*The following questions are from the lense of a federal corvette or similar size ships*
Question 1: I've seen many talk about the use of prismatics, but after looking at the stats via in-game and on coriolis I just cant seem to fathom why you would ever use them. As this may be an error in my perspective or a general lack of understanding I will try to illustrate my thinking on this.
The supposed strength of prismatics is that it gives you significant protection upfront in the form of raw MJ shield strength. This comes at the cost of higher power plant and distributor requirements, and a reduced regeneration and broken regeneration rate. The latter will be the point of contention in my observance. Conversely, Bi-weave offer a lower upfront MJ shield strength but deliever a significantly higher regen/broken regen rate, lower distributor and power plant draw.
Conventional wisdom and builds seem to converge on 2 points: Heavily resistant bi-weave builds and High MJ prismatic builds (with some slight balancing of thermal values to pull them out of the negative ranges). In both instances for the more shield-centric ships, the use of SCBs follows accordingly. As has been expressed many times, the former benefits far more from the replinishment of SCB's.
The previously mentioned contention is this: At the moment that the initial shield values of prismatics are depleted and the use of SCB's commence, these shield types seem to be more of a hinderance rather than a benefit. Bi-weaves regeneration capability cannot be ignored when considering the length of engagements as it alleviates some of the depedancy on the use of SCB's. At a cursory glance, Prismatics offer a 1.1 regen rate and bi-weaves offer 4.4. Over the course of 1 minute that equates to 66 vs 264. By observation, pvp engagements seem last on the low end ("fair fights") about 5 minutes which adjusts these values to 330 vs 1320. This disparity seems magnified significantly when one starts to consider resistances, engineering and the previously mentioned "popular builds". In effect, that 1320 shield replenishment goes alot further.
So what is it that I am missing in this equation? Surely I am missing something, but I just cant seem to put my finger on it.
Question 2:
Over the course of two years of play I've seen many players ask about the function of the SYS distributor and its effects on shielding. Again, conventional wisdom points out that more pips to SYS = hardened shields, yet fails to explain how or to source their conclusions. Based on some conversations and testing via coriolis and npc's it would seem that resistances are in no way modified and that overall shield integrity is also not effected. The remaining consideration seems to be one of the shields regeneration rate relative the current fullness of the SYS distributor, though I've struggled to find any source from FDEV that definitively solves this curiosity. This has a massive impact, in my opinion, on the use of SYS pip management if it is ultimately relegated to the ability of the distributor to effectively keep its capacity above 51%.
Does anyone have a source explaining this in great(er) detail?
Wrap-up:
Ultimately what I am searching for is empirical and sourcable facts, even if it means the assertions and hypothesis above are incorrect. Any input and feedback of this nature would be greatly appreciated.
Thank you.
Question 1: I've seen many talk about the use of prismatics, but after looking at the stats via in-game and on coriolis I just cant seem to fathom why you would ever use them. As this may be an error in my perspective or a general lack of understanding I will try to illustrate my thinking on this.
The supposed strength of prismatics is that it gives you significant protection upfront in the form of raw MJ shield strength. This comes at the cost of higher power plant and distributor requirements, and a reduced regeneration and broken regeneration rate. The latter will be the point of contention in my observance. Conversely, Bi-weave offer a lower upfront MJ shield strength but deliever a significantly higher regen/broken regen rate, lower distributor and power plant draw.
Conventional wisdom and builds seem to converge on 2 points: Heavily resistant bi-weave builds and High MJ prismatic builds (with some slight balancing of thermal values to pull them out of the negative ranges). In both instances for the more shield-centric ships, the use of SCBs follows accordingly. As has been expressed many times, the former benefits far more from the replinishment of SCB's.
The previously mentioned contention is this: At the moment that the initial shield values of prismatics are depleted and the use of SCB's commence, these shield types seem to be more of a hinderance rather than a benefit. Bi-weaves regeneration capability cannot be ignored when considering the length of engagements as it alleviates some of the depedancy on the use of SCB's. At a cursory glance, Prismatics offer a 1.1 regen rate and bi-weaves offer 4.4. Over the course of 1 minute that equates to 66 vs 264. By observation, pvp engagements seem last on the low end ("fair fights") about 5 minutes which adjusts these values to 330 vs 1320. This disparity seems magnified significantly when one starts to consider resistances, engineering and the previously mentioned "popular builds". In effect, that 1320 shield replenishment goes alot further.
So what is it that I am missing in this equation? Surely I am missing something, but I just cant seem to put my finger on it.
Question 2:
Over the course of two years of play I've seen many players ask about the function of the SYS distributor and its effects on shielding. Again, conventional wisdom points out that more pips to SYS = hardened shields, yet fails to explain how or to source their conclusions. Based on some conversations and testing via coriolis and npc's it would seem that resistances are in no way modified and that overall shield integrity is also not effected. The remaining consideration seems to be one of the shields regeneration rate relative the current fullness of the SYS distributor, though I've struggled to find any source from FDEV that definitively solves this curiosity. This has a massive impact, in my opinion, on the use of SYS pip management if it is ultimately relegated to the ability of the distributor to effectively keep its capacity above 51%.
Does anyone have a source explaining this in great(er) detail?
Wrap-up:
Ultimately what I am searching for is empirical and sourcable facts, even if it means the assertions and hypothesis above are incorrect. Any input and feedback of this nature would be greatly appreciated.
Thank you.