game is locked behind the grind wall. is not like we can own installation that we can maintain and expand, you know; something that i can invest time as such. Hopefully carriers will take care of the problem.

and what do you mean take your time?? like prolong the grind?

and ill take the plane thank you, i dont have so much time on my hands to spend the whole day window gazing.
 

Lestat

Banned
sorry if part of my post was insensitive, i was using an example to prove a point, not meant to offend anyone.
Its not about choice if you have to decline a mission because is too far. you not deciding anything here if the "choice" is bias. think about this: we have the choice to end our human lives at any given time but we dont do it because the cons outweigh the pros Extremely and that is what a bias choice is. the same can be applied here (get paid 1 million to travel in one direction for an 1 hour) none one whit an ounce of sanity or "common sense" will take do this. now that i think about it is just like a mobile game feature(wait an x amount of time to get reward) ewww
Let me put it this way. When you deal with a family or friend and even people who live next door had suicide tendency they only see the Cons in life. I could get in graphic detail but It not appropriate for this topic or Frontier. That is why your post was not appropriate.

the problem is not about accepting or declining or doing research, the problem is that if you take a mission and you have to stop playing for more than 30+ minutes then the game has fail travel mode.
This is telling everyone You are accepting mission while Ignoring research and then complaining. When I fell Lazy and want to take short missions. I do my Research before accepting a mission I look at the system map and see how far the station is. It not that hard to do.

if it had an acceleration gate that could reduce the travel time to 5 minutes then yea is a good game mechanic.
See you could do this right now. But you are flat out ignoring the features of this game. Even if the mission changes you have an option keep with the original mission.

Star Citizen uses trams to move around in the Big City and people hate that because you have to wait like 5-10 min the fist times you do it its cool but it gets tedious really quick. Point being Acceleration gate or such is a good idea and you still have the option to do the travel at normal speed if you wish so, Freedom of Choice.
So your comparing two different game One which is still in ALPHA after 4 YEARS and I have a feeling it will stay that way for years to come.
 
This is telling everyone You are accepting mission while Ignoring research and then complaining. When I fell Lazy and want to take short missions. I do my Research before accepting a mission I look at the system map and see how far the station is. It not that hard to do.

you keep ignoring what i said about bias choice. if you are influenced to do a specific thing is not a choice is the Illusion of choice

See you could do this right now. But you are flat out ignoring the features of this game. Even if the mission changes you have an option keep with the original mission.

you can't use something to accelerate in cruse mode, there is no acceleration gate or similar to do this, why are you flat out lying? . and again you keep spouting choice but there is no choice if you are deterred to do one of the options.

So your comparing two different game One which is still in ALPHA after 4 YEARS and I have a feeling it will stay that way for years to come.

im comparing a similar aspect of 2 games. times wasted idling, and i could use any other game that forces you to do this. so i dont know why you bring the whole "is never coming out" topic, is irrelevant here.
 
I love the passion some of you have expressed. And as I mentioned in my original post, I like the long drives, whatever the duration. BUT why would some of you not like the idea of an OPTION for a player to choose how they want to do that long distance trek. Long 'slow' trip to a destination that is 300,000 ls (as an example) OR choose to go direct with a 'mechanic' like Star A to Star B jumping within system.

I did see another idea of giving SC a another level or so to take the edge of the long distance trips. I thought that had merit too.

I don't want to replace the current SC mechanic, just add an option that could be used if the player so desired. They can then choose the conventional path OR the fast path.
 

Lestat

Banned
I love the passion some of you have expressed. And as I mentioned in my original post, I like the long drives, whatever the duration. BUT why would some of you not like the idea of an OPTION for a player to choose how they want to do that long distance trek. Long 'slow' trip to a destination that is 300,000 ls (as an example) OR choose to go direct with a 'mechanic' like Star A to Star B jumping within system.
Because we don't need an OPTION if players like you just start using some common sense and use mechanics of the game. Seriously How hard is it to use the mechanics that are already on our Mission board or when you look at a mission from an NPC supplies to you to click on the Galaxy map and determine if the distance to far for you or not? It has it now Click accept, Deny or view galaxy map.

It uses to be we had to click on the galaxy map then locate the system the mission is at and buy system data to find out if it was worth it to you. That has been eliminated.

Now another factor for players is the price of a mission. If you get a 15 Million credit to fly 15 Minutes. Hay it worth the distance. Having teleportation which is what your idea is. A lot of players would leave the game.

I did see another idea of giving SC a another level or so to take the edge of the long distance trips. I thought that had merit too.
Using in-game mechanics have Marit why don't you use it? It could save you time and you don't have to fly 300,000 ls.

I don't want to replace the current SC mechanic, just add an option that could be used if the player so desired. They can then choose the conventional path OR the fast path.
HELLO that replaces the current SC mechanic. Teleportation is a bad idea.
 
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Guest 161958

G
yes like i said before frontier introduced the scanner which is going to ease the grind by pin point the location of available materials in the system.

most of the game is locked behind the grind wall. is not like we can own installation that we can maintain and expand, you know; something that i can invest time as such. Hopefully carriers will take care of the problem.

and what do you mean take your time?? like prolong the grind?

and ill take the plane thank you, i dont have so much time on my hands to spend the whole day window gazing.


In that case maybe elite dangerous is not your cup of tea.

Also, an option would give an unfair teleportation advantage to those who use it.
 
If you want SC speed up. I want pay scales on data and cargo runs dropped down. Part of the payment scales is based on distance from drop point to station. There is a reason I can run to a couple of stations and make 40 mil + each time I run to Hutton
 

Lestat

Banned
If you want SC speed up. I want pay scales on data and cargo runs dropped down. Part of the payment scales is based on distance from drop point to station. There is a reason I can run to a couple of stations and make 40 mil + each time I run to Hutton

I just have to get my damn Sidewinder to Hutton. :(
 
Because we don't need an OPTION if players like you just start using some common sense.....

If you are trying to convince me that the OPTION is not wanted by a lot of players, you are certainly not going to convince me, and others like me, by implying we have no common sense.... How about some constructive feed back that says why the option wont be accepted by some portion of the playing population.

You wont win many arguments by belittling those you are arguing with.
 
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