C&P...Does it work?

That. I don't get that either. Why do people log into open, and then log out the moment they see a Fer-de-Lance in supercruise?
Why? Just click solo/PG and be done with that...

Some people like to meet new people and have positive social interaction. Weird right?
 
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Stop calling for punitive action for ship destruction, its a video game and the pixels really don't mind. If exploding bothers you just avoid open.

Aaaah, here it comes, the Master Argument: "they're just pixels bro". Still waiting for the other heavy hitting ones: "It's called Elite Dangerous", "you lack a growth mentality", and "in every environment Apex Predators prey on the weak".
 
Yes crime and punishment works. Now actions against the law result in consequences.
All I ever end up with is multiple superpower bounties on my Krait. Since Shinrarta Dezhra doesn't recognize any power outside of the Elite Federation of Pilots; I'm still able to repair, re-fuel, restock, outfit, and swap ships. When I want to do Illegal stuff, I use a certain ship. When I want to do legal stuff, I have other ships.

You could have 4 ships set up to illegal stuff: one for the Feds, one for the Imps, one for the Alliance, one for the Independents. Just make sure you don't get the superpower you're currently working for angry.
 
Yeah, weird they don't use a PG where they won't be griefed but instead click on open and log off the moment any social interaction *could* start.

How do you meet new people in a PG when you already know the people in the PG? FDL's in SC don't usually say - "I'm not a threat. I'd like to have a conversation."
 
I missed nothing about the C&P updates. I played an active part in its beta testing.

I'm referring to changes to the actual mode system from its original design and the choices they offer us players, as that's what you initially challenged Ian and I on. Put the goalposts down, please.

That's a bit rich.

I made the point that you can't just assert that the current version of "the rules" is the way things are intended to be because "the rules" change pretty often, with patches and updates.

YOU then moved the goalposts by asking me for an example of where things related to the "mode system" have changed.

Stop calling for punitive action for ship destruction, its a video game and the pixels really don't mind. If exploding bothers you just avoid open.

And, speaking of moving the goalposts...

I said that punitive action can be taken against people who do things like station-ramming in a PVE server.
Again, that is demonstrably correct, as Mobius shows.
Frankly, it'd be nice if FDev spoke out about whether that sort of poop is acceptable anywhere and then took action against those who indulge in it if it's not acceptable.

So I've no idea why you're equating that to "punitive action for ship destruction".

Course, in a PvE mode, it seems pretty obvious that would be the case, right?

Also, maybe it's worth pointing out that any punitive action is, erm, "punitive action".
The whole "P" part of a C&P system involves taking punitive action against criminals.
Fines and Bounties are punitive action.

Obviously, though, something more severe would be required for people who break the rules applicable in a given mode, right?
 
How do you meet new people in a PG when you already know the people in the PG? FDL's in SC don't usually say - "I'm not a threat. I'd like to have a conversation."

Actually, many do.
When I'm around in open in my Furrylance, I tend to "o7" every incoming CMDR and, after an initial scan to see if the incoming is a possible threat, point my nose away.

Also most clean ones for example are rather bounty hunters than murderers.
Joys of the working C&P - easy cleaning of the bounties doesn't work due to notoriety, and therefore most murderers are easily recognisable.
With a bit of situational awareness you *can* quite easily divide the good from the bad.
 
And, speaking of moving the goalposts...

I said that punitive action can be taken against people who do things like station-ramming in a PVE server.

No you didn't.

So I've no idea why you're equating that to "punitive action for ship destruction".

Because that's exactly what you were talking about, I've made it big to help you out :

And, in a PvE server, reporting the nobbers would be more likely to result in punitive action since PvP interactions that resulted in the destruction of a player's ship would always be conspicuous.

You need to get a grip.
 
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No you didn't.

Don't try and tell me what I did or didn't write.

You'll never have the noggin for that.

Because that's exactly what you were talking about, I've made it big to help you out

And, in doing so, make yourself look a bit silly.

The discussion was specifically about whether issues with things like station-ramming would make a PvE server non-viable - something which Mobius proves is demonstrably false.
I said that it'd be easy to identify the culprits of such things because any PvP that resulted in the loss of a ship would stick out like a sore thumb.

The point was that punitive action could easily be taken against anybody attempting to circumvent the rules of a PvE server.


You need to get a grip.

Right back at ya'.

Get a grip on comprehension skills.
 
I didn't need to tell you I quoted you at you instead.

And, in doing so, make yourself look a bit silly.

The discussion was specifically about whether issues with things like station-ramming would make a PvE server non-viable - something which Mobius proves is demonstrably false.
I said that it'd be easy to identify the culprits of such things because any PvP that resulted in the loss of a ship would stick out like a sore thumb.

The point was that punitive action could easily be taken against anybody attempting to circumvent the rules of a PvE server.

.....
 
Anyone who starts demanding punitive action for the video game has come adrift.

Also, maybe it's worth pointing out that any punitive action is, erm, "punitive action".
The whole "P" part of a C&P system involves taking punitive action against criminals.
Fines and Bounties are punitive action.

Obviously, though, something more severe would be required for people who break the rules applicable in a given mode, right?

It looks like your comprehension skills have come adrift for the 2nd 3rd time on this page.
 
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