6A PP Overcharged & Monstered
Output: 37 MW
Integrity: 90
6A PP Armoured & Monstered
Output: 29.6 MW
Integriy: 273.... yes 273!
Back in the day crazy overcharged PP's seemed the only way of getting ships like Vultures and even my Vette builds to be viable. But now with better engineering options (efficient) and perhaps also the popularity of Bi-Weave shield builds power requirements across the board seem to be a lot less.
I know a lot of my ships have huge gaps now between output and consumption so I'm armouring a new generation of powerplants.
I guess it depends on the specific ship.
My Corvette, for example, has 4,000 integrity and requires 55MW of power.
A G5 Armored PP increases by integrity by 6% and leaves me with a 25% power deficit.
That doesn't sound like a good deal to me.
Equally, on my Exploration AspX, swapping the overcharged 2A PP for an Armored 2A PP gives me a
slightly better thermal efficiency (0.35 vs 0.4), increases the integrity from 50 to 120 (which isn't going to matter cos when you're exploring your integrity
is going to hit 0) and increases the weight by half a tonne - which I'd rather avoid.
Don't get me wrong.
Like most things, I guess there's a place for most mod's.
As a rule, I'd say if you've got a ship where weight isn't a huge deal and you're considering a G1/G2 overcharged mod, you might as well apply an Armored mod' instead and take advantage of the extra Integrity.