News Thank you - a note on the beta, the launch and your valuable feedback

Thanks to all of the team for the tremendous effort that went into Chapter 4! It is bringing much more than I dare hoped to see! Can't wait for tomorrow's release!

COVAS is excited, too!

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Greetings Commanders,

While the team are busy getting tomorrow’s massive update ready for launch, we just wanted to take a moment to say thank you, and explain how your feedback and time spent in the beta is helpful to us.

During the beta process we pay great attention to the bug report forum, and other discussion areas, to identify issues and problems and assign priorities. We work as hard as we can to fix hundreds of reported bugs, with a focus on those that affect the largest number of players, or stop the game from working.

Elite Dangerous: Beyond – Chapter Four is by far the biggest update of the Beyond season, and maybe our biggest update ever in terms of game-changing enhancements to core systems at the heart of Elite Dangerous. For that reason, your bug reports, feedback in the forum, on social media, and on livestreams have been incredibly important.

Your participation is important, as it allows us to test the following:

  • Compatibility: The huge amount of variation in PC components and setups is impossible to recreate in house, so having thousands of Commanders play allows us to shake out any issues caused by the many different hardware/software combinations
  • Server stress testing: It’s invaluable having thousands of commanders downloading and playing the game at once; it allows us to see how the servers will stand up, and potentially catch and fix any issues before launch
  • Balance and tweaks: We try our best to ensure new features are balanced (within themselves, and when compared to other parts of the game) – the beta allows us to see where there may be tweaks needed, and react accordingly
  • Feature feedback: Beta is a great opportunity to see how commanders get on with the new features, and gives us time to react accordingly to any pertinent feedback

We’re already working on a patch that will follow shortly after launch, which will include a few changes and tweaks including a rebuff of the Mamba. We’ll have more details on the statistics of the Mamba after launch, but we thank you for your patience while we’re incorporating that change.

Those of you who participated in the beta have probably already seen most of the gameplay changes we’ve incorporated based on feedback you left on the forums. As a recap, we’d like to point out a few of the key changes below:

  • We increased mining payouts
  • We made it so probes would be infinite when using the FSS exploration mechanics
  • We changed specific bindings for entering and exiting the FSS
  • The Discovery Scanner became a free built-in module
  • A ‘number of bodies’ message was added to the information message when using the energy pulse
  • The ability to find ‘notable signals’ when using the FSS was added
  • Made it so notable signals persist outside of Analysis Mode
  • We derestricted passenger ship internal slots
  • We added a HUD notification about ship lights being on

The full list of changes will be available in the patch notes on launch day (11 December).

Thank you again for being with us on this incredible journey. We can’t wait for everyone to get their hands on Elite Dangerous: Beyond – Chapter Four when it launches on 11 December.

The Elite Dangerous team

Thanks! Looking forward to Chapter 4!
 
I'm just glad that my long wait to get G5 dirty drives (due to my bullheaded refusal to peruse 3rd party sites for information that should have been in game, imo) will finally be over :)

Why would you not do this? So if you wanted to buy a Sony TV this weekend would you drive all around town until you lucked onto the one you wanted, or would you call or go online to see who had one first?
 
Feedback works best, when delivered both ways and i am really happy to read this post.

The beta has been a blast and i never spent that much time in the beta builds before.
The team at Frontier has done n excellent job in both designing and building the new features.

So here is a big Thank You for the whole team. Your work is really appreciated. :)

o7
 
Why would you not do this? So if you wanted to buy a Sony TV this weekend would you drive all around town until you lucked onto the one you wanted, or would you call or go online to see who had one first?

Because it's not a choice your Cmdr character can make. I only use information available in the game.
 
Always nice to be appreciated - fingers cross on successful launch.

As one that has read all the Beta release notes, when the thread gets created for the release notes can you create another thread just for the delta release notes from the last Beta release notes.

A massive massive QoL for a lot of participants I'm sure.

Cheers

LL
 
...We’re already working on a patch that will follow shortly after launch, which will include a few changes and tweaks including a rebuff of the Mamba.....

Shortly [???]

This year [yesnod]

In time for Christmas :eek: (come on, you still have two weeks :p)

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edit: oh, and you forgot the most important QoL feature:
  • added ship type identification to bulkheads in storage
 
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[*]We increased mining payouts
This one really understates what happened. It's not just that the payouts are bigger than in the original release, but that the whole way that deep core mining works, what sort of ships might be used for it, how it interacts with traditional mining, etc. has been changed, so that mining is no longer the automatic "bigger is better" it used to be - and potential for some further interactions with exploration, too. Not just a case of "more Cr/hr".
 
This one really understates what happened. It's not just that the payouts are bigger than in the original release, but that the whole way that deep core mining works, what sort of ships might be used for it, how it interacts with traditional mining, etc. has been changed, so that mining is no longer the automatic "bigger is better" it used to be - and potential for some further interactions with exploration, too. Not just a case of "more Cr/hr".

Yup - and the new stuff from motherlodes - I don't think that was there before. Still hoping to see more alien / mysterious stuff from mining, but I haven't seen any set of mining techniques come close in any other space game.
 
Greetings Commanders,
...


  • ...

  • We added a HUD notification about ship lights being on

...

The Elite Dangerous team

amazing, double amazing Ai-du-duff.
I've been waiting for this for three years ... I'm crying, I'm sorry .. You are great guys, Frontier
 
Thank you Ed and FDEV for this update. I won't get to see it until tomorrow morning when I wake up. The expected end time for the update is 2am my time. I am not waiting up to see this delayed LOL. I just don't have the energy at my advanced age to even bother staying up for this. Long live this awesome game. Looking forward to seeing it download ok tomorrow morning.
 
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