This was so hilarious, I nearly wet myself.If you want a ghost of a chance to start competing with Roberts after your final release, you need to bring in a pure Newtonian model for your "realspace" physics.
This was so hilarious, I nearly wet myself.If you want a ghost of a chance to start competing with Roberts after your final release, you need to bring in a pure Newtonian model for your "realspace" physics.
This was so hilarious, I nearly wet myself.
I don't have much of an opinion on SC, but what's abundantly clear is that SC and ED are two totally different games. The idea that one will succeed or fail because of the other is totally ridiculous. As was the idea that most people want a true Newtonian flight model. Personally, I'd prefer the Frontier Elite flight model, but I'm not stupid enough to think that I represent all gamers. I'm also not so wrapped up in my own personal tastes that I can't recognise the merits of a different flight model.After having viewed the various SC videos, I also found that amusing. I wasn't at all impressed with the SC flight model and think it looks even worse than ED's.
I don't think I'll be buying SC when it eventually comes out as a full release. It's just not for me.
I don't have much of an opinion on SC, but what's abundantly clear is that SC and ED are two totally different games. The idea that one will succeed or fail because of the other is totally ridiculous. As was the idea that most people want a true Newtonian flight model. Personally, I'd prefer the Frontier Elite flight model, but I'm not stupid enough to think that I represent all gamers. I'm also not so wrapped up in my own personal tastes that I can't recognise the merits of a different flight model.
Finally, the idea that ED will fail because of a game that's nowhere near release is just priceless.
And good luck to SC. I hope it succeeds and prospers. But this constant playing one off against the other is just childish.
Just sayin'. ED won't fail because it's not "what people want". People generally don't know what they want until it's been given to them, then this will be the new thing that people want.
If I'd asked people what they wanted, they'd have said, 'A faster horse'.
I'm reminded of a Henry Ford quote:
Where was star citizen when I was a wee lad. No thankya, i'll be backing team Elite all the way. What's the point in having two space sims the same anyways?
I backed the sim that gave me countless happy memories growing up. Braben built the sim he himself wanted to play and i'm happy to play in his back yard any day![]()
It's not quite as simple as that, but technically, yes.
As much as I dislike using Wikipedia as a reference, this article is a good primer on the subject : http://en.wikipedia.org/wiki/Acceleration
Have a search on the internet for the topic - it can get quite hoary
EDIT: and we haven't even touched on the subject of frame-of-reference and relativity
rgds.
That girl, Sandy Garner, is certainly going places.
I've been reading about Star Citizen, and I've discovered that THEY are going with realistic physics. Pure newtonian; no speed limits, act like a REAL spaceship would act.
I remember reading somewhere that the design team thought that their gamers wanted this whole "flight assist, speed limit, atmospheric physics" model for their combat.
People who want realism obviously hate gameplay that is fun.
Someone should do a NASA simulator for the 5 people who care, it would let you fly to Mars, 7 months in realtime. Enjoy![]()
Purely from a speculative point of view, what is deemed "realistic" now, is based on current technology and our current scientific understanding.
We're talking about 1,300 years into the future. What amazing tech might have developed by then? Would it not be logical for the human race to develop tech that makes space machines easier to control?
What is to say that thrusters and other reaction-based propulsion systems won't be so advanced, and the fly-by-wire systems won't be so advanced, that the result is the current flight model that ED uses? Why must spacecraft 1,300 years in the future fly like the way ours do now to be "realistic"?
Think back a few hundred years. The only way for man to "fly" was in a balloon. It must be filled with lighter-than-air gases. If someone proposed a metallic, non-balloon way to fly, it would have been deemed "unrealistic" as metal is heavy and thus can't fly. Same for ships. It was only around 1780s that metal ships were built. Prior to that, all ships were made from wood because it floats; because nobody understood the science back then that metal ships could also float.
If we can believe the invention of FTL drives (superluminal drives, aka FSD, aka faster-than-light drives), why can't we believe that sublight engines might be as advanced as well?
Star Wars fighters fly like in atmosphere out in space, and everybody seem to love it![]()
As a reader of hard science fiction novels I find the concept of combat you described above VERY interesting - just sayin'
I do realise, however, that I'm in the minority here, also that for the purposes of a mere computer game, it probably is necessary to rewrite the laws of physics in order to satisfy the emotional needs of the average gamer who wants to participate in close-quarter aerial-battles-in-space. (omg I'm so Elitist!).
I love Elite and also already love the ED Betas so I shall be playing this game and ignoring the nerfed flight model as such - it's only a game after all; if I feel the need to control a space vehicle and have a battle of wits against geniune Newtonian physics I'll just have to look for that somewhere else from time to time. Perhaps even fire up Frontier: Elite II, hmm, there's an idea![]()