Where's DNA-Decay with his wanted poster >.>It does strike me that the people who have not experienced UA bombing from either end are the ones most vocal in their support of this change. We have had more than 30 stations shut down, one of them 3 times. Playing as 31st or whatever century it is in game, space communists does seem to attract the attention of some people stuck with 20th Century mindsets. It took (I gather) a lot of dedication to shut a station down (without exploits) and remarkably little to fix one if players concerned actually wanted to fix the station. When there was a desire to fix a station, it gave great opportunities to work together. The balance was spot on.
My paranoid self sees this as a further attempt by FD to handicap the "gargantuan minor factions maintained by an handful of players" that was used as a quote prefacing the planned BGS changes. At a stroke, this has undone a massive part of the protection we had put in place to insulate our small player group against the coming changes. We have spent the last months steering our UA bombing enemies into shutting down the stations/systems that we wanted to be protected against BGS attacks in 3.3. For example on mothballed system that was needed 100-200+ transactions a day for a year has required 10 transactions in total since it was UA bombed two months ago.
For me, this is just another part of the strategic part of the game that has been stripped away. A massive shame.
This was fun
I remember collecting lots of UA's to trial what the requirements were to affect a station, purely as an experiment to work out exactly how they worked. I also remember pulling my hair out heaps because my trial station just happened to be one which *couldn't* be UA bombed, owing to the fact it had no commodities market. But my second one shut down after 100. Then Jacques wanted to launch to Beagle Point, and I remember thinking "Well, we can't ride him there, so wouldn't it be cool if he had UA damage and then jumped, which would create an awesome unofficial community-style event to go ship Meta Alloys to Beagle Point in order to repair Jacques.
Sure enough, Jacques mis-jumped and arrived at now-Colonia, and sure enough, that mini-event is exactly what happened, because emergent content is good fun.
Unfortunately, I think FD neglected to expand on many things with the UA/TS behaviour. Again, so many abandoned storylines in the past, so as far as I'm concerned, this is just status-quo. FD have confirmed in posts around the place that carrying UAs did not increase the chance of getting hyperdicted, and Thargoids certainly were never explicitly targeting UA-bombed stations (Given they're sensors, surely they'd be detecting the human stations). Even when I got a bunch of Thargoid stuff including Sensors up to Colonia , nothing.
And the retcon happens because things like the below screenshot have disappeared without explanation or resolution:

We've also had no further progress on why they point to Merope, why Probes point to Merope 5C, or why our exploration-honk kicks off the EMP blast. But again, given other abandoned storylines, it's par for the course.
And that's unfortunately the fate of Thargoid Sensors, really. Instead of being the mechanism for what should've been some really interesting plot arcs, they just became a tool for players to indirectly attack other players. And while that was an interesting aspect, it's a downer that that is all that ever came of it.
Anyways... now that stations have been handwaviumed some immunity and the goods are considered legal, maybe we'll get some missions to collect this stuff, which should've been implemented as standard fare and not the Dock-at-obsidian-and-get-a-message stopgap we got.
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