The point of this tool is for stalking. That's the purpose. Some of us want to stalk criminals with high notoriety.
Yep its fun I've done it.
There's another type of stalker though.
The point of this tool is for stalking. That's the purpose. Some of us want to stalk criminals with high notoriety.
Yep its fun I've done it.
There's another type of stalker though.
When people ask if C&P works I just show them this...
You all forget the biggest issue... Solo/PG, sit in a low wake, sit in station...
They keep on coming, and will spawn around you if you run for a long time as well.
This certainly is a difference for some people. But this is not something the C&P system can deal with - it is not a crime to have not yet killed someone, so C&P can only react after - from the point of view of the victim - it is too late.3. To compare PvE risks with PvP ones is simply stupid. The psychological reaction is completely different. If you are killed in videogame by real person is not a risk of the profession, it is personal, cos you were killed by person, not by the game.
Not strictly true, since it's not a subscription game.4. Losing two new players due to one old player actions is pure loss of money for FD
This is again, not a C&P issue. If someone can instance with you they can cause danger to you in a variety of ways. Preventing new players instancing with experienced players would also prevent interactions like "donating high value goods" or "refuelling them" or "winging up to clean out a RES" or various other ways in which new players can benefit from being with an experienced player.that s why C&P has to be designed in such a way, that the only danger for new players, except PvE encounters, must be other new players only.
This gives very silly outcomes when it comes to protecting beginners if you take it absolutely literally.5. In order to make any kind of C&P system to work, the punishment of the *criminal* must exceed the loss of the *victim*. The bounty for a Cutter killed an unarmed T-9 in high security system is definitely lower than rebuy and cargo of T-9. No C&P will ever work until this is opposite.
2. Notoriety>1 locks out solo/private modes
I wonder on what bounties and fines are applied...
I wonder what block function does and what P2P allow people to do...
I wonder what would be the benefit of notoriety to balance more risk and restriction...
Also, why should players be locked out of a mode for playing the way they want within the game rules and mechanics ? Or are you suggesting that all modes should not be equally valid choices ?
This certainly is a difference for some people. But this is not something the C&P system can deal with - it is not a crime to have not yet killed someone, so C&P can only react after - from the point of view of the victim - it is too late.
The consequences are ship based (which is just weird and has no RL analogs).
I'm suggesting killing players in Open mode should lock you in Open mode until notoriety is cleared. If notoriety is gained from killing NPCs then this does not apply.
But of course, you open only advocates would never use PG or solo right? Ooops, you do when it suits your purposes!
That's where the "P" in "C&P" becomes important.
If the punishment doesn't create a sufficient deterrent to cause somebody to, at least, think twice about carrying out a criminal act then C&P isn't fit for purpose.
Right now, we have a system which allows people to think "I can get away with doing X amount of crimes before it'll be a big deal" and that means the player can predict the likely consequences of a crime.
Imagine a system whereby there was, say, a 10% chance that destroying a lawful ship resulted in your own ship being destroyed with no rebuy?
What do you think that'd do to the number of frivolous "for the lulz" kills?
Seems likely that it'd force people to consider whether any kill was worth the risk that it would incur.
That's NOT to say I'd advocate such a system.
I'm just using it as an example of the effect a suitable deterrent should have.
It should, however, be the ethos of how a credible C&P system - one that considers every relevant factor - should present itself to a would-be criminal.
It might encourage the use of slightly cheaper ships, perhaps, but otherwise I doubt it would make a lot of difference.Imagine a system whereby there was, say, a 10% chance that destroying a lawful ship resulted in your own ship being destroyed with no rebuy?
What do you think that'd do to the number of frivolous "for the lulz" kills?
Seems likely that it'd force people to consider whether any kill was worth the risk that it would incur.
I guess the same should apply on the victim then ?
The punishment doesn't create a sufficient deterrent to cause somebody to, at least, think twice about ship outfit in order to survive in a cut throat galaxy.
A credible C&P system would take in consideration a "Reward" aspect for criminal.
Deterrents really don't work in a video game where death is a minor inconvenience, resources are only limited by the time needed to obtain them, and people can temporarily or permanently opt out of the system entirely.
Substitute "non-permanent" for "a minor inconvenience", then. That's the key point.Deterrents don't work in video games where death is a minor deterrent.
Circular logic, right there.
All you're doing is telling me that even harsher deterrents are required.
Right. And this "high risk" is? What could they plausibly implement that would actually be a high risk in the context of Elite Dangerous? Given that as I pointed out above "guaranteed total loss of ship" is not really enough.BUT also has areas where criminal activity has a high risk attached.
Frontier have already provided a way to get "high security" areas where all the really dangerous attackers have been "deterred" in the main menu, under "S".
I really don't think having a car impounded is the biggest fear of a convicted felon. It's the time out of circulation. Criminals using their own registered car to commit crimes have bigger challenges than "my car is wanted".No.
The "getaway car" is a very old trope.
James Bond didn't even do that, he had that license plate flipper.
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