fuel stealing limpits

I believe a new fuel stealing limpit/module should be implemented into the game. You can already steal cargo and transfer fuel to players or NPC's. Being able to disable a players thrusters and steal there fuel out in the void would only make a lot of sense and add a new and exciting experience for pirates and players as a way to acquire fuel if no stations are available and your not equipped with a fuel scoop. Any other ideas to add would be appreciated
 

Lestat

Banned
I believe a new fuel stealing limpit/module should be implemented into the game. You can already steal cargo and transfer fuel to players or NPC's. Being able to disable a players thrusters and steal there fuel out in the void would only make a lot of sense and add a new and exciting experience for pirates and players as a way to acquire fuel if no stations are available and your not equipped with a fuel scoop. Any other ideas to add would be appreciated
Question is when do you see someone in the void. We have 3 Major platforms PC, XBox and PS That do not communicate with each other other than background Sim. So a PC user will never see an XBox or PS user. Plus 400,000,000,000 systems. How likely would you be stealing fuel from another player? With Player who did not want Pirates in the void, you will not see NPC in the Void
 

Deleted member 110222

D
This "idea" is why the devs' don't read this sub-forum.

Mate, I'd stop. I've not heard a sillier proposal.
 
Your correct but if your only a few systems out having the option and ability would certainly be useful especially if your only out hunting and not planning a full exploration trip having the option of a secondary fuel source is a good idea in my opinion
 
Please explain why its such a 'silly' idea as you say..if your flying a anaconda or another large class ship many systems do not have a pad large enough to land and refuel and most do not want to waste an optional slot on a fuel scoop if your flying a combat ship on missions having the option to refuel your ship if you cant land in a system and are without the fuel to jump to a system with a station that has a large pad than having the option to refuel from a NPC in system or another player is a good concept for the game
 
I think you're overlooking something here OP.

In order to use the new type of limpet, you would presumably need to have the new type of limpet controller taking up one of your module slots. If you are using a module slot for a limpet controller that is EXCLUSIVELY used for gathering fuel (albeit extremely inefficiently), why not just put a fuel scoop in the slot?

Yeah, the fuel scoop gameplay would be boring, but it would be MAGNITUDES better as a reliable source of fuel. You wouldn't need to rely on ships (either player or NPC) being in the system, nor would you need to track down the ships, interdict them, and then pirate fuel off of them. Running out of fuel in an unpopulated system with the limpets instead of a scoop would likely be a death sentence without a call to the fuel rats.

We don't need fuel-stealing limpets in ED. The only thing that they would be is an all-round worse alternative to the fuel scoop, and nobody would ever consider using them instead of a fuel scoop.
 
I get the idea but it would not really work. Compared to a fuel scoop, which doesn't weight anything this device would need the controller and cargo space and limpets to store in the cargo. You will find very few NPCs in unpopulated border systems. If fuel containers from salvage or markets could be used on the ship, it would provide an element of survival gameplay, but the fuel scoop makes these methods unnecessary and it is not really that kind of game.
 
I believe a new fuel stealing limpit/module should be implemented into the game. You can already steal cargo and transfer fuel to players or NPC's. Being able to disable a players thrusters and steal there fuel out in the void would only make a lot of sense and add a new and exciting experience for pirates and players as a way to acquire fuel if no stations are available and your not equipped with a fuel scoop. Any other ideas to add would be appreciated

I am trying to figure out what the gameplay behind this would be, and I have a hard time finding one that isn't purely in the category of griefing other players.

Your large ships arriving at an outpost, and use this mechanism as a way to refuel your ship... by doing an act of violence... and then you justify this by, I do not want to carry a fuel scoop (that has no mass).... so instead of that, you now want carry a special limpet controller, and a cargo rack that atleast can hold a few limpets... both of which would add mass. And to top this off, when doing this close to a station, this an act of violence, so security will fire at you.

So using this mechanism as a refuelling option at outposts is not good suggestion.... A better suggestion would be to be able to request outpost to refuel your ship using limpets... at higher costs, as you have to pay for the limpets too.



What should the reasons for a pirate to pirate fuel be? it is a "free" resource if you have fuel scoop, it is faster, and does not rely on pirate to actually finding a "victim" to steal fuel from.... So the only reason I can think of is to punish the player. Punish for what reason? What would make a useful mechanism? compared to just shoot them? This seems like another bad argument to justify griefing.


Then we have the other deal with removing all of the fuel from a ship, which is the part that concerns me the most, as this is the part is most likely to be used, and it would be used as pure griefing, as I cannot find any good reasons for ever doing this, but I can think of many reasons for why some players would like todo this, and none of these are going to add any kind of meaningful gameplay to the game, instead it would simply fuel the ongoing debate of griefers and their victims.



So who would actually fit this new limpet controller a ship? I do not even fit the fuel transfer limpet, despite I regularly visited distress calls where a ship requested fuel.... so fitting one of these would be for a very specific and limited use case. We do not need more limpet controllers, and this is one thing FDev already have acknowledged, and we are eagerly awaiting their solution to this mess.


And as a final note, there is already player driven solution to the problem of needing fuel and that is called The Fuel Rats ( https://fuelrats.com/ ), a nice group of players who actually will come to your aid and deliver fuel.
 
Don't know why everyone's so down on this idea ... I love it. To call it a griefing tool, well you can say that about any weapon. Obviously attaching one of these to a ship would be a crime as in any attack. Actually, maybe a simpler idea would be to just have the "Fuel tank" as a targetable sub-system. Once damaged the victim's fuel slowly starts to leak away, adding an interesting new time based dynamic into combat situations where you have to decide when to cut your losses and make a run for the nearest station (a bit like with a broken canopy).
 
Don't know why everyone's so down on this idea ... I love it. To call it a griefing tool, well you can say that about any weapon. Obviously attaching one of these to a ship would be a crime as in any attack....

Other weapons have a practical use outside of griefing, be it PvP/PvE piracy, PvE farming, or PvE assasinations. The issue here is that the use case for fuel-stealing limpets is EXCLUSIVELY griefing. The limpets would be inferior in every respect to a fuel scoop, so the only reason someone would conceivably use the limpets would be if they are planning on using them on another player.

.... Actually, maybe a simpler idea would be to just have the "Fuel tank" as a targetable sub-system. Once damaged the victim's fuel slowly starts to leak away, adding an interesting new time based dynamic into combat situations where you have to decide when to cut your losses and make a run for the nearest station (a bit like with a broken canopy).

Depending on how it is implemented, something like that could add quite a bit of additional gameplay. Although, it might be a good idea for the fuel tank to not be targetable (like the canopy) and require skill and knowledge to damage.
 
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Don't know why everyone's so down on this idea ... I love it. To call it a griefing tool, well you can say that about any weapon. Obviously attaching one of these to a ship would be a crime as in any attack. Actually, maybe a simpler idea would be to just have the "Fuel tank" as a targetable sub-system. Once damaged the victim's fuel slowly starts to leak away, adding an interesting new time based dynamic into combat situations where you have to decide when to cut your losses and make a run for the nearest station (a bit like with a broken canopy).



So how would this work in practice then?

First you have add the special fuel stealing limpet controller. And then you have to add cargo racks, so you can stock up on limpets. if you are truly trying to play as a pirate you would already have cargo racks, but then I ask again, what use would this be for a pirate? The cargo should be the top priority, so hatch breaker limpet controller and collector limpet controller are way more useful than steal fuel limpet controller.


So back to fights then. what would a PvP player sacrifice for adding a cargo rack and a special limpet controller module? And then most of the time, a point defence placed on the underside near the cargo hatch would make this an almost useless tactic, as you will run out of limpets before the Point defence will run out of ammo.


So not very useful in fights either.



So that brings me back to the ones that would mostly use this, are players into griefing. As the other "use" cases for this does not really make any sense.
 
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