News Removal of 'UA Bombing'

I have to say I'm surprised by your reaction. You strike me as a man who would use the feature.

Then again, I suspect this has something to do with how people were in some cases UA bombing via Solo? In which case I fully agree.

The feature is great if it were on a level playing field. But it is not. Still everything else so far is out of wack when it comes to players affecting each other in the same way.

Either way, glad to see its removal. Could have been restricted to Open Play too. Where it should have been.
 
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Greetings, Commanders.

From Thursday November 29, selling Thargoid Sensors at starports will no longer have any negative effect. As a result, ‘UA bombing’, as it has become known, will no longer be possible. Along with these changes, you will now be able to sell Thargoid items legally rather than via the black market. You will also see an in-game GalNet article explaining why this has changed.

Or you can read it below:

Thargoid-Sensor Disruption Neutralised

Aegis has announced a breakthrough that has effectively neutralised the disruptive effects of Thargoid Sensors on starports.

Henrik de Lacerda, a senior engineer at Aegis Research, told the media:

“As we know, Thargoid Sensors can cripple starports for weeks or months at a time, but recent advancements in our study of meta-alloys have resulted in an effective cure for what was once called ‘the technological plague’.”

“New procedures in the application of meta-alloys mean that extremely small quantities are now sufficient to shield systems from disruption.”

“Following this breakthrough, we have made arrangements to ship meta-alloys to all affected stations, to restore them to functionality. It will not be long before every starport in known space is immune to Thargoid Sensor–related interference.”

We'd like more to do, not less...

Are you putting anything in game to replace this feature with other content?
 
I have to say I'm surprised by your reaction. You strike me as a man who would use the feature.

Then again, I suspect this has something to do with how people were in some cases UA bombing via Solo? In which case I fully agree.

90s has been fairly consistently against asymmetric mechanics like this that defenders can't counter without moving buckets they don't want to move. He and I might disagree on the solution to such problems, but I've never known him to be in favour of any sort of BGS attacks that are stacked in favour of an untouchable attacker.
 
it would have been more interesting to propose how to balance and to make this gameplay more fair, limitation to the open for example (I say that I say nothing), rather than to put out of it by laziness of development.

Limiting activities to different modes is less lazy than explaining that organisations in the game have developed a counter?
 
i've done that several times. nothing emergent about it. felt the same as trading with a shield, or trading in solo.

emergent gameplay isn't about cmdrs attacking one another, it's about the galaxy changing and responding to cmdr actions.
The BGS changes slated for Q4 are a step in the right direction, Hopefully they continue with more on that front.

The problem with the UA bomb mechanic is that it was too powerful, we aren't super heroes or super villains we are just working stiffs. It should have been much more difficult to bring down a station.
 
Cool. They took out the Thargoid Sensor's BGS impact and replaced it with . . . wait for it . . . wait for it . . . nothing!
One less thing to do in the game. One new way in which the BGS is irrelevant. One less justification for the whole multiplayer infrastructure which has hamstrung the game design. Mission timers which pause when you log out are just around the corner, right guys?

Guys?




Hello?
 
Please explain how it disrupted the game? There was a brinks report, you see a station on it or rather your station on it and you go pick up MAs and sell them to counter it. It was rather easy. He is allowed to impose that upon you because it’s a shared universe? What gives you the right to impose a govt type of a faction on my playstyle? I want anarchy in every system.

You are being greedy, 99% plus of systems in the galaxy are anarchies already and you want to grab the few that have poulations as well.
 
Haha. This is so pathetic I can only laugh. Every time I get nostalgic and start considering my return to Elite FD provide me with a free reality check. This game has no cojones, no consequence, no freedom to trully "blaze your own trail", no place for a pirate or a bad guy but it does an amazing job as fanboy timesink.
 
Yes because black market dealers are always such law abiding citizens. No BM dealer has ever funneled funds or weapons in acts of what would be deemed by those in charge as acts of terrorism.

No because the UA sabotaged the station the dealer himself lives on and does business on.
No criminal willingly would sabotage the very spacestation his own live and livelihood depends upon.
That makes simply no sense whatsoever.

If people want this type of mechanic then it should be implemented in such a way that it at least makes some sense.
I am not against some kind of sabotage mechanic. Not at all.
UA bombing never bothered me. I simply went to another system.
There seem to be more than enough star systems in this game :).
 
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90s has been fairly consistently against asymmetric mechanics like this that defenders can't counter without moving buckets they don't want to move. He and I might disagree on the solution to such problems, but I've never known him to be in favour of any sort of BGS attacks that are stacked in favour of an untouchable attacker.

But he is quite in favour of being an untouchable attacker when ganking n00bs. Funny that.
 
Wow. Just... wow. FDev Ex Machina much? Got tired of players actually interacting with your game world?


If the slow process of developing ANYTHING ELSE but dogfighting is not going to kill this game, then reverting emergent gameplay mechanics and systems that allow players actually interact with their game world, surely will. GG. You guys are a joke.
 
I want anarchy in every system.

Considering Anarchy governments disable Material Traders to name but one thing, you won't get what you want. Anarchies are good for Material farming though but that's it.

Dear Fdev,

Could we please have other ways to disrupt stations?

Any gameplay/balancing reason for this decision? This came rather by surprise and I quite liked the idea of disabling stations. Now there is barely anything to prevent stations from being shut down except waiting for the actual thargs to arrive.

WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?

Ever heard of the Lockdown State? Naturally, with the new BGS coming that means a lot of dedication and time since you can't just sit anywhere in a small populated System anymore and kill Security ships without end. You will have to move to every single System and repeat the process.

Self-proclaimed criminals don't want things to be hard or complicated. They always seek the easy way, and if they can't get it or get a feature taken away that allowed them to operate with certain impunity they cry foul, pouting and screaming whilst throwing them toys out of the pram.

Let the new BGS come and adapt to the new situation. Learn it, find the loopholes or wait until someone does it for you. As usual.
 
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