The Star Citizen Thread v9

Nope. I shot a perma saluting space commando square in the teeth for inserting his person onto my ship uninvited. It was more work trying to dump his corpse out of the back door by repeatedly running into it.

I cursed CiG for the grave error of not including thermal grenades or at least some Molotovs so I could have set his corpse ablaze to further demonstrate my irritation at the impromptu invasion.

Quite right too!

You should at least have to opportunity to feed the SoB to a sandworm!
 

Viajero

Volunteer Moderator
There are 6 studios and 500 devs working everyday on this to make it happen. They will make it happen because they are already doing it.

Not sure if you realize that people working towards a goal does not guarantee that goal will actually be reached (either partially or at all). History is full of plans, best intentions, projects and endeavours that, after hard work, sadly failed to materialize or materialized too poorly compared to original goals. SC is not immune.

Stating your quoted "logic" as fact on a regular basis, especially given all the hardships this project has gone through so far, is akin to blind faith and is one of the reasons why the most ardent SC fans end up often labeled as cult.
 
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Sure, SC development will always remain terribly inefficient. But it seems there is net progress relevant for gamers. I see it's very ground focused, but that's barely surprising. It's undeveloped FM and focus on FPS make this the only viable way to go.

Umm, where does that leave all the expensive spaceships?
 
I do not really see the point with VR since it is too much of a gimmick at the moment and need to be refined more. Also, very expensive.

Headtracking on the other hand is very useful and a very immersive tool.

Also, unlike Elite i can utilize headtracking to aim with my head the unmanned turrets i have in Star Citizen. I wish Elite could allow for turret headtracking.

I have a lenovo explorer, which costs about as much as the ramp of an idris. Its weird to call VR expensive in this context. Its also absurd to call VR 'pointless' while calling headtracking 'very immersive'.
 
I'd like to add that this walking back by fans is rather dissapointing.

CIG repeatedly promised the BDSSE (if not in those words), people paid for the BDSSE, and i would expect the backers to hold their balls to the fire if they fail to deliver.

How many times did we hear over the years that CIG were building the best game ever, that they wanted a game done right, not rushed by greedy producers, the everything game for everyone.

And now, it sounds like some backers are willing to accept just another regular game.

I mean, its all i expect myself, perhaps, at the end, a half-decent game. There is no way backers should accept that though.

The fans dont....a few fanatics do. Also I can believe that most "fans" who paid and expected a great game have mothballed their wallets waiting for some of the promises to arrive before they support CiG any further. While backers and convinced loyalists at first these people are instantly dropped or degraded to "haters" or whatever when they dare to voice their concern or announce that they wont pay any more. You do of course have the white knights and shills trying to keep the money shower going because the "dream" is at risk. 200+ millions couldnt buy it, all the millions they raise (by over-dramatic gameplay reports and flowery descriptions not set in reality) are immediately swallowed by the bloated and ineffective machinery that is CiG and I bet a lot of people who begin to realize that they sunk more into this dream that they can afford are reduced to nail gnawing and lashing out when others remind them that SC right now really stinks.

I gotta say that SA gameplay report was hilarious but its not because of the game. Its because of griefing/trolling and how easily people are played. Its an experience that will not last as it is based on the time and effort of others. Do you really want to credit Star Citizen for this when the game itself had nothing to do with it? You probably will....depending on how desperate you try to claim victories :)


As far as planetary sales go...I have no doubt that CiG would in fact have access to working proc gen and be able to pump out dozens if not hundreds of bland and barren planets each week we would already have planets in the shop but you know.....or maybe the "faith" aint strong enough yet and CiG is just biding its time to make sure its going to be a hit.
 
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Viajero

Volunteer Moderator
I'd like to add that this walking back by fans is rather dissapointing.

CIG repeatedly promised the BDSSE (if not in those words), people paid for the BDSSE, and i would expect the backers to hold their balls to the fire if they fail to deliver.

No, no. It was actually literally with those words.

The Star Citizen crowdfund success is based primarily on the shoulders of Chris Roberts very explicit promises for SC to be the best space sim in most respects. He went onto great lengths to explain the planned fidelity in most gameplay components, starting with the flight model but including and extending it to a seriously large etc (dead of a spaceman, economy detail, FPS components rivaling with any AAA out there, large battles, capital ship C&C elements...). The gaming media archives are up to the brims with those statements.

It was never just a minor marketing footnote that readers could scoff at. Millions were pledged on the hype and dreams that came along with those serious promises.

That Sleu and others now try to handwave and rewrite the history of the impact of that very deliberate marketing effort in the project is indeed disappointing. I guess hindsight is 20/20 and even some SC fans know it by now. But backers pledged tens and hundreds of millions because of it. Without those promises SC would probably have never received the sums that it did and therefore the project should be held fully accountable to it. There is no room for mercy I am afraid.
 
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I do not really see the point with VR since it is too much of a gimmick at the moment and need to be refined more. Also, very expensive.g.

to each their own....... you are wrong of course... .but to each their own ;)

joking aside i would have had my fill of elite 100s of hrs ago had it not been for VR. For me games like elite, ETS2/ATS and any car racing game are VR or nothing for me now. its as important a tool as a wheel is for a racing game or a hotas is for a flight sim for me.

it is my main reason i looked into getting a refund on SC 3 or so months back (I failed). (there were a couple of other issues but my doubts of vr support was the main one)
 
We could play "fair" and admit that Chris Roberts, even when he said those words was describing his "vision"....the game he wants to create so its not a guarantee. I just dont see him or CiG over years come out and admit that "nope sorry guys, we need to downscale a few things because they are impossible due to engine or whatever". Instead they silently cover up all the things they cant do while trumping up the things they can (some of which never were a plan in the kickstarter) and the loyal fanatics then simply add all the NEW things to the original awesomeness without subtracting or accepting the things that are unfulfilled or underwhelming. And people who do are immediately shunned or attacked and generally fought as if they were an actual enemy.
 
No, as long as they deliver the bombastic spiritual continuation of Wing Commander they have presented AND give it the BDSSE treatment then it's a good START. And the bombastic hype better deliver within SQ42.

After that they can tinker on the MMO section as much as they want but that part was not what i primarily backed the kickstarter for.
I want SQ42 as a Wing Commander for this century (well, i wanted it for this DECADE but i guess that was too optimistic).

EDIT: And im merely saying that AT THE TIME of the kickstarter it would not surprise me if the bar was a bit lower before Elite, NMS and now X4 and some others on the way...

There's a distinction between hyping the game and pre-selling all this stuff.

The SC kickstarter goals are scary reading, they sold a crazy feature set, then they sold the ships you need to access those features, and continued promoting more and more features and gameplay via 10ftc and their marketing videos.

And then they removed the obligation to deliver any of it - as long as the game 'is still in development'. They have infinity time to deliver it and they can keep pre-selling even more features and concepts.

That's where the 'dream game' notion comes from.
 
While others debate the game, I will just say the 600i is the closest ship in any space game to the millennium falcon in any game out, bar none.

As to the person who said buying the 600i creates the fun, wrong. If I wasn’t having fun with my starter ship, I would not have thrown away more money on the game.
 
While others debate the game, I will just say the 600i is the closest ship in any space game to the millennium falcon in any game out, bar none.

As to the person who said buying the 600i creates the fun, wrong. If I wasn’t having fun with my starter ship, I would not have thrown away more money on the game.

What does the 600i do that the starter ship cannot, I'm interested in what upsells players to the more expensive ships.

Edit - imagine I'm new to the game, sell me on the 600i
 
While others debate the game, I will just say the 600i is the closest ship in any space game to the millennium falcon in any game out, bar none.

What would you say is the factor that nails it? The pot plants, or the pool table? Maybe the cocktail bar?

As to the person who said buying the 600i creates the fun, wrong. If I wasn’t having fun with my starter ship, I would not have thrown away more money on the game.

Nope that's recasting the argument. I said the expensive ships (& other pre-purchases such as credits) unlock more potential for fun within the alpha. For some reason you don't want to acknowledge that this might even be the case. Very odd ;)
 
We could play "fair" and admit that Chris Roberts, even when he said those words was describing his "vision"....the game he wants to create so its not a guarantee. I just dont see him or CiG over years come out and admit that "nope sorry guys, we need to downscale a few things because they are impossible due to engine or whatever". Instead they silently cover up all the things they cant do while trumping up the things they can (some of which never were a plan in the kickstarter) and the loyal fanatics then simply add all the NEW things to the original awesomeness without subtracting or accepting the things that are unfulfilled or underwhelming. And people who do are immediately shunned or attacked and generally fought as if they were an actual enemy.

Yet I'll look at SC through the prism of this nonetheless: http://www.scqa.info/?episode=1-87

In these 10FTC and other interviews, they always sounded more "yes" and "will be" than "maybe" and "we hope to", and there were basically no "noes".

Also: I remember when we were told "you're not supposed to have fun, it's an alpha!". Fun times.
 
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They pre-sold a game and a vision for $200m and they cannot deliver it.

SA has picked up on some rumblings btw, and I see the December layoffs are now somewhat out in the open elsewhere.

Best of luck to those guys.
 
Yet I'll look at SC through the prism of this nonetheless: http://www.scqa.info/?episode=1-87

In these 10FTC and other interviews, they always sounded more "yes" and "will be" than "maybe" and "we hope to", and there were basically no "noes".

Also: I remember when we were told "you're not supposed to have fun, it's an alpha!". Fun times.

The 10ftc videos produced a list of hundreds of gameplay features which were either 'in the long term' like capital ship command and control or 'in the short term' like docking.

Chris would sometimes name developers who were tasked and already working on some of these things to lend them credibility - for example docking, he named the dev working on it. That dev left the project iirc about 7 months later. There is no docking, there are no docking clamps.

There are numerous examples of this.

This is what everyone bought into and what they are now trying to forget.
 
What would you say is the factor that nails it? The pot plants, or the pool table? Maybe the cocktail bar?



Nope that's recasting the argument. I said the expensive ships (& other pre-purchases such as credits) unlock more potential for fun within the alpha. For some reason you don't want to acknowledge that this might even be the case. Very odd ;)

Your trying to create an argument that just isn't there. It is akin to me stating the cutter is the best ship in Elite Dangerous. Which it is! The Cutter and 600i don't make the games better, I just look better doing the missions!
 
Your trying to create an argument that just isn't there. It is akin to me stating the cutter is the best ship in Elite Dangerous. Which it is! The Cutter and 600i don't make the games better, I just look better doing the missions!

If you like the sanitary whiteness of the ships in the first place of course...personally, I'd rather fly anything else that wasn't designed and styled like a council run public toilet :D

So, anyone in with the Evocati to give any indication when 3.4 is dropping then?

Backer42?

Sovapid?
 
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