Spare a thought for the Mac players...

Wouldn't disagree, but Apple didn't play the 'we're a poor little company, please give us your money for a game that will arrive some time in the next decade' card.

I admire the OP's optimism in starting this thread as it was only ever going to be an excuse for some to stick the boot in one last time.

Good point. I assume you're talking about Star Citizen though. :p
 
I admire the OP's optimism in starting this thread as it was only ever going to be an excuse for some to stick the boot in one last time.

It would be downright foolish to pass up the opportunity.

And anyway, being an Apple customer I thought you would all be used to being screwed repeatedly by now, and saying thank you very much have some more of my money for the pleasure.

How was that?
 
It would be downright foolish to pass up the opportunity.

And anyway, being an Apple customer I thought you would all be used to being screwed repeatedly by now, and saying thank you very much have some more of my money for the pleasure.

How was that?

Fairly inaccurate? I've been an Apple customer since the LC475 days, and I've never felt like I was being screwed, much less repeatedly.
 
If we were talking about writing Elite from the ground up I'd agree, but all they had to do was change the graphics API being used. While not trivial it also wasn't impossible. Still, it's a moot point now. Ce la vie.

It depends- unless you can make each API behave exactly the same with similar performance for a reasonable return its fighting an uphill battle.

The other fun theory is that Apple never really needed to have a serious games API - because Bootcamp allowed Direct X the impetus was never there.
 
Wouldn't disagree, but Apple didn't play the 'we're a poor little company, please give us your money for a game that will arrive some time in the next decade' card.

I admire the OP's optimism in starting this thread as it was only ever going to be an excuse for some to stick the boot in one last time.

i suspect you will get far more people sympathising with mac owners than the opposite..... however you always get a few people who just want to stir the pot, esp on the internet :(

are FD at fault in part? I dunno i have no idea about the complexity of coding for a new api, arguably however more forward thinking could have perhaps predicted this problem and maybe FD should never have offered the game to mac users in the 1st place??? however Apple have to carry part of the can imo.

I would be interested to know how mac users would vote on that one actually. would they rather ED had never come to the mac, or that it came and was deprecated like is happening now.

(obviously the best choice would be full mac support but that is not an option it seems)
 
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I really don't see the issue here. I have a 2010 Mac Pro upgraded to my needs and running Bootcamp with Windows 10. Why would I want to game under Mac with its driver support? Yeah, it's not ideal but I completely understand developers not releasing games for a minor niche market segment. I also don't understand die-hard Mac fans who do not want to install Windows/Bootcamp. It's really no big deal.
 
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