Oculus Audio no longer works - Win10

Hi all. I had been running fine since May with the Oculus Audio work-around (change default sound device to Oculus Audio in sound settings) so that Elite audio would go through the headset instead of my desktop speakers. A few weeks ago that suddenly stopped working.

Now the sound coming through my Oculus (when set as default audio device) is a rapid clicking sound. I can revert my desktop audio as the default source and the sound comes through perfectly fine on my speakers. When in this mode, and I go into the Oculus menu (i.e. to reset position) Elite's sound suddenly goes through my Oculus speakers - but only for as long as I am in the Oculus menu. When I close out of the Oculus menu Elite's sound reverts to my desktop speakers.

This is really annoying and starting to annoy my family members. Has anyone seen this issue and figured out what's wrong - or at the very least develop a work-around so that the sound properly goes through the Oculus audio? Thanks!

For the record I am using Win10, Oculus (non-developer, standard release), motherboard onboard sound. All other Oculus and SteamVR games the audio works fine.
 
Does the Oculus earphones work on other games? There's a design flaw with the Oculus headset. Them geniuses went and used a sliding contact. I had one headset where I lost the sound to the earpieces. I got a new headset from Oculus, and then a year later the exact same thing happened again. I didn't bother contacting Oculus the last time. I just use my own headphones instead.

I doubt I'll be buying my next headset from Oculus
 
Yes as I said it works fine on all other games, and it also works fine when I pull up the oculus in game menu (ie Elite plays through my headset).
 
I doubt I'll be buying my next headset from Oculus
One of my Oculus earpieces started playing up a while ago. Popped it off and back on, and it worked again.
I'm sure Oculus will have been spending time tweaking their designs since the original models were released. They've had a lot of money thrown at them, and early models often get their flaws fixed when the new model is put out. They've got to keep their parts compatible between models.
There is a lot 'wrong' with the first retail sets were designed. I'll be buying another Oculus (later model) when mine wears out.

As for the OP's problem:
I'd delete the Oculus audio device from Device Manager, and redetect devices to get it back.
If that doesn't fix it, I'll be looking through patch notes for Olulus and Elite for anything relevant.
 
As for the OP's problem:
I'd delete the Oculus audio device from Device Manager, and redetect devices to get it back.
If that doesn't fix it, I'll be looking through patch notes for Olulus and Elite for anything relevant.

I hope your fix cures the OP's problem. I reckon there'll be a few people like me who have the mechanical problem with their headsets that will be attracted to this thread because of the title.

I tried taking it apart and putting it back together. It fixed it then the problem came back again. I hope you were more successful than me. I have no idea why they included a sliding contact in an otherwise well designed headset. I'm very tempted to get out my soldering iron and solder in place a proper connection <sigh>
 
I tried taking it apart and putting it back together. It fixed it then the problem came back again. I hope you were more successful than me. I have no idea why they included a sliding contact in an otherwise well designed headset. I'm very tempted to get out my soldering iron and solder in place a proper connection <sigh>
The contacts didn't look to be of the same metal, so I may have lightly filed one side or wiped them with screen-wipes.
As you said, it shouldn't be needed. But I'm not normal, and the early-adopter in me barged his way out for a good rummage around the problem.
 
Yes as I said it works fine on all other games, and it also works fine when I pull up the oculus in game menu (ie Elite plays through my headset).

I would suggest 1) looking on the Oculus forums to see if anyone else has had the same thing and 2) raising a support ticket (not a bug report) with FD so that they can try a few things with you (they may have had previous cases).
 
Seem to be quite a bit of audio going out in rifts after a year or so.

Personally I'm just using my regular Logitech cans.
Much better audio and better microphone.

And best of all. Windows never has to switch between audio devices.

I did try the included a while back and it was Rather scratchy and anemic affair.
A bit like a bad connection on the set.
Could be a bad driver but I would rather just use my usual headphones anyway.
 
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