The Star Citizen Thread v9

Ah, well, you see, i'd have to disagree on that. ED's lack of promised offline mode is a reason to be critical of FD to some extent, but that was just one component of what they promised. CIG, specifically CR, said he was here to save PC gaming (still doesn't look like it needs saving) and he was going to create this game that has been coined the BDSSE. That is what they were already promising before they started expanding the scope, and that is what they need to deliver if they are to convince me they didn't just say whatever they wanted in order to milk people of money.

Which means you've already made up your mind regardless of anything that will happen. If they add the gameloops, make it run bug-free, stable at 144PS, add VR, 100 systens; you'll be here saying:"But they promised 1000 people instances!". And if they add that, you'd say:"But where are the mods we were promised to be able to make!" and if they do that "where are the private servers!" and if they do that "I cant see the sandworm!". It could be better than X4, ED and NMS combined in every way and you'd still say:"But he didn't save PC Gaming, he promised!"

You're entitled to such a pointless attitude, but it just makes you the mirror image of those 'cultists' who already decided SC is going to be the best thing no matter what.
 
"Ooohhh, shiny stuff in a glass of whisky, can't let my $500 investment fail, buy an Idris!"

Sorry, but the Wiener Dog spaceship wins over the Idris.

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I wasn't meaning to gloss over anything. But, when you are trying to take and hold ground terrain, you need ground forces. And there are people that love that game play, so I think its great to bring them along.

From today's black box mission. https://imgur.com/a/prMRtBK

As I was flying in, I had to stop and take some photos. Breath taking!

Dude you're still glossing :D

Do you not agree that your ship purchases (and any credit purchases you have which survive reset), improve the alpha experience? (I mean it would be strange if they didn't right? ;))

I could totally see myself having some fun with SC in its glitchy state. But I couldn't see myself paying $450+ to help smooth out those kinks and improve the fun odds. Or feeling I had to seek out comparable aid to get my AAA money's worth in the meantime. I think it's a point worth making :)
 
But he didn't save PC Gaming, he promised!

Which is a funny thing in the first place, because PC Gaming never needed saving. CRoberts (just like Sean Murray) just aims at vulnerable part of the community, that's prone to getting swamped with promises of everything and anything, and pulling their money in and then underdelivering. Which is kinda sad.

and if they do that "I cant see the sandworm!"

Now that's just false. If they add bug-free, gameloopy, 144 FPS, VR, 100 system game, I think 99.99 % of nay-sayers will admit they were wrong - sandworms and mods and private servers are stuff akin to Elite's offline mode; most people don't care aside of angry zealots. Tbh, if they manage some-bugs, gameloopish (as in all promised types of play in some working way), 60 FPS (on majority of systems), VR, 10 system game, I will be impressed and might correct my view (still won't play, FPS doesn't interest me, but I'll think differently of it).

The problem with this list is, of course, that currently it seems that it will take some... 10 - 20 more years?
 
https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114

When asked if he considers himself a perfectionist, Chris begrudgingly agreed. “If that standard in attention to detail isn't there, then it drives me nuts,” he admitted. “If we want to have something out, you have to balance quality, cost and time. We almost always pick quality.

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I kind of have to wonder if Chris is simply allergic to reality, the way he shies away from it with such vehemence and dedication.
 
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Which means you've already made up your mind regardless of anything that will happen. If they add the gameloops, make it run bug-free, stable at 144PS, add VR, 100 systens; you'll be here saying:"But they promised 1000 people instances!". And if they add that, you'd say:"But where are the mods we were promised to be able to make!" and if they do that "where are the private servers!" and if they do that "I cant see the sandworm!". It could be better than X4, ED and NMS combined in every way and you'd still say:"But he didn't save PC Gaming, he promised!"

You're entitled to such a pointless attitude, but it just makes you the mirror image of those 'cultists' who already decided SC is going to be the best thing no matter what.

Well I for one supported SQ42 with Star Citizen as an addon, which it was back in ye olde days. And today, there's exactly ZERO SQ42, and the addon is so bloated now, that horse armor seems like a good buy. So I would love to see him deliver what he bloody promised, not come up with flavour of the month additions to this monstrosity of a game/fever dream.
 
Which is a funny thing in the first place, because PC Gaming never needed saving. CRoberts (just like Sean Murray) just aims at vulnerable part of the community, that's prone to getting swamped with promises of everything and anything, and pulling their money in and then underdelivering. Which is kinda sad.



Now that's just false. If they add bug-free, gameloopy, 144 FPS, VR, 100 system game, I think 99.99 % of nay-sayers will admit they were wrong - sandworms and mods and private servers are stuff akin to Elite's offline mode; most people don't care aside of angry zealots. Tbh, if they manage some-bugs, gameloopish (as in all promised types of play in some working way), 60 FPS (on majority of systems), VR, 10 system game, I will be impressed and might correct my view (still won't play, FPS doesn't interest me, but I'll think differently of it).

The problem with this list is, of course, that currently it seems that it will take some... 10 - 20 more years?

That is exactly my point. It is one thing being critical, it is quite another from saying:"It needs to be the best game ever, anything else isn't good enough." which AA did. I am convinced the majority of gamers dont care at all about this stuff, they'll just look at the end whether it is a fun game worth the $50. If it is good people will buy it no matter what CR promised a decade ago (by then, if not more). If it sucks it also doesn't matter at all what was or wasn't promised. Any other position, whether it is Vertisce's 'SC is always the best thing ever!' or Agony's "But it isn't the ultimate grandest uber-game ever and nothing else is enough!', is daft.
 
That is exactly my point. It is one thing being critical, it is quite another from saying:"It needs to be the best game ever, anything else isn't good enough." which AA did.

AA didn't male the claim that it would be the best game ever. Chris Roberts did. SC fans did when they swallowed the Kool Aid. Then they went on a Holy Crusade to attack anyone that even remotely suggested it was anything but perfect. The mockers are only holding the feet of SC fans to the dumpster fire they created.
 
It would be interesting to see a proper Calling All Devs discussion on how they will implement VR with the flick of Ben Lenslock's switch at some point in the future?

I've only tried a DK2 once in "the other game" and it was all fine until I hit the docking computer and went from stable to on the edge of barfing in under 2 seconds!
 
That is exactly my point. It is one thing being critical, it is quite another from saying:"It needs to be the best game ever, anything else isn't good enough." which AA did. I am convinced the majority of gamers dont care at all about this stuff, they'll just look at the end whether it is a fun game worth the $50. If it is good people will buy it no matter what CR promised a decade ago (by then, if not more). If it sucks it also doesn't matter at all what was or wasn't promised. Any other position, whether it is Vertisce's 'SC is always the best thing ever!' or Agony's "But it isn't the ultimate grandest uber-game ever and nothing else is enough!', is daft.

If its good, yeah, some people will buy it. I might buy it. It still doesn't let CIG off the hook for years of marketing promising the BDSSE, that CR was going to save PC gaming (it still doesn't need saving), deceptive marketing practices, etc.

When i say it needs to be the BDSSE, i mean to fulfil their promises and hype. You know, the things people paid hundreds or even thousands to receive. I know there are those who are in for thousands who will accept anything CIG put out now, no matter how bad, but there are those who believed what CIG told them (silly really, but you know, hype) and are expecting what was promised, not just a good game worth $50, they want a game that is worth hundreds or thosands of dollars.
 
It would be interesting to see a proper Calling All Devs discussion on how they will implement VR with the flick of Ben Lenslock's switch at some point in the future?

I've only tried a DK2 once in "the other game" and it was all fine until I hit the docking computer and went from stable to on the edge of barfing in under 2 seconds!

I do not really see the point with VR since it is too much of a gimmick at the moment and need to be refined more. Also, very expensive.

Headtracking on the other hand is very useful and a very immersive tool.

Also, unlike Elite i can utilize headtracking to aim with my head the unmanned turrets i have in Star Citizen. I wish Elite could allow for turret headtracking.
 
I'd like to add that this walking back by fans is rather dissapointing.

CIG repeatedly promised the BDSSE (if not in those words), people paid for the BDSSE, and i would expect the backers to hold their balls to the fire if they fail to deliver.

How many times did we hear over the years that CIG were building the best game ever, that they wanted a game done right, not rushed by greedy producers, the everything game for everyone.

And now, it sounds like some backers are willing to accept just another regular game.

I mean, its all i expect myself, perhaps, at the end, a half-decent game. There is no way backers should accept that though.
 
I'd like to add that this walking back by fans is rather dissapointing.

CIG repeatedly promised the BDSSE (if not in those words), people paid for the BDSSE, and i would expect the backers to hold their balls to the fire if they fail to deliver.

We shall see. I mean, it's not like the backers and critics and other gamers are all of various opinions on what space games ARE the BDSSE.
Not to mention the space-sim/privateer/wing commander market in 2012 was shall we say, bone dry.

It was...X3 and perhaps Space Force: Rogue universe and those had been out for like 4-6 years already.
And in 2013 we got X:Rebirth which was a bit of a dumpster fire that has after the development time of SC become "ok" in quality.

So basically AFTER the kickstarter a lot of space games started popping up like NMS and then Elite (which was basically already on the roadmap but far from released).
And the Wing Commander style games are still basically non-existent on the PC where you have a rich storyline with nice cinematic shots with nice cutscenes and hectic battles against strange aliens.
 
I mean, its all i expect myself, perhaps, at the end, a half-decent game.

As long as they deliver, at a minimum a SQ42 with damn nice cutscenes, a nice (in the end) flight engine, bombastic over the top cheesy space opera with loads of space combat and a crapload of cheesy oneliners I would say they are in the clear.

If they cant do that i want to know, after the release of whatever they release EXACTLY where the money went.
 
That is exactly my point. It is one thing being critical, it is quite another from saying:"It needs to be the best game ever, anything else isn't good enough." which AA did. I am convinced the majority of gamers dont care at all about this stuff, they'll just look at the end whether it is a fun game worth the $50. If it is good people will buy it no matter what CR promised a decade ago (by then, if not more). If it sucks it also doesn't matter at all what was or wasn't promised. Any other position, whether it is Vertisce's 'SC is always the best thing ever!' or Agony's "But it isn't the ultimate grandest uber-game ever and nothing else is enough!', is daft.
Yeah, but if it gets released in 10 years, it simply will suck, because it will be outdated and probably already outperformed by others. That's the problem with long-developed "the best" games. Daikatana fell into this trap as one big SC predecessor.
 
I do not really see the point with VR since it is too much of a gimmick at the moment and need to be refined more. Also, very expensive.

Headtracking on the other hand is very useful and a very immersive tool.

Also, unlike Elite i can utilize headtracking to aim with my head the unmanned turrets i have in Star Citizen. I wish Elite could allow for turret headtracking.

Do you own a VR headset? Useless for SC I know but more than a gimmick in my space game of choice.
 
Do you own a VR headset? Useless for SC I know but more than a gimmick in my space game of choice.

I do own one and Elite looks amazing in it.

But i prefer to see my keyboard and what the cat is doing on it.

But for a game like SC with first person flight and FPS i would rather use headtracking.

Also, that means i do not have to actually twist my head a whole 180 degrees to look behind me but can set the sensitivity and only look 45 degrees to see behind me.
 
We shall see. I mean, it's not like the backers and critics and other gamers are all of various opinions on what space games ARE the BDSSE.
Not to mention the space-sim/privateer/wing commander market in 2012 was shall we say, bone dry.

It was...X3 and perhaps Space Force: Rogue universe and those had been out for like 4-6 years already.
And in 2013 we got X:Rebirth which was a bit of a dumpster fire that has after the development time of SC become "ok" in quality.

So basically AFTER the kickstarter a lot of space games started popping up like NMS and then Elite (which was basically already on the roadmap but far from released).
And the Wing Commander style games are still basically non-existent on the PC where you have a rich storyline with nice cinematic shots with nice cutscenes and hectic battles against strange aliens.

So, what i'm hearing here is, as long as CIG deliver something that's playable, its ok and excuses the years of bombastic hype?

Okaaay.
 
So, what i'm hearing here is, as long as CIG deliver something that's playable, its ok and excuses the years of bombastic hype?

Okaaay.

No, as long as they deliver the bombastic spiritual continuation of Wing Commander they have presented AND give it the BDSSE treatment then it's a good START. And the bombastic hype better deliver within SQ42.

After that they can tinker on the MMO section as much as they want but that part was not what i primarily backed the kickstarter for.
I want SQ42 as a Wing Commander for this century (well, i wanted it for this DECADE but i guess that was too optimistic).

EDIT: And im merely saying that AT THE TIME of the kickstarter it would not surprise me if the bar was a bit lower before Elite, NMS and now X4 and some others on the way...
 
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