Because of how all the BGS elements interact, there are surprisingly few PvE actions in the game that have "no impact whatsoever" on other players. Exploration is okay as long as you don't sell the data, I guess, and if you didn't get any first discoveries you could safely sell the data to a faction in War to avoid influence effects. But very few people are that "considerate" of avoiding affecting other players.- PvEers' "fun" has no impact whatsoever on any other player. So much so that they could play solo and their "fun level" be exactly the same.
There have been plenty of mega-threads about UA-bombing and about Lockdowns, that used the g-word to describe the people who caused them, despite the cause being purely PvE actions and not requiring instancing with the players affected at all. (For that matter, people have demanded punishment for players who sit quietly docked at stations, because it was interfering with their gameplay ...)
There were also plenty of people complaining a few months back about being unable to find Palladium for their missions and suffering rep loss, wasted time, etc. Why couldn't they find Palladium? Because other players had bought it first and it only restocks slowly. I'm sure the people who bought it all up were just having "fun" without caring about how it would affect other traders in the same universe (and why should they have to?) ... at least in that case the g-word was avoided, though.
Before the suicidewinder exploit was closed, a lot of stereotypical griefers (Cutter, shoot at weak trade ships) went around mostly Clean - because they cleared the bounties they did get quickly - and with Crimes On (so you couldn't preemptively shoot them without getting wanted and the cops after you - a minor inconvenience, but still a bit annoying)Note: I say Griefers, not PvPers. PvP is great fun. How do you tell the difference (in the context of the theme at hand: Crime and Punishment)? Simple: my target has Crimes Off? PvP target. My target has Crimes On? Very likely not looking for PvP in this precise moment, so if I choose to engage I'm after the salt, not after the PvP experience. And therefore you are eligible for "punishment".
But sure, the people trying to keep them out of the system were "griefers" for attacking a (momentarily) Clean ship with Crimes On and deserved "punishment".
(Station-rammers all fly Clean ships with Crimes On, but the griefers who kill those poor harmless injured Sidewinders do actually face punishment, so that's okay, right?)
Or what about getting attacked by a wing of two players:
- player 1 has Crimes Off (or is just plain Wanted) and is in a PvP-fit ship
- player 2 is Clean, has Crimes On, and has a regen beam. They never directly attack you, just heal player 1.
Griefing to shoot down Player 2 so that you can get through Player 1's shields? Totally, right.
If you want to actually be even semi-effective at protecting traders and explorers from hostile players, you need to be willing to attack them when they're currently Clean, or you're open to all sorts of really easy exploits against your moral code.
...
Conversely, my *primary* reason for flying around with Crimes Off is that I don't want the cops showing up and chasing off the NPC pirate/assassin I'm fighting, and nothing to do with PvP at all. As it happens, I don't mind being attacked by players either, but it doesn't automatically follow.
Plus there's no way to determine whether a player has Crimes Off or On without either committing a crime against them or watching them change the setting in front of you - hardly reliable even if it was an actual PvP flag rather than a multi-use setting ...