Should I convert this legacy G5 thermal shield booster?

Not sure if I'm missing a scenario in which some 3.0 special effect might outweigh giving up these legacy stats - full scenario and stats below, would appreciate any eng 3.0 theory crafters opinion --->

Python multirole / moderate combat, current shield and resist stats:
Shield: 1261
Kinetic: 45.1%
Therm: 36.8%
Explo: 54.1%

Legacy G5 Thermal shield booster (has NO special effect and can't put on new one without converting to 3.0)
MW draw 1.29
Shld boost 20%
Kinetic: -1.1%
Therm: 26.6%
Explo: -1.3%

Notes - ^^ as you can see, nearly perfect max ~27% thermal resist, with bit more power draw than 3.0 converted G5, but ~3% better kinetic/exp resists as 3.0 G5 is -4%
Can't apply special effect without losing legacy stats. Power draw not issue as plenty power left on Python G5 Armored plant. Was thinking putting on 5% more super capacitor effect but that would cost me ~5% kinetic/explosive from conversion plus negative effect of supercap, and another -2% thermal resist.

A perfect or nearly perfect G5 3.0 conversion would get me reduced power draw which I don't need, ~5% more overall shield strength, but lose me ~5% from both kinetic and explosive, plus lose ~2% from thermal.

Am I correct in thinking basically I'm giving up a swag aggregate total of 5+5+2 = 12% of resists for a 5% overall total shield strength boost?

For example I converted a G5 thermal which had bad legacy stats, applied super capacitors and rolled G5 almost maxed out is:
MW draw 1.20 (.09 better power draw)
Shld boost 26% (~5-6% bigger shield)
Kinetic: -6.1% (~5% worse kinetics)
Therm: 25.4% (~1.2% worse thermal)
Explo: -6.1% (~5% worse explosive)

Is there any new 3.0 special effect I could put on that would make converting this legacy shield booster worth it? I can't think of one so left it as is, but thought ask the forum.

thanks,
 
I think you end up slightly better off with a new G5 thermal/super capacitor booster.
Using EDSY* on a stock Chief gives,


For the new:

RAW 204.1
ABS 33.3% 306.0
KIN 36.4% 480.7
THM 10.6% 342.4
EXP 47.0% 576.9

For yours:

RAW 194.4
ABS 33.3% 291.4
KIN 39.3% 480.4
THM 11.9% 330.8
EXP 49.4% 575.3

(*assuming I plugged it in correctly and their math still stands)
 
Thanks. Guess I will convert my booster when I get the G5 mats.

It’s only for pve and NPCs seem to have more mixed weapons than when I last played (was used to almost all lasers), so the bit extra shields size hopefully will offset the loss of lower kinetic and explosive negatives.

been getting NPCs with rails, missiles, etc as well as usual lasers.
 
Sometimes the legacy ones are slightly better. In your case, the difference is probably so small the material price isn't worth it. If you have the materials, just make a new one. You can never recreate the results of a legacy mod so if it's good, just keep it.
 
Thanks. Guess I will convert my booster when I get the G5 mats.

It’s only for pve and NPCs seem to have more mixed weapons than when I last played (was used to almost all lasers), so the bit extra shields size hopefully will offset the loss of lower kinetic and explosive negatives.

been getting NPCs with rails, missiles, etc as well as usual lasers.

You could just do another one then compare in game, but I think it will be marginally better overall, as the EDSY numbers show.
 
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