Just some context: I haven't played JWE since the
Fallen Kingdom DLC was released. Just sitting on the game all this time waiting on improvements. Thrilled as anyone to be able to support the development of the game with my wallet, but paying more money so that my dinosaurs can have a few more behavior options is just insane. If some executive wants to get a DLC with hybrids thrown together and shipped out, fine. There's a small market for hybrids out there. Bundling much needed quality of life improvements to the base game with it? That's a BIG no no. I'm embarrassed that I even have to get online and point out this atrocity. :/
Alright, I'm going to make a large pizza for you. It may or may not have cheese, I haven't figured that out yet. I charge $9 for that size pizza...... thank you for your payment. I guess I'll give you the cheese for free... after all, it is advertised that way! That's what you expected, right? What, I gave you a medium size pizza? Well, I suppose that I could whip up another large size for you. Here you go... I went back and corrected that for you free of charge! Oh, you would like that pizza heated up to a crispy, golden deliciousness as well?... That's just another $3. Thank you so much for supporting my business! Enjoy!
... ???
To the bolded: That is exactly my thoughts. Thanks for actually taking the time to read the OP.
Free updates?
Delivering more accurate sizes to the animals (3 large theropods, and 1 medium theropod only)? Bug fixes? Basic functionality stuff? Mechanics that were advertised (but most importantly,
expected) several months before the game released? What else am I missing?
Those were important/necessary updates. Why the word 'FREE' is being thrown around with fixes and necessary improvements to the base game is way beyond me...
And while the comfort genes may go a ways to "break the game" for some players, those should've been rewards for putting up with never happy dinosaurs and Five starring the Campaign or Challenge Mode of the game. They were much needed quality of life options for the main attractions and offer more flexibility and customization to a game that has almost none.
This is not the same thing. Apparently, this game had a very rushed development cycle to meet some release date of the latest film. Upon release of JWE, I would say that it was around
maybe 25% of a game of its genre (which explains why so many refunded and abandoned ship early on). It functioned just enough to get players playing by featuring copy/paste dinos with bare minimum A.I., generic_fence, generic_path, some buildings, generic_breakouts, non-existent guests, a soundtrack, and some narrative and voice acting. Pretty much a glorified JW dino model viewer that kept the player busy enough to feel as if you were actually at a job. This was then followed by some statement that basically said that there would be continued development/support/improvements for the game for at least a couple years. This was somehow a $60 game upon release, that should've been a $20 game if not for the 'World' brand. From a mechanic standpoint, it barely operates, and even now about 6 months after release, despite updates, it's pretty much getting by on graphics, sound, and wishful potential alone. In other words, the developers should still be in "catching up" mode with the many buyers of their rushed-out-the-door game as far as I'm concerned, rather than charging more money for necessary mechanics to a poorly designed base game.
Maybe you got a different build of the game upon release than most? You and others seem to be 100% satisfied with your $60 purchase and 'FREE' updates.
I will say, however, that I greatly appreciate the day/night cycle. I give credit where its deserved for sure. Looks so beautiful.
I respectfully, but vehemently disagree there. The dinosaurs are the heart and soul of JWE, and they
needed to have more options with their A.I. due to the design and nonsensical restrictions of the social/population/habitat recognition mechanics. There should never (ever ever ever....... ever!!) be a pricetag put on A.I., otherwise known as behavior traits. How that whole idea even happened and made it all the way into the pay-only DLC stage is baffling, to say the least.
With this simulation-style game, the player is always at the mercy of the A.I. There really isn't much control other than point-and-click going on here. The dinosaurs need to feel as alive and functional as possible, and whatever traits are coded into them along the way should always be free in an update to the players. Nobody is here because they think that the transport chopper is the best thing ever. It's all about the animals of the franchise and building beautiful parks.