game looks beige and this is a major disapointement

I wouldn't call it 'beige' on my setups, but on both GTX 970 system and 2070 gaming rig - I have kinda a washed out, high gamma look - even though I've tweaked gamma down (to the point where looking at mission screens are pretty dark, harsh black - yet the gal map, stations,etc all still seem washed out)

Yeah, it's more "washed out" than beige on my system. I may have to fiddle with an external shader program for the first time. It's not that it looks terrible, but it looks unnatural to me, and I'd like to get rid of the washed out effect if I can.

I'm on PC with a GTX970 Nividia card by the way.
 
I actually like the washed out effect.. ever since i've been running a reshade over vanilla elite to desaturate it to taste.. i personally prefer more gritty space rather than saturated video game look. The hud has always been the worst offender, it screams video game as vanilla.

The problem with the new lighting is when you come to a red or deep orange star.. everything looks cartoony again. Im sure a bit more reshade will help.

Yeah washed out and desaturated even more the stations do look great. I was impressed.
 
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They likely reduced the dynamic range to make room for the new lighting system.

IMO, they went too far as on ultra quality everything is distinctly washed out in 3.3 vs. prior versions. This is not a positive washed out, or a more gritty look, it's like watching a video recorded in RGB limited on a full range display...there is simply missing information unless you happen to be looking at something extremely bright...which only stands out more now than before because everything is washed out otherwise.
 
again, the issue is not that you prefer it now or not... its the fact they changed it yet again and litterally pushed aside those who liked it in favor of the minority that thinks playing a supersaturated video game makes it less video game. Honestly I know people have a different taste and thats where the main cause of the issue is: THE LACK OF OPTIONS!

I don't see what is the point of coming here to only say if you like it or not. The real discussion that needs to be adressed is the fact we should have the ability to tweak the way it looks as individuals. If people just keep barging in giving their tastes and not constructive support on the fact everyone could get that if this is talked about en mass like beige planets we would end up getting that. Any time fdev tweaks the way the game looks they always cause issues and those kind of options would allow us to fix them without the need to wait for a damn needed update after months of waiting.
 
My biggest issue is the color filter the star applies to the HUD graphics. You get really funky colors as a result.

I am going to guess that FDev programmed the filter to just be universal across the screen within X light-seconds of the source with a diminishing curve the further away you get. Nothing was exempt from the added color grading and as a result things like the HUD are jacked up. =/
 
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Whole game looks like treated with Instagram filters, this also affects the hud :/

That seems to be a fair assessment of what they did ;)

I'm finding a lot of stuff seems washed out & I've turned the gamma down a bit in-game which helped.

I think it's worth leaving it a while to see how it grown on us. It does have a certain cool sci-fi look to it which is appropriate, and it doesn't affect any gameplay.

In terms of aesthetics my larger issue is with the grids over everything in analysis mode & night vision. It just feels too retro & obscures one of the games biggest features during actual play (rather than just looking around or grabbing a screenshot) - how good the assets look.
 
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Is it different from beta? Beta colors I found awesome. I had to get a bit used to some starports, but overall I liked it. Is live the same? (can't play for the next 10 hours)
 
My biggest issue is the color filter the star applies to the HUD graphics. You get really funky colors as a result.

I am going to guess that FDev programmed the filter to just be universal across the screen within X light-seconds of the source with a diminishing curve the further away you get.


If I recall correctly, this is deliberate. They showcased screenshots of ships facing variously-colored stars to show that differently colored light (which would realistically emanate from different classes of stars) would affect how your ship would look. It's a matter of realism, nothing more.
 
If I recall correctly, this is deliberate. They showcased screenshots of ships facing variously-colored stars to show that differently colored light (which would realistically emanate from different classes of stars) would affect how your ship would look. It's a matter of realism, nothing more.

Realism when you are facing away from the star, your ship's bulk blocking the sunlight, yet having the solor color gradient combine with a GUI projected from inside the cockpit?

Ummmmm, no.

Yes you could have some reflection in front of you, but that would not change ALL the colors across the HUD.
 
Realism when you are facing away from the star, your ship's bulk blocking the sunlight, yet having the solor color gradient combine with a GUI projected from inside the cockpit?

Ummmmm, no.

Yes you could have some reflection in front of you, but that would not change ALL the colors across the HUD.

A star being FAR wider than your ship, light is going to come in at the sides till you're a significant distance from the star.

Then add any reflections from dust or bodies, and what you're describing is fairly expected.

Having said that, I'm puttering around in ED right now, and I haven't seen this effect you describe on the HUD, or at least haven't noticed it. I'll keep an eye out for it but it certainly hasn't been something noticeable so far.

EDIT: Watched very closely as I went through several systems with differently colored stars. Red, white, yellow, blue, brown dwarf....I haven't seen the blending with the HUD that you're referring to, so maybe there's a hardware difference or issue. Possibly settings or driver version?
 
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blending happens even away from the star. Same thing for starport lighting. Before entering any starport you can see the old lighting before you enter the mail slot and as soon as you get inside everything gets super bright! Also there seems to be no gamma adjustments anymore so you constantly have to go back and forth just to have a decent lighting settings since it wont do it automatically. This is really getting on my nerves and should be changed ASAP
 
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welp... fdev really up... this is supposed to be completely orange!

17578x1249.jpg
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the old lighting is way more cozy than the bright neon depressing look we have now
 
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Thanks fdev for making the whole game Beige again and not just the planets... the starport interiors, the ships themselves, EVERYTHING! EVEN THE GAL MAP!

I seriously don't know why I would want this game to be so colourless and this should be an option. Even if theres new features I honestly prefer the way the game looked before the update no matter what. And the god damn lens flare, how can I turn it off without disabling everything else?!? Cmon... just put a color staturation option because when everything looks like I have the stupid windows orange filter on it kinda sucks and ruins the whole game honestly.





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thats just one example but yeah I am not going to spend 3 hours documenting stuff, I litterally don't have the time for it and the changes right there are REALLY drastic.

I think it depends on hardware. I've recently bought a new monitor (Acer Predetor, IPS panel, 1440p, 144hz) and it indeed makes a HUGE difference. I've seen the Beta on my old monitor and it was more or less like you were saying, but with this awesome new monitor everything looks so colorfull and exciting.
Sadly not everybody has 750€ to spend on a proper monitor :(
 
umm... you just broke logic there bud... A screen pic isnt effected by your monitor. What you see is what the gpu values are and the pixels of the monitor doesnt have any impact on the digital coloration values. These screenshots are proof and saying it isnt this bad means you havent been ingame. This is just crazy color change and everyone I asked today in-game has the exact same opinion. I am a really old player for elite and all my old friends dislike this washed out look...

my monitors are also fine, I have tripple setup so I have plenty of budget when it comes to monitor quality. Monitors have nothing to do with it.
 
Going to give my 2 cents here.

I like the changes to the lighting and fog/smoke but the saturation and contrast changes are.... well, they're pretty ugly. Everything looks bland and desaturated and all stations look generic and bleh inside. If you're in a system with a blue star then everything (even your HUD) looks positively gross and ugly.

I personally don't feel like the gain in technical advancement was worth losing the style and "pop" the visuals had. Pre-3.3 is considerably superior in my opinion.
 
At first start-up I thought my HUD was covered with a fog/haze but then I lowered gamma one tick and that did the trick. The skybox/blackness is now pure black as well. I think it all looks fantastic and haven't noticed any beige-ness. I have noticed that the red tints can be a bit strong, they could tone that down. I generally prefer a "cool" cold look.
 
welp... fdev really up... this is supposed to be completely orange!

\

the old lighting is way more cozy than the bright neon depressing look we have now

Are those the same station? The second one is an extraction economy, and existed in the game pre-3.3.

If they are, then I'd suggest the first shot might have been using the wrong model.

Likewise in the OP, the first shots are the same "generic" station which gets used by some, the last shot is the Agricultural station, and has likewise been used well before 3.3.
 
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Deleted member 182079

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It's been mentioned above already but what's worth checking is:

1) set gfx card to full range RGB, especially if you connect to a monitor via HDMI cable as that tends to default to limited range, making colours look washed out. Full range yields solid blacks and more vibrant colours.

2) reduce gamma. I didn't do so during the beta and found the graphics a bit too bright in stations, but dropping it one or two notches makes a big difference (mine is around 30-40% now iirc).

3) reduce bloom setting. Especially noticeable in those 'white' palm tree stations like the ones you find in Sol, or Celaeno.

Game looks better to me, at times a bit cartoonish depending on star colour/distance to it, but I prefer that over the at times too drab and dark style of 3.2. Also really like the way some planets are much darker now, eg. in White Dwarf systems.
 
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