In the beginning and for a long time, the missions offered to you depended first and foremost on your relevant rank. Thus, gaining in trade rank, for example, gave you access to more lucrative trade and mining missions, all across the bubble.
Then it was changed so that your reputation with the mission-offering faction determined the missions available to you, and the rank was merely a "hint" at the difficulty and risk involved.
Both systems have their advantages, and some grounding in "reality".
The old, rank-based system was basically like today when you buy on E-Bay and check out a seller's rating - you don't know them, but a high rating gives you some amount of confidence into their trustworthiness; likewise, Pilots Federation rank is an indicator of someone's experience and success in a field (e.g. trading).
The new, reputation-based system on the other hand, is like when you buy from a particular seller who you have lots of good first-hand experience with, and whom you therefore trust regardless what others might say.
But the new system as one big drawback. While it is a boon to players of low rank, who can gain reputation in a system and thus have access to the better-paying missions before reaching the higher ranks, it also effectively soft-locks you into the locations where you have attained a high reputation with multiple factions, to the point where going to a system you have never been to is absolutely not worthwhile in terms of mission choices.
Thus, we should combined them into a hybrid system. The mission board would check out your reputation and your rank. If your reputation matches the mission reputation requirement, it is offered to you, regardless of your rank. If you rank matches the rank listed on the mission, it should also be offered to you, regardless of your reputation so long as it is at least neutral (need to keep consequences for attacking a faction and becoming unfriendly or hostile).
Then it was changed so that your reputation with the mission-offering faction determined the missions available to you, and the rank was merely a "hint" at the difficulty and risk involved.
Both systems have their advantages, and some grounding in "reality".
The old, rank-based system was basically like today when you buy on E-Bay and check out a seller's rating - you don't know them, but a high rating gives you some amount of confidence into their trustworthiness; likewise, Pilots Federation rank is an indicator of someone's experience and success in a field (e.g. trading).
The new, reputation-based system on the other hand, is like when you buy from a particular seller who you have lots of good first-hand experience with, and whom you therefore trust regardless what others might say.
But the new system as one big drawback. While it is a boon to players of low rank, who can gain reputation in a system and thus have access to the better-paying missions before reaching the higher ranks, it also effectively soft-locks you into the locations where you have attained a high reputation with multiple factions, to the point where going to a system you have never been to is absolutely not worthwhile in terms of mission choices.
Thus, we should combined them into a hybrid system. The mission board would check out your reputation and your rank. If your reputation matches the mission reputation requirement, it is offered to you, regardless of your rank. If you rank matches the rank listed on the mission, it should also be offered to you, regardless of your reputation so long as it is at least neutral (need to keep consequences for attacking a faction and becoming unfriendly or hostile).