News Removal of 'UA Bombing'

The people most opposed to the change are the ones who "suffered" most from being UA bombed.... which does suggest that there is a bit of a pitch forks and torches thing going on. The internet is great for people getting outraged on behalf of others.

Imagine it would be illegal to punch other people in the face no matter what the circumstances are. I am sure people who enjoy boxing would not appreciate that, yet people who only got punched in the face out of nowhere in a shopping mall would be in favor of this new law. So yeah, people who enjoy playing the UA bombing game dont like the removal of the UA bombing game. In a surprising turn of events, people who dont like the UA bombing game do like the change. So it is about which side is larger. And we both know the answer to it. So if you and some folks want to UA bomb each other, I am all for a mechanic where you can do just that. Without annoying the overwhelming majority of people with absolute impunity. :)
 
So it is about which side is larger. And we both know the answer to it.
Frontier is not a democracy :)

Certainly over the last six months - and even including the Dove Enigma, probably over the last two years, too - there have been more complaint mega-threads about Lockdown than about UA bombing (not counting the posts by people who thought they were the same thing, and wow are they going to be disappointed) and Lockdown is very definitely staying in the game. Hardly surprising - Lockdown doesn't give you a week's notice to cancel it with no effect on services, Lockdown can hit the same station repeatedly, Lockdown can hit Imperial space [1], Lockdown can be activated quickly enough to potentially hit a CG [2], etc. etc.

And then of course there's the - seemingly unpopular, if you just count posts in the thread in this forum - introduction of Thargoid Incursions. It'll depend how many they run at once, of course, but they have far more ability to take stations out of action, and require far more work to repair after than carting a couple of T-9s of meta-alloys over. And there's been definite - if unintentional - hints that this may not be the only "Sim City Disaster"-style BGS state we have to look out for in future.

I don't think there's any danger of "sometimes bad things happen" disappearing from the game, just because most vocal players would prefer it.

[1] Okay, there are a few anomalous black markets in the Empire. But basically they were immune.
[2] The parallel bounty hunting CGs usually provide protection, of course. But it'll be interesting to see what happens in 3.3 and if that's enough once you can't just line up blocking states on it...
 
You must be an absolute hoot at parties.

I think context was key here. Dont forget at the time this occured we lived in the time where vitriolic 'pvp is /ingame pirates are griefers and gankets/anyone who does something I dont like is a socioapth with RL mental issues/killing fuel rats is like shooting rl aid workers' posters were numerous and unchecked, and really dragging the quality of the forum community down, and it was interesting to see how bait far they could go/would be allowed to go with their responses to posts like that.

I'm usually the life & soul of the party ;)

Anyway I have in the past made my thoughts known on what I called "out of context" griefing. As to piracy - I have in the past supported piracy play and advocated FDEV do something to add some kind of declaration of piracy mechanic into the game. Never have I went as far as calling griefers sociopaths. Scoundrels yes ;)

Point is, as you admitted yourself, baiting of others happened and this took it just as personal as it was percieved they were being - and used the UA bombing as bait/mocking/personal attack in-game, which as pointed out earlier was likely a factor in removing UA bombing. Two wrongs don't make a right and all that jazz.
 
You haven't been around in ages and yet somehow know why UA bombing was removed?

Impressive.

Anyway, good riddance. I won't miss the mechanic. Did like the lore wrap-up very much.

I know right.. I looked at the forum titles and..

For a game that supposedly is meant to take part in a cut throat galaxy set against a backdrop of RAW anarchy its odd that the developers work in the opposite fashion. A more accurate game description would be 'a fluffy safe-space set against a backdrop of loony SJWs.
 
Well done Henrik de Lacerda. This is striking a decisive blow in the war against terrorism.

Now all we need is a method to obfuscate our shipping data, so that pirates no longer 'magically' know where and when we are going all the time.
 
It was anyway one of the stupidest game mechanics ever seen in an online game. Good that it´s removed.
Now remove instancing.
 
A Dark Tale...

fVTT8jp.png

I am Lord Mysteron of The Dark Armada and I have a dark tale to tell...

First let us be clear, we are at war with a large faction of communists and our actions were in retaliation for constant attacks against us and the Empire itself. War is war and when the Empire is attacked, we strike back.

The loss of this mechanic comes as no surprise, we predicted this months ago. Sufficiently large groups within the galaxy are granted regular direct lines of communication with frontier itself and one group in particular has used these lines of communication to directly lobby frontier to remove or nerf any mechanic that is successfully used against them in terms of war. They have done it before and they will do it again. We predict that they will next attempt to decrease assassination missions either in influence or number and also the negative effects of black market trading on influence.

We in The Dark Armada must also bear some measure of responsibility as we have pushed the limits of the galaxy to breaking point. Code name OPERATION MELTDOWN was shall we say a little too successful in that we shut down so many of the enemies stations that we stopped counting. We gave them such a pasting that they resorted to influencing the creators themselves.

It is in a way sad to see the removal of such rich emergent behaviour. The Elite galaxy has such vast potential for exactly this kind of commander driven activity whether it be for good or for bad. There are many who do not wish to simply follow scripted adventures but who wish to exist in a simulated world where we create the adventure.

The hand of god has struck hard and fast and what is done is done, it was a wild and lucrative ride at least.

Now if you will excuse me, I must return to matters of war. OPERATION MELTDOWN is over and OPERATION SHOCKWAVE is about to begin...
 
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Actually, Mysteron, the opposite is true - we have never cared about you UA-bombing CI starports. Seriously.

Accusing us of getting a godmod is pretty low, even by your stunted standards.
 
I am Lord Mysteron of The Dark Armada and I have a dark tale to tell...

First let us be clear, we are at war with a large faction of communists and our actions were in retaliation for constant attacks against us and the Empire itself. War is war and when the Empire is attacked, we strike back.

The loss of this mechanic comes as no surprise, we predicted this months ago. Sufficiently large groups within the galaxy are granted regular direct lines of communication with frontier itself and one group in particular has used these lines of communication to directly lobby frontier to remove or nerf any mechanic that is successfully used against them in terms of war. They have done it before and they will do it again. We predict that they will next attempt to decrease assassination missions either in influence or number and also the negative effects of black market trading on influence.

We in The Dark Armada must also bear some measure of responsibility as we have pushed the limits of the galaxy to breaking point. Code name OPERATION MELTDOWN was shall we say a little too successful in that we shut down so many of the enemies stations that we stopped counting. We gave them such a pasting that they resorted to influencing the creators themselves.

It is in a way sad to see the removal of such rich emergent behaviour. The Elite galaxy has such vast potential for exactly this kind of commander driven activity whether it be for good or for bad. There are many who do not wish to simply follow scripted adventures but who wish to exist in a simulated world where we create the adventure.

The hand of god has struck hard and fast and what is done is done, it was a wild and lucrative ride at least.

Now if you will excuse me, I must return to matters of war. OPERATION MELTDOWN is over and OPERATION SHOCKWAVE is about to begin...

So you're mixing RP ingame stuff with out-of-the-game complaints about feature removals...
I say you either stay in your role and blame AEGIS for their progress in Thargoid defence, or you write as a player telling Frontier what you think. Both combined really looks ridiculous to me.
 

Deleted member 110222

D

I am Lord Mysteron of The Dark Armada and I have a dark tale to tell...

First let us be clear, we are at war with a large faction of communists and our actions were in retaliation for constant attacks against us and the Empire itself. War is war and when the Empire is attacked, we strike back.

The loss of this mechanic comes as no surprise, we predicted this months ago. Sufficiently large groups within the galaxy are granted regular direct lines of communication with frontier itself and one group in particular has used these lines of communication to directly lobby frontier to remove or nerf any mechanic that is successfully used against them in terms of war. They have done it before and they will do it again. We predict that they will next attempt to decrease assassination missions either in influence or number and also the negative effects of black market trading on influence.

We in The Dark Armada must also bear some measure of responsibility as we have pushed the limits of the galaxy to breaking point. Code name OPERATION MELTDOWN was shall we say a little too successful in that we shut down so many of the enemies stations that we stopped counting. We gave them such a pasting that they resorted to influencing the creators themselves.

It is in a way sad to see the removal of such rich emergent behaviour. The Elite galaxy has such vast potential for exactly this kind of commander driven activity whether it be for good or for bad. There are many who do not wish to simply follow scripted adventures but who wish to exist in a simulated world where we create the adventure.

The hand of god has struck hard and fast and what is done is done, it was a wild and lucrative ride at least.

Now if you will excuse me, I must return to matters of war. OPERATION MELTDOWN is over and OPERATION SHOCKWAVE is about to begin...

Cool.
 
Having to fly to Maia just to get a station running was a bit of a urine-take for regular players like me.

Boom, and that's it.
At least if someone wants to annoy a player faction by cop-farming it wears off by itself after a while and you don't have to leave the system to do something about it, and it actually costs the attacker something rather than paying them (even if it's only the opportunity cost of not being able to make money while they're racking up a bounty). UA bombing was an irritating driveby that didn't take effect until the attacker was long-gone, you'd just wake up one day and blam, now you've got to fit yourself up for barnacle-farming if you ever want your station back.
 
BLAZE YOUR OWN TRAIL!!!!!

well... as long as it's the trail we tell you to blaze.




Snarky jab aside, I think that a factions ability to tank a station should absolutely exist while playing in Open. Being able to shut down your opponents facilities, disrupt commerce and infrastructure is a crucial part of warfare. Though I agree, putting the power to shut down an entire station in to the hands of a single player was not great. However, a concerted effort by a player faction should still be able to do this through legitimate means. Overall this feels like a loss for the meta.
 
The loss of this mechanic comes as no surprise, we predicted this months ago. Sufficiently large groups within the galaxy are granted regular direct lines of communication with frontier itself and one group in particular has used these lines of communication to directly lobby frontier to remove or nerf any mechanic that is successfully used against them in terms of war. They have done it before and they will do it again. We predict that they will next attempt to decrease assassination missions either in influence or number and also the negative effects of black market trading on influence.

Just to be clear, though, you never noticed that CIU didn't bother fixing any of the stations you UA bombed? Hell, if Thargoid Incursions grant the same benefits, we may have to stop players from defending our systems!

FDev, please do bring UA bombing back. I don't really understand why it was taken away. Who was complaining?
 

Jane Turner

Volunteer Moderator
Just to be clear, though, you never noticed that CIU didn't bother fixing any of the stations you UA bombed? Hell, if Thargoid Incursions grant the same benefits, we may have to stop players from defending our systems!

FDev, please do bring UA bombing back. I don't really understand why it was taken away. Who was complaining?

Well we did make sure a couple were fixed -(when we were transferring them to allies) fixing them being a much easier job than shutting them.
 

Goose4291

Banned
Actually, Mysteron, the opposite is true - we have never cared about you UA-bombing CI starports. Seriously.

Accusing us of getting a godmod is pretty low, even by your stunted standards.

I dont think he's saying its you, or your group.

Rather one of the other big groups with FDevs ear.
 
I am Lord Mysteron of The Dark Armada and I have a dark tale to tell...

First let us be clear, we are at war with a large faction of communists and our actions were in retaliation for constant attacks against us and the Empire itself. War is war and when the Empire is attacked, we strike back.

The loss of this mechanic comes as no surprise, we predicted this months ago. Sufficiently large groups within the galaxy are granted regular direct lines of communication with frontier itself and one group in particular has used these lines of communication to directly lobby frontier to remove or nerf any mechanic that is successfully used against them in terms of war. They have done it before and they will do it again. We predict that they will next attempt to decrease assassination missions either in influence or number and also the negative effects of black market trading on influence.

We in The Dark Armada must also bear some measure of responsibility as we have pushed the limits of the galaxy to breaking point. Code name OPERATION MELTDOWN was shall we say a little too successful in that we shut down so many of the enemies stations that we stopped counting. We gave them such a pasting that they resorted to influencing the creators themselves.

It is in a way sad to see the removal of such rich emergent behaviour. The Elite galaxy has such vast potential for exactly this kind of commander driven activity whether it be for good or for bad. There are many who do not wish to simply follow scripted adventures but who wish to exist in a simulated world where we create the adventure.

The hand of god has struck hard and fast and what is done is done, it was a wild and lucrative ride at least.

Now if you will excuse me, I must return to matters of war. OPERATION MELTDOWN is over and OPERATION SHOCKWAVE is about to begin...

This is one of the reasons I haven't played ED in such a long while. Since when was it okay for a developer to favour certain groups and players over others? Its been going on for years as far as I can see but removing game mechanics because Brabens favourites didn't like it is an extremely poor state of affairs. Of course FD will deny this and its quite possible they are blinded by their own bias.

Nevertheless its an odd, shortsighted, and unfair way to treat customers.
 
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This is one of the reasons I haven't played ED in such a long while. Since when was it okay for a developer to favour certain groups and players over others? Its been going on for years as far as I can see but removing game mechanics because Brabens favourites didn't like it is an extremely poor state of affairs. Of course FD will deny this and its quite possible they are blinded by their own bias.

Nevertheless its an odd, shortsighted, and unfair way to treat customers.

Alternative (and frankly blindingly obvious) analysis is that the drivel you quote has absolutely no basis in fact whatsoever.

Yer man there is a well known fantasist in game ( in recent years he likes to fantasize that he's both relevant in some way and hasn't led his player faction into utter failure). With this effort he's now accusing the group that have comprehensively beaten him into obscurity is now mind controlling the Devs to do their bidding somehow, despite it being obvious to anyone paying attention that all the changes to the BGS upcoming (including these UA changes) actively -damage- large, active BGS groups.

Addendum: Why do people not actually playing the game waste their time on the forum? Very peculiar behaviour.
 
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